
So Much Blood is an action-packed side shooter filled with countless challenges, baddies, and bosses! Supercharge your armor, discover new powerful weapons, and kick some ass, as you fight through treacherous hordes of enemies. Can you survive the bloodbath?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So Much Blood is.. severely disappointing. I was pretty excited for this game, but then I played it. The game is inherently flawed in design. You can move in eight directions, but you can only shoot left and right. This makes traversing and dodging enemies really difficult for no reason. The enemies themselves are practically useless, but some of the game's "mechanics" make them worse than Hell to deal with. This wouldn't be so bad if you could either shoot in multiple directions, or if the game was horizontally based. In that there was no vertical room generation, you just move left or right. But then that would make the room generation even more bland. So with that said, the easiest way to fix the broken mechanics would be to completely change them. On top of the two-directional shooting, you cannot control when you fire, or even lock direction. If you want to move left but fire right, that's too bad. You are constantly firing, and turning around automatically makes your direction of firing flip, as well as the bullets that have already been fired flipping. (Which is completely nonsensical and allows the player to kill things that are literally in another room, through a wall) And for my biggest grievance with the game, enemy spawning. When I played the game, I must have had enemies spawn on top of me at least a dozen times. It is absolutely [b][i]infuriating[/i][/b] to take damage from something you cannot prevent, especially when it is a third of your health, and when the only way to recover health is to navigate the horrid maze of a level and spend your hard-earned grinding points at a shop. I have given feedback and advice to the developer multiple times, but he always seems to discard my criticism and try to explain to me why it works for the game, and how the whole game is designed around the poorly executed mechanics. "You can get armor that prevents damage for a few seconds when an enemy spawns" is not a proper workaround for enemies [i]literally spawning on top of you, and making you take unpreventable damage.[/i] That should not be a thing. If anything, have two or three seconds of invulnerability base, and add a few more seconds with the armor. Or at the very least, give a spawning icon, akin to Enter the Gungeon, so you can see exactly where enemies are spawning before they telefrag you. This armor that makes it unable for enemies to harm you when they spawn costs 1000 points. That might not sound like a lot, but it's at least ten minutes of grinding the same boring enemies over and over again. From what I've heard from the game, there is only one track. One really generic, repetitive track that got old really fast. I found myself disabling the audio within 20 minutes. There may be more music later on, but the game is so boring and grindy that I couldn't bare to get far enough to hear a difference. (I played up until Zone 2.) The dev added gamepad support, but it doesn't really seem like it was tested that much. Turning around with the joystick makes you stop firing for ~0.5 seconds. It doesn't seem like much, but when you can only fire in two directions (and you're constantly firing anyway,) you definitely should not stop firing when [i]turning around.[/i] This game has many, many flaws that could easily be fixed if the developer would just listen to criticism and understand that it's not antagonizing, it's feedback. And this doesn't even scratch the surface, the GUI is really ugly, you cannot skip the unreasonably long introduction cutscene, the bosses are giant, overhyped sponges, the game uses at least four fonts, and some of the art looks placeholder, namely the shopkeeper. If I could get a refund, I would. But it's been too long, and thus, I cannot. I whole-heartedly discourage you from purchasing this game, at least until the flaws are dealt with. But seeing how the updates have been going, it doesn't seem like that will be happening any time soon... I really hope the developer reads this, takes the feedback seriously, and at least tries to change things. I want to like this game, I really do. But in this state, I cannot bring myself to enjoy it. EDIT: Formatting error. EDIT: Spelling error.
So Much Blood shows the potential of being a good game. It’s certainly not a lemon by any means. However, the flaws in the game, both fundamental and game design choices, make it a game that only genre fanatics will enjoy. The mass appeal wears off very quickly especially because you are limited to horizontal shooting and the procedurally generated rooms are too repetitive. There is, however, so much blood. 4.5/10 For a more comprehensive review of So Much Blood please visit [url=http://www.gamephasis.com/]Gamephasis[/url]. Please feel free to join our [url=http://steamcommunity.com/groups/gamephasis]Steam group[/url]
Its a fun game to play, it shows what it says, a lot of blood! There are a lot of different monsters, u can find different weapons, and there are bosses to give you even more blood https://www.youtube.com/watch?v=KA_m2cw8Duk
I played this game a bit, i plan on spending a whole bunch more time on it. But it is a good game, i hope the Devs make more games. They did a good job with this one.
I don't know what to say about the game. It is fun but I get annoyed after a while, just the fact that you can't shoot up or down. Good graphics and all but the looping sounds of the weapons are horrible when the you face a wall. But after all great effort. I have only one recommodation if the player can't look or down make it at least that the player can use the arrow keys as well.
Shmup with only left and right firing. Enemies have all the characteristics of the Halo flood with none of the charm. Not worth individual purchase. For shmup addicts only, and not picky ones. Finished Zone 1 and couldn't make myself go further.
Ein cooles Dungeon Shooter Game + niedliche Grafik + speichern möglich + Boss Gegner + Shop
Alright, so imagine a twin-stick shooter. Only, it's single-stick, and you can only shoot left and right. Now imagine they threw away any semblence of game design and made levels out of random enemies, that usually don't have any attack pattern besides "Walk in a direction". Finally, make it that your shots do far more damage when they're near an enemy. to the point that you shouldn't even fight bosses at range. In other words, I do not like this game.
fantastic game for the price. the music is not that great but easily turned off. overall i give it a 8/10. https://www.youtube.com/watch?v=8521A0X55gY
Шлак полнейший....не интересно абсолютно. Беготня по однотонным комнатам, стрелять можно только влево и вправо, скучные мобы, чмошные боссы, кароче возврат средств, хоть и купил за 26 рублей, она этого даже не стоит.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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