
Snacktorio is a level-based cooking automation game where you build & scale food production lines to feed the beasts threatening to consume your world. Manage strange ingredients across sprawling cooking factories to keep the monsters fed while you uncover what's stirring their growing appetites...
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About
Long ago, hungry monsters threatened to consume the world, until their appetites were sated - with delicious food! But now their numbers have grown, and there are more orders than we can keep up with…
Joining the kitchen brigade at the request of the Head Chef, you must build and run new cooking factories to keep feeding the beasts. Gather ingredients, set up food production lines, and craft gourmet meals inspired by cuisines from all over the world, each made to meet some very particular tastes.
As you travel across the islands to uncover what’s really stirring the beasts’ appetites, you’ll come across new foods, new rules, and unexpected complications that test how well your systems really work. Can you turn the tide of the hungry beasts, while proving your status as a Witchelin Star chef?
- Level-based factory simulation in a 2D platforming setting
- Mass-produce delicious meals through automated cooking machines
- Over 55 levels across 6 islands, with difficult challenges and modes to unlock
- Handle complex ingredients, dairy, allergens, spicy foods, food poisoning and more
- Modding support, plus create and share custom levels to challenge your fellow chefs
- Experience all the stress of managing a restaurant without any of the pay!
Take orders from hungry beasts, and create multiple delicious courses - each with tastes, quirks, and intolerances. Meet their demands to stop the island from, well… becoming lunch.
Design automated kitchens using mixers, ovens, boilers, fryers, sorters, pipes, and more.
Every ingredient is a system; manage timing, contamination, allergens, spoilage and other quirks as production grows.
Dairy curdles with heat, nuts spread allergens, meat carries food poisoning and dough rises over time. Learn the rules, exploit them, and build factories that won’t implode... probably.
Every island introduces new core ingredients, mechanics, hazards, and layouts.
Unlock new dishes, solve strange local problems, build the factories needed to keep the beasts from causing trouble.
Turn simple recipes into sprawling networks of pipes and machines.
Control overpowering ingredients to avoid contamination, prevent curdled catastrophes and keep your production flowing under pressure.
Use void-powered machines, infused liquids, steam-based cooking, indigestion relief for spicy dishes, layered dessert conveyor belts and more as you push into stranger territory.
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A portion of the money made will be donated towards hunger, foodbank and food waste prevention charities to help feed those in need in the real world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You've outdone yourselves ell & co... this is delightful. I don't have the spoons to go into too much detail, but if you are a fan of factory games like shapez/factorio you will enjoy this. It's got so much of the charm I have come to expect from the dev team.
This game is extraordinarily well crafted. All of the joy and puzzlement of a factory game, but parceled into bite size chunks that continue to expand your understanding as it also increases in complexity. This feels like the perfect introduction to factory games. The level-based structure was a surprise to me at first, having mostly played games like factorio and satisfactory, but I found it to be even better than those open worlds. The levels are well crafted, giving wiggle room but also creating problems that require new and interesting solutions. As well, the levels allow for slowly increasing difficulty without feeling overwhelming, which is much appreciated. I'm having the best time. This is my favorite factory type game ever.
I am shocked that the dev worries because this game hasn't sold more as much as he hoped. It's awesome! Possibly a few bad reviews from people who haven't played long enough to discover the discoveries in the levels as you advance. For the amount of fun and entertainment it is, I think the dev should be selling it for more money. For less than the cost of a two hour movie, it gives hours and hours of fun. I've got about 50 hours in now and there is still much more to discover and learn. Anyway, if you love factory games and you don't try this game I feel really sorry for you.
Cute, chill and deeply satisfying. Grew a batch of adorable imps and then watched helplessly as they climbed into a pneumatic tube and fed themselves to a towering eldritch void. New mechanics and tweaks make every level interesting, and while you'll be rewarded for optimizing your factory, you're mostly free to assemble a tidy and functional snack-dispensing machine at your own pace. BOUNCE PADS WOO
I'm a sucker, I see a game that ends in "io" and I buy it immediately. I would compare this far less to factor"io" and more to the types of factory games found on itch".io". If you are looking for Factorio, this is not it. If you are looking for Satisfactory, Dyson Sphere Program, Shapez (1+2), Alchemy Factory, etc. This is not it. But, this game does stand on its own amid a sea of factory games and I'm enjoying it. If I had to compare the core loop it's similar to Mindustry (without enemies) but in a Terraria-like engine. A key consideration for this game is that it plays very much like a puzzle game, you get a series of levels and have to design factories to feed monsters, then it's on to the next arena, starting from scratch each level. It's similar to Railgrade in that regard. The levels are adequately paced for beginners, each level builds on the knowledge of the previous level, but can feel quite tedious for genre veterans. I appreciate that the dev didn't commit the cardinal sin of factory games and included easy ways to make sure your factory is running optimally at correct ratios, the ratios aren't obfuscated or hidden as they are in other factory games. It's very polished. Starting with the good: The art direction and in game explanations are exceptional. There is a lot of high quality art direction that you simply don't spend much time with, i.e. the illustrations of the imps in the machines. You can tell the dev cared about making a polished game with a story and a plot. Including a campaign that you move through level by level, solving problems, uncovering mystery, with a few funny sci-fi and cooking nerd easter eggs thrown in. It's a beautiful intersection of many things I love. (imagine Escoffier cooking with the spice melange.) This game was made for me, and I appreciate it. The bad: The beginning of the game is heavily, heavily tedious. Game mechanics are introduced at a snails pace. The first island and most of the second is repetitious, almost mind numbingly so. Though that is partially my fault as a factory game veteran for my tendency to overbuild factories, stressing myself to make 100 dishes per minute at perfect ratio when I literally only needed 10. If you focus on the mission objective without losing yourself foodmaxxing, then the pacing flows much better. I do recommend this game, with a caveat that veterans just move through the beginning islands as quickly as possible. The third island is where the game starts opening up and gives you real challenges to solve. It is here where I write this review. I do think it's a better game design choice to hold the players hand, as not everyone is 1000spm megabase brained, but I had to chug through this to get to the part where I'm enjoying it.
Great game! Rolled credits after 50hrs, still much more to do. Insane amount of content for an $8 game, I'd have gladly paid $15 or even $20 for it. Definitely recommend you like factory automation games.
Wondrefully creative game with an entertaining story to go with some great factory action. Very chill - any mistakes you might regret are readily fixible, and you can reconfigure and re-route to your hearsts content. No combat, etc. Perfect if you prefer only factory action. Very engrossing and worth way more than what you pay!
Amazing automation factory game. Highly recommend as someone who has played a ton of hours across a lot of different games in the genre.
polished, cute game with flowy puzzle like gameplay at your own pace. Tutorial is a bit long though and a lot to take in but when you're set into the levels, it gives examples and is good at explaining if you're not good with verbal instruction.
My first automation game, and wow is it addictive. Played it for 5 hours straight and then dreamt of food factories. Runs really well on Steam Deck! Also you get an army of imps following you everywhere 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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