
Get ready for the next-generation off-road experience! Drive powerful vehicles and overcome extreme open environments to complete dozens of challenging missions solo or with up to 3 friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Sep 2 → 29.71/day in the week after.
About

SnowRunner puts you in the driver’s seat of powerful vehicles as you conquer extreme open environments with the most advanced terrain simulation ever, by the makers of multi-million seller MudRunner.

Overcome mud, torrential waters, snow, and frozen lakes powered by Saber Interactive’s best-in-class terrain physics engine. Traverse wild environments inspired by North American and Eurasian wilderness that accurately react to your trucks’ weight, speed and momentum.
Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.

Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 90% | — | $41.6M |
| $39.99 | 30Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kenapa semua data saya hilang seperti level uang dan mod. Semua kembali seperti baru mulai bermain
Ive played this game for a very long time, I started out on Playstation when the game first came out, bought everything that i could with it, which was some package that let me basically preorder new seasons way before they came out, and i got a whole bunch of the seasons basically free due to that, i played all the way through everything several times over and it never got old, sure i took breaks from it, but i always found myself coming back to it. started playing hardmode and it brought even more fun into the game with new challenges. after years of playing on console i got a pc, and dumped probably more money than i should have at the time buying everything again, way more money this time lol. and now i play on PC, and enjoy the game even more. With friends this game becomes even more fun, and I have found myself laughing so hard at some of the goofy things you can get yourself into with a buddy that i forget all the things that make life hard for a while. overall a 10/10 game and i would absolutely recommend this game to others.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.5M | 20.6K | 79% | $49.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $42.1M | 39.9K | 89% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $866.2K | 1.3K | 84% | $14.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $43.9K | 152 | 53% | $9.89 | |
| $13.1K | 17 | 35% | $19.99 | |
| $1.9K | 10 | 10% | $5.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #51, worst MX #98 · 8 markets collected
Reviews, worldwide (the counter carries no country): 1959.6/day in the week to Jul 16 → 27.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $15.99−60% |
| 2.6Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | 95% | #31 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like they strove for realism but live on a different planet so everything is just wrong
забыл как выключать комп
Tried new truck, flipped half way on the other side of map, spent 2h and 3 trucks salvaging the original truck and cargo just to realise a bit later on task location I don't need service spare parts but vehicle spare parts 10/10 game
Меня бесят карты с болотами
Разраб чтоб твоя мать так же в канаве трепыхалась и ее сносила так же как ЕБ@НЫЙ CAT 745 КОТОРЫЙ ВЕСИТ ПОЧТИ 40 ТОНН.
it takes me back....
Gra jest fajna dopóki nie zacznie się zwracać uwagi na detale, których jest dużo. Świat gry jest praktycznie martwy. Gdzieniegdzie latają ptaki, woda płynie, pada deszcz lub śnieg i deformuje się nawierzchnia. Poza tym nie dzieje się nic. Interakcja z obiektami jest minimalna a momentami wręcz kuriozalnie tragikomiczna. Na przykład możemy przejechać przez niewielkie drzewko i nic nie uszkodzić, ale uderzając lekko w drogowy szlaban rozwalimy pół auta. Używając klaksonu możemy za pomocą fali dźwięku wyrwać drogowskaz. Ale już rozpędzoną kilkutonową ciężarówką po uderzeniu w hydrant lub drewnianą ławkę zatrzymamy się w miejscu. Kiedy ciągniemy za sobą małą cysternę na lince i ta zaczepi o drzewo to gra potrafi wywrócić do góry nogami cały zestaw zamiast tylko zerwać linkę holowniczą. Absurd! Twórcom gry chciało się stworzyć gdzieniegdzie latające ptaki, ale nie byli w stanie wymodelować postaci wilków? Serio budżet wystarczył jedynie na świecące statycznie oczy? Gra rozgrywa się w takich lokacjach, że brak jakiejkolwiek żywej zwierzyny potrafi przytłoczyć po kilku godzinach gry. Ma się wrażenie że trafiło się do jakiegoś postapokaliptycznego świata w którym wszelkie życie zostało wytępione a my wozimy towary z punktu do punktu bo zwyczajnie jesteśmy pi******ci na łeb. W grze mamy całkiem fajną fizykę opadów deszczu czy śniegu, ale w przerwach między tymi zjawiskami nie dzieje się nic. Brak jakiegokolwiek ruchu na drzewach, zero wiatru. Samo otoczenie zmienia się w jakimś stopniu, ale fakt, że po ponownym uruchomieniu gry wszystkie zmiany się resetują sprawia, że gra staje się łatwa. Wszystkie plusy fizyki kończą się gdy popatrzymy na zachowanie się przyczep podczas szybszej jazdy. Wszystko co za sobą ciągniemy żyje swoim życiem i nie mamy na to większego wpływu. Nieważne czy wieziemy towar lekki czy turbo ciężki. Naczepa potrafi tańczyć jak Alysa Liu w tańcu figurowym na łyżwach. System nawigacji po mapach również zostawia wiele do życzenia. Uważam, że na poziomie HARD powinna być możliwość przenoszenia przyczep między mapami. Skoro nie można ich sprzedawać w celu zarobkowym to gracz mógłby mieć możliwość transportu między lokacjami. Możliwości rozbudowy pojazdów też są ubogie i powtarzalne. W zasadzie wszystkie modyfikacje opierają się o kilka modeli wydechów, zderzaków i snorkelów. Nic więcej. jedyne czego jest ogrom to durne naklejki, które nie wnoszą do gry niczego ciekawego. Chciałbym polecić tą grę bo gram w nią od bardzo dawna i sprawia mi poniekąd frajdę. Ale niestety zapłaciłem za nią ponad 3 stówy a dostałem dobrej jakości kawał schabu podanego w spalonej panierce z rozmiękczonymi frytkami i wygazowaną colą.
167 Hours and I beat the Michigan map. 338.2 Hours and I've finally beat the vanilla game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.