
Psychological-surreal-analog-survival horror game. Find the smiles and get out.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
I had a lot of fun with this game and am very impressed about how all of the different elements came together for the overall experience! The environment is very interesting and it has a very dream-like sense to it due to it having a mixture of organic and in-organic elements. The space almost feels like when you travel through an abandoned building and you see nature attempt to reclaim it. You can see the influences of SCP and Backrooms while also keeping true to Vidas' style of environment design. The concept feels familiar enough when connecting elements of this game to games within the "Observation" / "Spot the anomaly" line of games while keeping it refreshing. The sound design and music are really good. They add such satisfying layers to the gameplay loop / overall experience. The VO is enjoyable and a great touch between different levels. This provides the carrot in front of the player to continue on. You not only play to overcome the challenges each level provides but also to uncover more story/lore about the Smile Simulation. (Shout-outs to Cheshire Jack and Kwirkee) Each entity is unique from the other and the layering of entities at later levels make for a very engaging juggle in order to survive. I am honestly so impressed by this game and really had so much fun with this. It was one of the better game experiences I have had thus far this year! This game deserves a lot more attention and reviews! Overall: 7/10 Gameplay & in-depth review/thoughts: https://youtu.be/SBoSarDVC7c
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Korean*languages with full audio support
While this game may have it's frustrating or "dull" moments, all in all, THIS is a great game! I feel like this concept is a lot similar to games like Five Night's at Freddy's where each time you go back through, a new challenge is added as to kinda switch up your routine and spice things up. While some deaths were frustrating because of difficulty, it wasn't the games fault and rather the fault was placed on my skill, so there were no unfair deaths.
Obviously I will recommend a game where my face can kill you. Very unique, fun, and scary game. SMILE :)
This is a fun indie horror game that brings the 'spot the anomaly' concept with an interesting twist while adding new elements to keep the game engaging and the player on their toes. I love the world and story elements that were worked into the game and hope to see more come from this universe.
Spoiler-Free Review Ok, so there's a lot that can be criticized here. It kinda overstays its welcome towards the end (It took me almost 2 hours!), some areas are easy to overlook, it can get frustrating at times, it has very little replay value to motivate you to try the other modes and the actual storyline of Brian and the simulation's past is pretty uninteresting. But you know what? None of that really matters all that much. Because this is one of those projects where the ambition to do something new and exciting actually pays off. Like, REALLY pays off. SMILE SIMULATION is unlike anything Vidas has made so far. The closest comparison is Theater Unrest, with both games set in a virtual/simulated reality and also putting horror on the forefront rather than story. In a way, SMILE SIMULATION finally feels like the game that will take Theater Unrest's place as the iconicly terrifying Vidas experience while also demonstrating where he has arrived as a developer since then. But even then, that's not all that it is. In this latest release, Vidas for the first time tries his hand on analog horror. (Yes, technically Analog Sammelot came out before this, but that game was so short and simple that I don't count it). Being a step in a new direction, I didn't really expect it to be very refined, but rather experimental and maybe even charmingly clumsy. I was wrong. Vidas uses the setting of the titular simulation to blend numerous types of horror together into one big, beautiful cocktail of fear. There's survival horror, introduced through the different mechanics, monsters and tricks that you encounter in the simulation, which really reach their full potential when Vidas combines them. There's horror of the unknown as the simulation changes and hits you with new dangers unfamilar to you. There's classic analog horror provided by the simulation and evoked through Brians comments and Vivians announcements. And finally there's even a sense of cosmic horror, with Brian describing his experiences in the simulation and with his partner, Marshall. And the most amazing part is how the game flows between these types of horror so easily, without ever feeling overstuffed or tonally off-putting. This is the reason it manages to stay scary throughout its entire runtime. As the different aspects escalate, you find yourself ever unprepared for what might hit you next, as you're likely still processing the last piece of horror. Visually, it's very Vidas. He limits himself to very few colors, keeps the style simplistic and off-puttingly familiar yet unrecognizable. The stand out this time are of course the pictures. Over fourty horror creators have lend their pretty faces to the simulation. Now, Vidas could've easily given everyone very similar instructions, but it's clear that he gave them as much freedom as possible instead. This gives the pictures an amount of variety that is both very fitting for the setting and also way more fun to look at. Some creators went for standard selfies, others went more with the unsetteling vibe and some even went full goof-mode. There's also a couple of iterations for all three states that a picture can be in, which makes it more interesting and also difficult. Overall it was a fantastic idea both in terms of marketing and game design. (My favorites were William, Marcus, Matze, Samme and Marie) SMILE SIMULATION marks a new direction for Vidas and is very unique even for his standards. It claims the top spot when it comes to being scary and ranks among Vidas' best works in general.
没有中文玩儿不明白!!!!!!!!!!烦死了!!!!!!!!!!!!!!!!
게임이 너무 반복적이에요... 초반은 흥미롭고 재밌지만 중반~후반은 단순하게 괴물 많이나오고 웃는사진 많이 골라야하는 것 밖에 없네요 신선함에서 추천드리지만...음 30분정도만 하는게 좋은것 같아요
개발자님 평소 스타일같지 않은 작품이라 그런지 (대어노말리 시대에 편승한 작품) 뇌절이 너무 심해요
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $897 | 20 | 80% | $2.99 | |
| $716 | 5 | 100% | $4.99 | |
| $200 | 13 | 62% | $0.99 | |
| — | 0 | — | — | |
| $490.2K | 4.6K | 67% | $4.99 | |
| $487.9K | 1.9K | 77% | $9.99 |
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|---|---|---|---|---|
| $967 | 89 | 63% | $0.49 | |
| $968 | 57 | 98% | $0.99 | |
| $966 | 51 | 96% | $0.99 | |
| $970 | 75 | 80% | $0.99 | |
| $964 | 90 | 94% | $0.49 | |
| $972 | 72 | 64% | $0.89 |