
Relive 1980s nostalgia in this text parser driven graphic adventure game. You and your molluscan crew embark on an epic journey to find a new home world. In Chapter 4 - The Final Fondue, the story concludes. Your entire civilization is heading towards its doom, and it's up to you to save the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Chapter 4/4 - just read the game's title, did it make you chuckle, even a little? After seeing all 4 chapters' names, I had a good feeling about the adventure to come and I was not disappointed. This "tap and type" (although, you can point and click in some cases too) game is very enjoyable and the text parser works quite well. Explore the scenes, but also explore the text parser - the tab-complete, auto-correction and up-arrow-for-prior-input are all a real nice touch. Funny and well worth the about 1 hour of entertainment it provides. [h1]System Info & Performance Report[/h1] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 16.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]Ryzen 5 1500x[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 1050, nvidia-396[/td] [/tr] [tr] [td]Game Saves[/td] [td]automatically at each scene, along with more manual slots than you'll need[/td] [/tr] [tr] [td]Notes[/td] [td]Buy all 4 chapters in the [url=https://store.steampowered.com/bundle/5818/Snail_Trek_Collection/][b]collection[/b][/url][/td] [/tr] [tr] [td]Technical Notes[/td] [td]Developer fixed an input bug about 24 hours after reporting it in Steam Forums! No other problems![/td] [/tr] [/table]
Bottom line at the top: The final entry in this series of bizarre games is the most well polished. Overall though my pro/meh/con list for this chapter is basically the same as it was for previous chapters: Pros ----------------------------------------- -Super classic early Sierra Online-esque style text parser interface. -Incorporates modern quality of life updates (text autocorrect, in game hints). -Good music. -Can die like in classic Sierra games but has built in autosave and retry functions. -CRT emulation is nice touch for the nostalgia factor. -can use shift key to walk faster without having to enter game settings -Picking up pixels (a la Thimbleweed Park) -Dual Character use Meh. ----------------------------------------- -Short over all (about an hour) but longer than the previous 3 chapters -Ending to the series is kind of anticlimactic. Cons ----------------------------------------- -No major complaints! Overall the whole series is a fun nostalgic trip down memory lane for O.G. P&C aficionados. The ending leaves you wanting to see the story continue but its a silly game anyway so its not that much of a letdown. I really hope the developer is able to make other games (hopefully longer) using the text parser style in the future as I think he did quite well with this series. You can pick up the whole series for under 3 bucks so if your interested in playing I suggest grabbing the bundle.
Havia muito lodo no caminho até aqui. Se você acompanhou a saga desde o início, sabe que o quarto capítulo é o auge de todas as situações pegajosas e surpresas anteriores. E se não começou do início, volte ao primeiro capítulo para aproveitar cada reviravolta e piada sobre gosma. No capítulo final, você mergulha de vez na aventura, onde o destino de uma civilização está nos ombros viscosos do seu caracol. Ainda assim, o jogo mantém a diversão, com gráficos estilo EGA dos anos 80 e um sistema moderno de análise de texto que sugere comandos antes mesmo que você pense. Os enigmas nesse capítulo são os mais difíceis, mas também os mais recompensadores. Cada solução é uma vitória, sem becos sem saída ou armadilhas frustrantes. O humor continua afiado, com piadas escondidas que garantem risadas durante a jornada. Se você gosta de jogos que misturam nostalgia, inteligência e humor, esse é para você. Pegue o pacote completo e divirta-se nessa jornada cheia de gosma. Talvez até queira mais aventuras de caracóis no futuro!
Wow. The fourth instalment of Snail Trek concludes the story, but hopefully not the saga. This chapter has all the stuff that made the earlier parts so enjoyable, with its adorable retro graphics and logical puzzles. I had a little more trouble with those puzzles this time around, though they once again all made perfect sense and there were plenty of satisfying a-ha moments. And one final uh-oh moment right near the end. The ending evoked an "no no no! you can't end it now!" feeling and there just *has* to be a sequel at some time!
