
Snowed Under is a first-person game about shoveling snow in the mountains.
Modeled estimate, not a reported figure. How we estimate →
About
Snowed Under is a first-person game about shoveling snow in the mountains.
Dig deeper and deeper through the snow.
What will you find buried beneath it? Food? Buildings? Or something else entirely…?
What happened in this place? What is about to happen? And what will you think when you uncover the truth…?
Estimated Play Time: 2–4 hours
Dig through the snow and make your way toward the steel tower. Keep moving forward. Keep digging.
Use scrap materials found beneath the snow to upgrade your shovel and improve your digging efficiency.
As you dig onward, you will reach various buildings buried in the snow. What waits inside them…?
As the days pass, your conversations with Kai, your friend, will continue to unfold.
What is Kai thinking? And what does the protagonist begin to feel?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, French, Hungarian, Korean, Vietnamese, Traditional Chinese, German, Polish, Portuguese - Brazil, Lithuanian, Spanish - Spain +2 more
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
低学歴すぎて意味がわかりませんでした。
아니 칠라스에서 제설 시뮬레이터가 나왔네요 제설만 4시간 했습니다 추천합니다
난 재밌게만 했눈데 왜 다들 부정적 의견이지? 재밌어요!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I feel like a lot of games today are leaning more toward simulation-style gameplay, and I have to admit, even in this Chilla’s Art game, the simulation aspect feels really good. I genuinely enjoyed the grinding and routine gameplay so much that, at some point, I completely forgot I was even playing a horror game. 😂 The story itself is short, but it’s still pretty nice and enjoyable. That said, I do kind of miss the old Chilla’s Art style. I personally preferred their more story-driven horror games rather than the newer grinding/simulation-focused mechanics. Even the previous game, umigari had more of that simulation-heavy approach. For me, what made Chilla’s Art special was their trademark story-driven horror experience, especially games like The Convenience Store and The Bathhouse. Those games had a simple daily routine, but the horror slowly unfolded through the environment, characters, and story. You start off doing something ordinary, and before you know it, something feels wrong. That style created a really unique atmosphere that I still miss. Overall, the game was still enjoyable, especially because of the satisfying grinding and simulation gameplay. The story may be short, but it was nice. I just hope future games bring back a little more of that classic Chilla’s Art storytelling and horror atmosphere. 😭
挖雪模擬器 https://youtube.com/live/Q_G4PKXh5u4?feature=share
レビューで評判があまりよろしくなかったので不安だったのですが、蓋を開けてみたらきちんといつものチラズアートなストーリーを展開しつつ、ドーパミンドッパドパで楽しめる最高の除雪ゲーが付いてきて最高のゲームでした! NPCの言動は確かに鼻につくのですが、能力を上げていくうちに主人公がどんどん最強の除雪車になっていって、人の子の言動はどうでもよくなっていくので安心して楽しんでください。 改善点があるとすれば、[spoiler] 深雪の右腕は5m立方のドカ雪を一瞬で粉砕するほど強化されていくのに 、野犬一匹倒せないのだけは解せなかったです![/spoiler]
还真当你是艺术家了?
완전히 새로운 시도를 하는 건 나쁘지 않았습니다 공포 연출도 상당히 좋았습니다 레벨 디자인이 개판이라 게임 플레이가 엉성한게 아쉽습니다 스토리의 개연성도 별로라서 배경 이야기에 몰입이 어렵습니다 서포트 컨텐츠가 몰입을 과하게 해치므로 후원한 사람이 아니면 해당 기능을 끄고 하시길 추천드립니다 큰 기대를 하지 않아서 그런지 개인적으로는 꽤 재미있게 했습니다 기대를 걸고 하시는 경우에는 실망할 부분이 꽤 많지 않을까 싶어요 딱 칠라즈아트 게임다운, B급 감성의 인디 호러게임이에요 애초에 유명세 때문에 너무 큰 기대를 받고 있는게 문제라는 생각이 드네요
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Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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