
Smell of Death is a Horror FPS virtual reality game includes action and horror items. The game consists of two game modes including Story and Survival.In story mode you can explore the manor with teleport.You should find magazines and keys.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ok so I ran through the Tutorial and found both the motion and the controls to be absolutely solid, motion is achieved by swinging your arms as if you were a soldier marching and it works well, the swords and guns felt good and meaty as well. So onto the main game, I loaded up and was immediately met by pinocchios' evil twin brother and a load of arms coming out of the ceiling........I then quit the game and will return as soon as my nerve does :P Great game from what I have seen. 10/10 cowardice/nope simulator.
ich finde das spiel sehr gut da ich noch nicht so viele vr spiele habe ist das game mit abstand das beste was ich bis jetzt gespielt habe kann es nur weiter empfehlen guter horror und gute schreck momente
Well, glad I got this for the 80% off price.... In short, terrible. The enemies are a mish-mass of zombies, ice creature...things and spiders etc etc. No real artistic style to any of the enemies. The actual level itself is quite nicely done and fairly varied while interesting as well. Yet the odd choice of "automatic hands" when near a door handle or item pickup is incredibly awkward to deal with in fights. The AI in these fights is also awkward, clumbsy and terribly animated making them more hilarious than actually scary or a real threat. The fact that 90% of these creatures have no footstep sounds leads to many a cheap attack. The swords are far too brightly aniimated making them more lightsabers than swords, they're also basically useless to use. No feedback to hits, enemies simply walk through and attack you. All in all, I didn't enjoy anything beyond how hilariously bad some of it was. Like a bad B movie that's so bad it's kinda good...
Wtf this game is total garbage. What a waste...
Dans l'état actuel du jeu : Menu : à vomir (au sens propre du terme) : le menu est en mouvement statique dès qu'on lance le jeu (new ou continue) ce qui donne la gerbe (obliger de fermer les yeux le temps que ça se lance). In game : + graphisme passable mais ce n'est pas grave ca reste bien pour de l'independant (et pas la priorité ici). + audio : correcte; son répétitif et mal positionné mais fait son jobs. - Jouabilité : mauvaise; gros bugs de collision rendant injouable le jeu : - la clef pour le coffre est quasi-impossible à prendre (recommencé 4 fois le jeu (2 première fois pas trouvé; 2 autre fois galère pour la récupérer) et pour cause la clef traverse le meuble et n'est plus visible, gros bugs de collision empêche de la prendre et/ou téléporte le personnage en arrière; galère ... - au bout d'un moment les ennemis deviennent intuable (aucune collision entre l'arme et les zombies); les "Elites"/"Boss" sont désactivé; - puis le jeu plante en avancant plus loin dans le manoir - dès qu'on casse un vase les armes disparaissent (bugs collision qui fait passé en mode ramasser sans qu'on le veut, et là zombie qui arrive ... ) + LEvelDesing : Pas fini, enormement de mur non fini, teleportation obligatoire pour passé les porte (quasi impossible de passé les portes en avancant) => mais là aussi pas le plus important, la jouabilité doit être amélioré avant ça.
This game has very high potential to be an excellent Horror VR Title. It really made me jump in several areas and felt like I was in a haunted house shooting ride. The grotesque enemies are nice and varied, they do need work animation wise, they are somewhat stiff. The weapons dissapear when I enter a new room and the doors need some work. The level design is pretty awesome and the sounds that surround me keep me interested and immersed. I would say add an intro where we start outside and then work our way into the mansion, maybe give us a reason for why we are here. Also add maybe a brighter softer gun light/laser that we can actually see easily to do headshots. Different weapons would be cool too maybe a semi automatic? Overall though I see this game going places if they really fix the bugs and keep us immersed in this scary ridelike atomosphere.
Продукт работы анального сфинктера школьника. Не ведитесь на обзоры, это невозможно играть более двух минут. У меня наиграно шесть, но 4 из них игра просто загружалась
The idea of the setting looks good, even if it is simple and not new. The graphics, of course, looking back at the age of the game, are not the most advanced, but in the case of a conveniently made game you can put up with it. Unfortunately, not in this case. The same age of the game entails such inconvenient controls, designed for old joysticks, that it is simply impossible to play. You need to hold the gun with your hands twisted forward like a cripple, because otherwise it looks at the ceiling. And, let's say, you force players to move with the cross, and not the analog stick. But who told you such nonsense that rotation should be tied to the movement joystick, violating one of the basic principles of control in VR? So at least give players the opportunity to customize it. I suspect that you yourself have not really tried to play your game. Unfortunately, due to the impossibility of normal play, refund.
wont work just keeps loading , WTF
Thanks for the sale devs otherwise i wouldnt have probably tried this. At the sale price it is definetly worth it. However, i can not recommend this game, at its current stage. It just has too many bugs and problems which are very frustrating. For example, when you go to pick up ammo or open door/drawer your guns change to hands, and then there is no way to change them back again until you do the weapon swap by moving your hand to the back of your neck and first changing to sword and then doing the same thing again to change to the gun. Its really incovenient and annoying. There also just too many bugs, enemies appear out of knowhere, sometimes when you go into a room, and you hear the enemies out side in the hallway they will just suddenly appear through the door and inside the room with you, sometimes right next to you. The boss monsters are a whole other story and animations on them are absolutely horrible, they dont even react to your gunshots at times and they just wonder about aimlessly. This is also not a game where you would want to use teleporting for locotion, it just doesnt work and you loose the immersion everytime. Instead of teleporting please give us other options for walking, like other newer games have, for example using the trackpad to walk, and also swinging our arms to walk works wonderfully in other games i have tried and doesnt make you motion sick either. The game is a great effort by the devs still and it is definetly spooky! No doubt about the scare factor in this game but some of those scare is very cheap especially when the enemies suddenly appear out of knowhere. A great sense of danger also is because when ever your moving forward in the level, enemies can appear from any direction, even the places behind you which youve already cleared, so you never feel safe. Great try devs and i hope you can continue improving the mechanics and enemy AI to make this game alot better. A thumbs down for now as i wouldnt recommend the game in its current state, but i have a high feeling that it will be definetly changing to a recommendation soon with further imrpovements to the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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