
Snake Puzzle Game (Campaign, Math, Word and Classic games)
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
Languages: English**languages with full audio support
Reviews
El juego clásico de la serpiente que se hace cada vez más larga y que siemrpe está en movimiento, por lo que tendremos que estar en todo momento planeando su recorrido, calculando de no chocar y que no se quede atrapada así misma o por los obstáculos. Se divide en dos jugabilidades paralelas, una de evitar chocarnos con nada mientras reservamos espacio hacia las subsiguientes maniobras, y otra de solventar el puzzle del nivel, ya que en si es un juego de inteligencia que incluso va a requerir memorizar previamente su solución y luego ser llevada a su práctica a la misma vez que manejamos a la serpiente. Con la solución memorizada podremos dividir en tiempo real nuestro cálculo mental de forma satisfactoria hacia estos dos procesos independientes. Dirigir a la serpiente se traduce en girar 90 grados por cuadro en uno de los sentidos, y en un momento correcto que comprende un intervalo de unas tres décimas de segundo. Habrá muchos giros, por lo que nuestro control en base a los reflejos tendrá que ser refinado. Los puzzles tratan de dos formalidades, una lógica y otra experimental. Más o menos el juego intenta guardar un equilibrio sobre esto con lo que algunos niveles serán más o totalmente lógicos, y otros lo mismo pero experimentales. La parte lógica corresponde, en base a unas premisas dadas por los elementos, en un número de razonamientos deductivos que tienen que ser ordenados y acoplados, ordenar significa que a veces tendremos que deshacer uno o varios de de estos razonamientos con el fin de formar otros que sí puedan encajar. La parte experimental requiere de varios análisis sobre los intentos fallidos porque será muy complicado resolver el nivel al tener que barajar en la serpiente su longitud y casillas ocupadas que tendrá en cada momento, sumando a esto el cambio de posición o la desaparición de algunos elementos mientras de desarrolla el problema. El objetivo es coger en cada nivel una llave que abre la puerta de salida del nivel, y antes de cogerla tendremos que conseguir todas las monedas repartidas por el nivel. Las monedas aumentarán la longitud de la serpiente con lo que tendremos que tener esto en cuenta para pillarlas en un orden más o menos adecuado porque si no nos quedaremos atrapados en nuestra longitud. Son 135 niveles repartidos en 9 mundos. Cada mundo incorpora un nuevo elemento que repercute en desafíos más complejos en su diseño. En el mundo 2 por ejemplo aparecen cajas que podremos empujar mientras su trayectoria esté vacía de elementos: su dificultad se multiplica respecto al mundo 1. En el mundo 3 podremos pillar unos iconos de llama que nos darán 3 cargas de bolas de fuego que podremos disparar por la boca cuando lo creamos conveniente, para eliminar cajas o incluso monedas, con lo que su jugabilidad se vuelve aún más compleja. A partir del mundo 4 o 5 su dificultad se va estabilizando porque ya va cogiendo de forma parcial elementos de todos los aparecidos, y así seguirá ya hasta el final. La dificultad tiene un toque intervalado que culmina en los últimos niveles de cada mundo con problemas bien difíciles, para nuevamente decrecer en los primeros niveles del siguiente mundo con el propósito de ir tratando la aparición de los nuevos elementos. Un juego bastante duro, tanto en dirigir a la serpiente como en la solución de las cuestiones, pero tiene un planteamiento variable en su jugabilidad y desafíos que sumado a su dificultad interlavala lo disponen de forma temática y aderezada. Muy buen juego hecho con alegría y ganas que nos aportará diversión y cálculo por unos cuantos dias, pero complicado y paciente. ¿te atreves con el desafío de la serpiente? Nota: 5,1 Aprobado +3,0: concepto +1,2: dificultad variable, salteada y aderezada +0,8: trabajo +0,1: tres modos de juego más para los apasionados Índice de recomendación: 80%
Related
Related
Trends
Modeled estimate over time.
Game will be removed soon.
