
Smiling Misery is an interactive tale that introduces us to the story of Margo, a jester who, weary of a comfortable life, embarks on a journey to seek misery. Join Margo on a brief adventure through a Mediterranean medieval kingdom and bring the story to its conclusion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Inspired by the medieval Mediterranean.
This is the story of a time long past.
A time when people lived in peace and well-being in the region of Verigo after an event that would be known as... The Garlic Wars.
In an enormous castle lived Margo, a young jester who served her lord at court. Margo enjoyed a life of absolute comfort and privilege; possessions, favors, compliments, and even a close relationship with her king.
A dream life that took a turn due to a twisted desire that would blossom in the heart of young Margo... Unhappiness, sadness, all the ills of mankind suddenly turned into guilty desires for the young jester.
Thus, one day Margo left the castle with a very clear purpose.
"I want to know misery."
Offering a lifetime of service to anyone who could help her see her desires come true.
What the young woman did not know was that the real world would be one very different from what she expected.

Main Keys:
Space to talk.
Left & Right Arrows on the screen to move across the map.
Esc for skip the intro.
Space to pass text.
Esc -> Skip, sometimes.

Genres
Stats
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me parece una genialidad, el doblaje e historia están muy bien pensados, y aunque corto y simple, es una buena experiencia. El gameplay se asemeja a una especie de libro interactivo, sin llegar a ser una novela visual o una aventura point and click.
- Buen arte y buen punto que tenga conversaciones narradas. - Al iniciarlo pasaba como si fueran únicamente diapositivas, no saltaba la conversación, hasta que le he dado al espace, esa parte era poco intuitiva. - Falta un botón salir del juego, yo al menos no lo he encontrado.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[spoiler] "You don't understand because the doors have always been open wide for you. You don't know adversity, for that is what the strong are for in these times" [/spoiler] I really enjoyed the game! There are a few bugs, but nothing major. I love how deep the story can go in less than an hour! Margo is a bit clueless, but I think she got the point in the end (≧▽≦)ノ゙
"Smiling Misery" is a poorly made e-book with some side scrolling adventure game elements where you take on the role of a very happy court jester girl who seeks out a way to be unhappy. The poor premise is met by equally poor writing, even worse translation, and next to no meaningful gameplay beyond reading garbage e-book text. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Игра "Smiling Misery" - это короткая, но жутко атмосферная психологическая хоррор-история. Сюжет строится вокруг загадочного дома и его обитателя, который всегда улыбается, несмотря на творящийся вокруг кошмар. Визуальный стиль, хоть и простой, отлично передает чувство тревоги и надвигающейся беды. Звуковое сопровождение выше всяких похвал – скрипы, шепоты и жуткая музыка постоянно держат в напряжении. Геймплей минималистичен, в основном сводится к исследованию и взаимодействию с немногочисленными предметами. Но именно это создает эффект погружения, заставляя игрока чувствовать себя уязвимым и беспомощным. К сожалению, игра проходится довольно быстро, и история обрывается, оставляя после себя больше вопросов, чем ответов. Тем не менее, эффект от прохождения остается надолго. "Smiling Misery" – отличный пример того, как можно создать запоминающийся хоррор, не прибегая к сложным механикам и пугающим скримерам. Рекомендую всем любителям психологических ужасов, готовых к короткому, но интенсивному опыту.
Está de locoossss, me encanta el dibujo y el doblaje
做得非常棒的视觉小说 虽然说是多结局但是也就打出来两个 可惜可惜() 美术很有风格 音乐很 “中世纪小丑” Margo配音好可爱!! 其他角色的设计和配音也都很棒 很有角色性格和特色... [b]!!游戏中途无存档需一次性全部打完!![/b] 同时我很不喜欢连续点两次空格直接跳过对话 完全可以单单设一个ctrl之类的键位用来跳过啊 误触空格还是有点烦的 (剧透注意)[spoiler]根据我打过的结局 还蛮现实的 一般就是问这问那寻思不出来只能回到城堡里继续过那幸福无忧并拥有着高质量的衣食住行以及轻松愉悦的工作的无聊生活了嘛(羡慕颜) 或者就是犯贱不听人家警告结果被击毙(雾)[/spoiler] [spoiler]哎呀无忧无虑的年轻女士呀~ 还好遇到的都是好人愿意说话交流 要是遇到一个有虐待癖的家伙给绑了扔进小黑屋里天天被打做肉便器就老实了 或者说被抓走做黑工什么的 (哎呀呀思想怎么这么黑暗呀~)[/spoiler] [spoiler] 第二次玩的时候才发现是可以和狗狗说话并带走他的!!!狗狗可爱还能摸摸狗狗狗狗狗狗狗狗!! 这趟旅行至少还让一只狗可以安享晚年呐(雾)[/spoiler] [spoiler]PS:一个结局是正常走流程最后跟吹口哨的秃头门卫一类的家伙说yes;另一个就是跟多米诺(忘了具体选项了反正多选选就是了)面对他的警告选择留下就可以被他击毙(雾)[/spoiler]
♥♥♥♥♥ ♥♥♥♥♥♥.
рисовка балдеж, музыка пойдет, читать не умею поэтому ничего не понял, понял что там страдают а это палец вниз
No english dabing :(
Players by region
Where this game's players are, estimated from review languages.
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