
Snacktorio is a level-based cooking automation game where you build & scale food production lines to feed the beasts threatening to consume your world. Manage strange ingredients across sprawling cooking factories to keep the monsters fed while you uncover what's stirring their growing appetites...
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About
Long ago, hungry monsters threatened to consume the world, until their appetites were sated - with delicious food! But now their numbers have grown, and there are more orders than we can keep up with…
Joining the kitchen brigade at the request of the Head Chef, you must build and run new cooking factories to keep feeding the beasts. Gather ingredients, set up food production lines, and craft gourmet meals inspired by cuisines from all over the world, each made to meet some very particular tastes.
As you travel across the islands to uncover what’s really stirring the beasts’ appetites, you’ll come across new foods, new rules, and unexpected complications that test how well your systems really work. Can you turn the tide of the hungry beasts, while proving your status as a Witchelin Star chef?
- Level-based factory simulation in a 2D platforming setting
- Mass-produce delicious meals through automated cooking machines
- Over 55 levels across 6 islands, with difficult challenges and modes to unlock
- Handle complex ingredients, dairy, allergens, spicy foods, food poisoning and more
- Modding support, plus create and share custom levels to challenge your fellow chefs
- Experience all the stress of managing a restaurant without any of the pay!
Take orders from hungry beasts, and create multiple delicious courses - each with tastes, quirks, and intolerances. Meet their demands to stop the island from, well… becoming lunch.
Design automated kitchens using mixers, ovens, boilers, fryers, sorters, pipes, and more.
Every ingredient is a system; manage timing, contamination, allergens, spoilage and other quirks as production grows.
Dairy curdles with heat, nuts spread allergens, meat carries food poisoning and dough rises over time. Learn the rules, exploit them, and build factories that won’t implode... probably.
Every island introduces new core ingredients, mechanics, hazards, and layouts.
Unlock new dishes, solve strange local problems, build the factories needed to keep the beasts from causing trouble.
Turn simple recipes into sprawling networks of pipes and machines.
Control overpowering ingredients to avoid contamination, prevent curdled catastrophes and keep your production flowing under pressure.
Use void-powered machines, infused liquids, steam-based cooking, indigestion relief for spicy dishes, layered dessert conveyor belts and more as you push into stranger territory.
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A portion of the money made will be donated towards hunger, foodbank and food waste prevention charities to help feed those in need in the real world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun puzzle game
Amazing automation factory game. Highly recommend as someone who has played a ton of hours across a lot of different games in the genre.
Wondrefully creative game with an entertaining story to go with some great factory action. Very chill - any mistakes you might regret are readily fixible, and you can reconfigure and re-route to your hearsts content. No combat, etc. Perfect if you prefer only factory action. Very engrossing and worth way more than what you pay!
Great game! Rolled credits after 50hrs, still much more to do. Insane amount of content for an $8 game, I'd have gladly paid $15 or even $20 for it. Definitely recommend you like factory automation games.
I'm a sucker, I see a game that ends in "io" and I buy it immediately. I would compare this far less to factor"io" and more to the types of factory games found on itch".io". If you are looking for Factorio, this is not it. If you are looking for Satisfactory, Dyson Sphere Program, Shapez (1+2), Alchemy Factory, etc. This is not it. But, this game does stand on its own amid a sea of factory games and I'm enjoying it. If I had to compare the core loop it's similar to Mindustry (without enemies) but in a Terraria-like engine. A key consideration for this game is that it plays very much like a puzzle game, you get a series of levels and have to design factories to feed monsters, then it's on to the next arena, starting from scratch each level. It's similar to Railgrade in that regard. The levels are adequately paced for beginners, each level builds on the knowledge of the previous level, but can feel quite tedious for genre veterans. I appreciate that the dev didn't commit the cardinal sin of factory games and included easy ways to make sure your factory is running optimally at correct ratios, the ratios aren't obfuscated or hidden as they are in other factory games. It's very polished. Starting with the good: The art direction and in game explanations are exceptional. There is a lot of high quality art direction that you simply don't spend much time with, i.e. the illustrations of the imps in the machines. You can tell the dev cared about making a polished game with a story and a plot. Including a campaign that you move through level by level, solving problems, uncovering mystery, with a few funny sci-fi and cooking nerd easter eggs thrown in. It's a beautiful intersection of many things I love. (imagine Escoffier cooking with the spice melange.) This game was made for me, and I appreciate it. The bad: The beginning of the game is heavily, heavily tedious. Game mechanics are introduced at a snails pace. The first island and most of the second is repetitious, almost mind numbingly so. Though that is partially my fault as a factory game veteran for my tendency to overbuild factories, stressing myself to make 100 dishes per minute at perfect ratio when I literally only needed 10. If you focus on the mission objective without losing yourself foodmaxxing, then the pacing flows much better. I do recommend this game, with a caveat that veterans just move through the beginning islands as quickly as possible. The third island is where the game starts opening up and gives you real challenges to solve. It is here where I write this review. I do think it's a better game design choice to hold the players hand, as not everyone is 1000spm megabase brained, but I had to chug through this to get to the part where I'm enjoying it.
進めたらメルヘンな素材が出てきてこの世界も捨てたもんじゃないな、と安心しました。 何しろゲテモノ多いんでね… とりあえず、クリアまでの時間は大体50時間ほどかと。 私はA型を殺すような工場を量産しましたが、うまい人ならサクサク進めるのかな? コンベアはよく物が飛び出すので、過信は禁物。過多が混ざりこみ、レーンが死ぬことがあります(一敗) あと時折アクション性を求められます。操作性と相まって冷や冷やします。 操作はもっさりしてます。この開発元はこのもっさりがウリみたいなところがあるので、これは慣れが必要。 世界観も殺伐としたほのぼの感があり、アイテムのフレーバーテキストが好きな人は買う価値ありです。というかこっちが本命かもしれない。 ゲテモノが多いし、料理もやばい色なのにこれやってると腹減るんだよなぁ。ピザ食いながらやるのがおすすめ。
A fun, fairly whimsical take on the factory game genre that manages to have unique challenges compared to factorio and other similar games because of the pipe and belt mechanics. It is much easier to drop in and out with than others but still very much makes your brain start working and figuring out solutions. My factories are far from optimal but I am having a heck of a lot of fun. While very much playable and supported on controller I have found it a lot easier to sink a lot of time into it on a PC with a keyboard and mouse.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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