
Takeru, a city-raised high schooler, was forced to move deep into the snow-covered mountains. But there he encountered his childhood friend, who was earnestly tackling the problems facing the mountains.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Title: Snow Flower
Content: Visual Novel Game
・About the Translation Patch
A volunteer has kindly created an English translation patch.
Please refer to the Community Hub.
※This is because we cannot include external links on the store page.
※We do not provide support for the translation patch here.
・Synopsis
Takeru, a high school student living a balanced life while working part-time as a designer in the city, is forced to move to a remote mountain village covered in snow. Unaccustomed to mountain life, he spends his days complaining about wanting to return to the city.
But there, he encounters his childhood friend, who is earnestly striving to address the problems facing the mountains──.
・Game Overview
The scenario is a linear path with no branching, offering about 2-3 hours of content. There are no character voices. A key feature is that illustrations progress almost entirely through still images, without using character portraits. (See product images)
・Regarding Gameplay Videos
Feel free to create them.
Thank you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
良くも悪くも三作目という感じ。制作者様独特の雰囲気はもうでき始めている。明日は片腕のザリガニをしようと思う。あとなんだあの角刈りは!!正直好き。
都市的少年回归大山,大山的少女前往都市,交错的轨迹只为守护。略显忧伤的氛围叙述出了雪国秘境的魅力。
1時間半くらいでクリアしました。 短いながらも満足度は高いです。 グラフィックがきれいでとても好き。 特にEDが良かった。あの辺の話をもっと見たい。
短編ながらイラストやストーリーがとても綺麗で良かったです。不香の花という言葉を初めて知りましたが、物語を読み進めていくとなるほどなと思い素敵なタイトルだと思いました。 値段も安価ですしプレイ時間も3時間程度なのでビジュアルノベルが好きな方におすすめの作品でした。
有一种家常菜的感觉,明明很平淡,但就是いい味がする 无香之花既为雪
色々考えさせられたし、切なくて優しくて刺さりました [spoiler] 母親とのやり取りが特に好きです[/spoiler]
乡村权贵子女联合雪山愚民暴民利用群体性精神霸凌大魔法意念改造都市优秀青年
精品galgame,剧情麻雀虽小五脏俱全😭
good
CG和音乐都很美,剧情意料之外情理之中,感觉像看了个新海诚的作品一样
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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