
Snacktorio is a level-based cooking automation game where you build & scale food production lines to feed the beasts threatening to consume your world. Manage strange ingredients across sprawling cooking factories to keep the monsters fed while you uncover what's stirring their growing appetites...
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About
Long ago, hungry monsters threatened to consume the world, until their appetites were sated - with delicious food! But now their numbers have grown, and there are more orders than we can keep up with…
Joining the kitchen brigade at the request of the Head Chef, you must build and run new cooking factories to keep feeding the beasts. Gather ingredients, set up food production lines, and craft gourmet meals inspired by cuisines from all over the world, each made to meet some very particular tastes.
As you travel across the islands to uncover what’s really stirring the beasts’ appetites, you’ll come across new foods, new rules, and unexpected complications that test how well your systems really work. Can you turn the tide of the hungry beasts, while proving your status as a Witchelin Star chef?
- Level-based factory simulation in a 2D platforming setting
- Mass-produce delicious meals through automated cooking machines
- Over 55 levels across 6 islands, with difficult challenges and modes to unlock
- Handle complex ingredients, dairy, allergens, spicy foods, food poisoning and more
- Modding support, plus create and share custom levels to challenge your fellow chefs
- Experience all the stress of managing a restaurant without any of the pay!
Take orders from hungry beasts, and create multiple delicious courses - each with tastes, quirks, and intolerances. Meet their demands to stop the island from, well… becoming lunch.
Design automated kitchens using mixers, ovens, boilers, fryers, sorters, pipes, and more.
Every ingredient is a system; manage timing, contamination, allergens, spoilage and other quirks as production grows.
Dairy curdles with heat, nuts spread allergens, meat carries food poisoning and dough rises over time. Learn the rules, exploit them, and build factories that won’t implode... probably.
Every island introduces new core ingredients, mechanics, hazards, and layouts.
Unlock new dishes, solve strange local problems, build the factories needed to keep the beasts from causing trouble.
Turn simple recipes into sprawling networks of pipes and machines.
Control overpowering ingredients to avoid contamination, prevent curdled catastrophes and keep your production flowing under pressure.
Use void-powered machines, infused liquids, steam-based cooking, indigestion relief for spicy dishes, layered dessert conveyor belts and more as you push into stranger territory.
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A portion of the money made will be donated towards hunger, foodbank and food waste prevention charities to help feed those in need in the real world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Now I need to rethink the concept of my real life kitchen.
This game is amazing. similar mechanics to Shapez in my opinon, and factorio as well. I love the pixel art for this game so much! the imps are so cute, and the game is filled with little jokes and fun humor. the tutorial is very thorough which is needed. and the game does an amazing job at easing you into new mechanics and challenges. This game is meant to be a puzzle, its meant to be challenging. But don't worry the community (and the devs) are more then happy to answer questions, and give tips (there's an active discord!) This game is amazing and you should definitely buy it so that they can add more levels!
The pleasure of automation games boiled down to its purest form, and with an intriguing setting on top.
まだプレイ途中だけど、いったんレビューを書く。後から評価が変わるかもしれない。 本作は生産物をラインを引いて運び、加工し、組み合わせて提供する回路を作成する、いわゆる自動化工場ゲームである。 本作ならではの特徴としては、物を運ぶラインがベルトコンベアのような一方通行ではなく、双方向であるなど色々あるが、最大の特徴はあらかじめ工場の回路がある程度作成済みであるところだろう。 この特徴により、大きなマップの端から真ん中までラインを引く途中で操作ミスしてやり直しのようなストレスが軽くなっているし、極力元の回路を使用して構築するようになるので迷いが少ない。 また、チュートリアルで教わった回路の一部が実践的な回路として見せてくれるので、「なるほど、こうやって使うのか」と納得しやすい。 まさしく「やって見せ、言って聞かせて、させてみて、褒めてやらねば人は動かじ」の精神である。素晴らしい。 あと、ポータブルゲームPCユーザーとしては、ゲームコントローラーに対応してくれているのが本当に嬉しい。
I'm really enjoying this game! :DD I received a free key to give it a try, and it was a pleasant surprise! To be honest, I don't normally play games like this so maybe that's why I found some of the mechanics challenging haha :P anyway, I find it really fun and engaging. It's been a lot more fun than I expected, and I'm looking forward to playing it more so I definitely recommend giving it a try!
My first automation game, and wow is it addictive. Played it for 5 hours straight and then dreamt of food factories. Runs really well on Steam Deck! Also you get an army of imps following you everywhere 10/10
polished, cute game with flowy puzzle like gameplay at your own pace. Tutorial is a bit long though and a lot to take in but when you're set into the levels, it gives examples and is good at explaining if you're not good with verbal instruction.
When I started off the I had a leasurely stroll of the first levels. Never did I expect it to hook me so much I now have all achievements 40 hours in. The game never got boring due to implementing new ways of working in every world, and playing them all has been a delight. Would recommend to all players who enjoy breaking their brain setting up a factory, without stressing too much when things go wrong. Loved it!
perfect balance of a game. not to chill or try hard. not devoid or heavy of strategy. you can play intermittently throughout the day, take breaks whenever u want, which is the type of game i like. plus it looks good, simple and straight forward.
Good game, easy to get into, a bit more relaxed then Factorio and the like. I enjoy it :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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