There's nothing overly special about Snake Treasure Chest. It's a game concept that's been around for a very long time I remember playing very simplistic versions of the game back in the late 80s to early 90s. This version has a very fancy looking snake (seems magical or mechanical or something). The graphics are nice for a snake game but there's nothing new to the concept. This snake eats coins, every coin it eats makes it grow 1 unit, don't run into walls, don't run into yourself, get all the coins to unlock the key then get the key to unlock the exit. Simple enough. Sure sometimes snake games are challenging but the game seems to me to have some issues with response times. Sometimes, it's working fine other times you push the button to turn and the snake just doesn't turn. Usually the response time between when I hit the botton and the program responds by turning the snake has a slight delay ocassionally that delay is longer and ocassionally it is almost instantaneous. I can learn to adjust to either one if it is consistent but the response time is not consistent. I don't know if this has something to do with being designed more for mobile or if it is something to do with my processor or if there's something in the game. I admit sometimes I screw up in the game but othertimes it really feels like the response time is off enough that I don't think it's just me being a butterfingers. This makes the game frustrating to play and not so fun. I mean snake games generally aren't like the funnest games out there, they mostly just serve as something you can use to pass a little time but passing the time like this leaves a lot to be desired. In addition tot he usual gameplay you can also play word games (you move around gathering letters to make the word instead of coins or math games solving a math equation in order instead of collecting coins. Those are a little less frustrating since slow response time is less problematic in them. I purchased this because it was really cheap during a sale and I like to explore games that might possible have a Middle Eastern theme. This one does have Turkish as a language option in the word game portion but nothing else (even the desert level) feels particularly Middle Eastern in theme so that was a disapointment. However if I ever want to work on my Turkish maybe I can play the word game in Turkish for a challege.
The game starts to get hard after the 3rd episode. Specially the last 4 games in each section. The achievements are very high. Not much can be done except "Campaign" (Maybe it is for me.) In the "Word" game there are only two languages: english and turkish. It's okay for me, because my native language is turkish :) "Math" game is usefull for your child. Still, not for the very young. Already after a couple of equations it is getting harder. In the meantime, the target for the "Classic" game is set to 0. I don't think this can be done. I made a maximum of 1. The graphic is avarage, no music.. So, I would recommend it if you like difficult puzzles and snake games.
Snake Treasure Chest is a small indie title that takes the familiar concept of the classic Snake game and reimagines it with a variety of modes and challenges designed to test both reflexes and mental sharpness. Rather than relying on simple repetition, it adds structure through a campaign mode, alternative word and math challenges, and a traditional take for players who want to stick with the classic experience. The campaign itself is fairly robust, consisting of multiple zones with dozens of levels in total, each carefully crafted to increase difficulty and require more precise control and planning as players progress. This structure makes the game feel more like a puzzle experience than just a casual arcade diversion, encouraging persistence and rewarding players who adapt to its tricky mechanics. The additional modes go a long way toward diversifying the experience. Math challenges integrate basic arithmetic into gameplay, requiring players to collect numbers in the right sequence to solve equations, while the word mode pushes players to assemble vocabulary under time pressure. Both of these add cognitive layers to what would otherwise be a straightforward action loop, making the game a blend of reflex-based play and problem-solving. For those who prefer a purer arcade style, the classic mode is still present, offering a nostalgic take on Snake that focuses on simply growing the snake and avoiding collisions. These varied approaches make the game feel more versatile than many other budget titles in its price range. Where Snake Treasure Chest shines is in its value. Priced at the low end of the spectrum, it packs in a surprising amount of content for such a small title, offering over a hundred campaign levels in addition to the alternate modes. Steam Achievements and leaderboards add extra incentive to keep coming back, and completionists may find themselves replaying levels to perfect their performance or climb the rankings. The inclusion of a demo is also a welcome touch, allowing players to try before they buy and get a feel for the game’s difficulty curve, which is not insignificant. That difficulty is both a strength and a potential barrier. The level design often demands patience, precision, and repeated attempts, which will appeal to players who enjoy mastering challenges but may frustrate those looking for something more casual. The steepness of the curve can feel punishing at times, especially in later campaign stages, and not all players will find the persistence worthwhile. Similarly, the word mode is limited in terms of supported languages, which narrows its usefulness for a global audience. Some rough edges remain in terms of polish, with certain mechanics and controls feeling less refined than they could be, and the presentation overall is functional rather than stylish. Ultimately, Snake Treasure Chest is a niche title that delivers exactly what it sets out to do: provide a challenging twist on a classic formula with enough variety to keep players engaged in short bursts. It is not a game that aims for mass appeal or high production value, but for its price, it offers a surprising amount of content and creativity. Players who enjoy brain-teasing twists on old arcade staples will find something rewarding here, while those expecting a more forgiving or polished experience may want to temper their expectations. For puzzle enthusiasts and fans of experimental spins on retro mechanics, it is an inexpensive and quirky option that can provide a satisfying test of skill and focus. Rating: 6/10
bölümler zor olsada keyifli ozellikle kelime ve matematik bölümü iyi vakit geçirtiyor.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Euro Truck Simulator 2 | $421.6M | 932.9K | 97% | $19.99 |
| Stardew Valley | $243.6M | 1M | 98% | $14.99 |
| Factorio | $140.7M | 232.4K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.7K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.3K | 97% | $19.99 |
| Garry's Mod | $102.9M | 1.3M | 97% | $4.99 |