Kleines feines Spielchen im klassischen Sierra-Stil. Als Schnecken von einer sterbenden Welt sind wir auf der Suche nach einem Salat-Planeten. Der vierte Teil ist der umfangreichste und interessanteste. Die erste Episode ist umsonst, da kann man nichts falsch machen - außer, dass man sich Appetit auf die nächsten holt. Läuft problemlos unter Linux.
Epic conclusion to a wonderful set of mini games. Took me a bit longer to finish this one because I got stuck on two puzzles, but I'm used to beating my head on weird solutions in Sierra games so I eventually figured it out with some good old trial-and-error pick-up-everything use-it-on-everthing tactics. Like the other first 3 games, very good use the of the multi-character mechanics. Do yourself a favor, grab the whole set, well worth it!
Coole kurze Adventure-Serie (Jedes der 4 Kapitel ist mit allen Errungenschaften in ungefähr 30 Minuten zu schaffen) über eine Gruppe Schnecken die auf der Suche nach einem neuen Heimatplaneten sind. Aufgemacht ist das ganze sehr retro mit alten Grafiken und Tastatureingaben, die alternativ zu Mausklicks verwendet werden können (zum Beispiel push xy, get xy, usw.) Fair bepreist, von mir eine klare Kaufempfehlung!
[h1][b][u]8/10, The final showdown between the snails and the Zhawks[/u][/b][/h1] [h1][b][u]Note:[/u][/b]This is a split up review. All four games are covered as one article in [url= https://gaolioccasionallyreviews.wordpress.com/2018/12/06/snail-trek/]Gao Li Occasionally Reviews[/url][/h1] [b]Chapter 4: The Final Fondue[/b] The “All Green” signal has been transmitted, the mass migration started, and it’s up to the snail crew on K2-91B to warn their peers back home of the dangers ahead somehow, anyhow. Meanwhile, the two Zhawks, Aaron and Gaston ready the Baguette Class destroyers to ambush the molluscan beings and turn them into escargot as soon as they arrive. Will the heroes prevail and save their species? The fourth chapter of “Snail Trek” is considerably longer than the first, with a playtime of around one hour and thirty minutes. Players once again slip into the shoes of the snails to try to sabotage the plans of the Zhawks, however, in order to that, they not only have to use all of the skills they’ve learned in the previous three chapters, but do a lot of backtracking alongside a bit of reading to find the right solutions. I tackled all four chapters together with a friend and even though we found this last chapter mostly as enjoyable as its predecessors, its shift away from campy humor to serious space opera was not appreciated. When asked about this by a Steam user, “Snail Trek”’s creator, Philip Fortier, explained that “I’m not a big fan of Hollywood endings (though I guess that's how most Sierra games finished), so that's why I was ok going with the bittersweet ending (and I suppose it leaves it open for sequels one day, haha).” [b]Conclusion[/b] For the most part, “Snail Trek” chapters 1 through 4 serve as a great introduction to the old school type of Sierra On-Line adventure games. The puzzles gradually increase in difficulty from one episode to the next, slowly introducing players to the game mechanics without overwhelming them, the text parser’s autocorrections help a lot, and the world is always kept small enough so as not to confuse any newcomers. Even the one 20 to 60 (in the last episode 90) minute chunks that each experience requires to be played through is ideal. As mentioned before, the story’s conclusion did not have the desired effect on us, but it should go without saying that this is the beauty of independently developed video games: Creators get to tell the story they want to share. And this is most definitely how the indie industry should be. [b][u]Hey there.[/u][/b] If you like my writing or my occasional interviews with developers, why not follow my Steam curation over at [url= https://store.steampowered.com/curator/8839524-Gaos-Corner/]Gao’s Corner[/url] to keep up to date?
I enjoyed this whole series tremendously! It captures all the great feelings of the classic King's/Space/Police Quest games but without the (occasionally) frustrating puzzles or 'walking dead' situations. The graphics are lovely, music is nice, and the options to have CRT emulated scanlines is very cute. I heartily endorse this for point and click fans old and new!
overall alright for in between.
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