
Fight Spartans at Brazil Island with fiercely boxing combos on this insanely fast-paced fighting-platformer! Play with Aiyra, an indigenous boxer fighting in the middle of a conflict between her own people and foreigners coming from beyond the seas.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
장점: 스웨이랑 위아래때리는걸 잘하면 파파바박 하고 떄리는거 볼수잇음 단점: 조작감이 조금 별로고 위에처럼 하려면 반사신경이나 손이따라줘야함 실제로 첫번째 보스빼고 몹들은 그냥 대부분 스킵하거나 패턴보고 툭툭쳐서잡음 회복템 먹으려고 때려부수면 항상 풀아래 깔려서 풀을 다부셔야먹을수있음 총평: 확실히 난이도가있는 게임이고 제목처럼 복싱을 보여주는게임인데 내 손이 따라가야 복싱을 볼수잇음... 차라리 몹들이 지정된곳에서 패턴만 주구장창하는거말고 그냥 화려하게 하늘로도 날리고 그렇게 후려팰수있는게 더좋앗을듯
Honestly, I've been playing this game since a few days after first release and I really enjoyed it. It's so pretty and nice to play, soundtrack is really good too! Only problem I got with this game is no air dashes but thats okay. Such a fantastic game! Tip: learn the patterns! If you don't wanna be crushed, then you need to know when to dodge the enemy's attacks ;)
[h1] パンチパンチパンチ [/h1] 空中でパンチはだせない、2段ジャンプはない、キックもない(ボクサーなので)コンビネーションは1つしかない、だがなぜか面白い! 最初のボスを倒したあたりから少し操作になれてきて、2体目のボスあたりで、あれ!? なんか面白いかもと思ってきて、3体目のボスにつく頃にはもう夢中になっている事でしょう。君も!!👊 本当かなーって思ったらやって見るしかない!面白いぞ(*ゝωб*)
Es algo corto a mi parecer, pero es entreetendo
this game is fu*kin amazing, I cant believe that I can play as brazzers woman
[h1]A brawling 2D platformer[/h1] Sensen brothers' first game on Steam is different from their later stuff but still has a quirk up its sleeve. In [i]Smashing Spirits[/i] you play as an indigenous woman warrior who punches everyone: soldiers; jedi indians; archers; forest animals; even bushes and boxes. Everyone gets the punch. [h1]Fight through the world[/h1] Quirk is that you can do quick dodges sideways and rack up a combo when beating foes up, turning up damage if you don't get hit yourself. This takes a bit getting used up. You can keep the combo going by crouching and getting up every few punches, and with higher combos you deal more damage. There's also a strong punch for those finishing blows. Levels are forests and caves, with boss levels at the end of each section, and true to platforming they occur in multiple floors all with spear traps and moving platforms. They are relatively long, with branching parts where you can find secrets, like permanent health bonus or poor trapped animals to help. There are no insta-death traps but there are lots of enemies, almost all of which are relatively stationary, sometimes in awkward positions to attack. Tasks for achievements are to run through each level, kill every foe, and beat a par time. [h1]Some failures[/h1] My biggest qualm is that the tutorial fails to explain how the combos are built. Consequent punches, yes, but I was struggling long against the first boss before I realized how repeatedly crouching and standing up lets you continue the attacks indefinitely (well, until you have to dodge or enemies die out). Controls as such are fine (with both keyboard and gamepad options with rebinds), but the jumps are oddly sudden (described as "tight") and I didn't enjoy the combat aspect greatly. It is "just decent enough" for a relatively short game like this one. [h1]Good or nah[/h1] I spent about 5 hours completing the game, and then about 1-2 hours more to clean the achievements for combos (I found this the most difficult). I'm conflicted in that it was the last (so far) Sensen game I finished (even if it was their first) so I'm feeling nostalgic. While it's clearly a flawed game. I wouldn't recommend it to everybody but it's an interesting essay for a somewhat different platformer. So, maybe get it on sale if you're intrigued. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
ハード(難易度はイージー的なものとハードの2つ)をクリアしたので記載。初見から4時間ぐらいでクリアできた。 こちらの攻撃はパンチオンリーの2Dアクションゲーム。拳から衝撃波が出たりすることはなく、ただパンチあるのみ。移動もスウェーが使えるが無敵時間はない。ボクシングなので。 ボリュームは少なめな気はするが、パンチしか無いのでこれぐらいでよいのかもしれない。ジャンプ力と段差が割とギリギリな印象なので、そのへんは若干ストレス。また、道中を塞ぐ障害物は壊すと回復アイテムが出るのでありがたいのだが、やや冗長という印象も。 とはいえキャラは思ったとおり動くので、操作性は良いと思う。 道中は敵を倒しつつゴールを目指す形式。敵の動きは徐々に複雑になっていく。とは言っても、ボクシングらしくこちらが対応するのも上下と前後、ジャンプしかないなので、落ち着いてやれば対応できる。そしてこの敵への対応がボス戦の練習みたいになっている作り。これはいいと思った。 ボス戦は歯ごたえがある。特にラスボス。ラスボスを含めて全ボスは攻撃パターンを見極めれば完封できると思うが、見切ったところでプレイヤーの指が動くかは別の問題。でも徐々に学べるから諦めずにトライしよう。 道中とボス戦が割と別物のゲームみたいな感じではあるものの、面白いのでボスを増やしてほしい。ボクシングからブレること無くボリュームが増えてアップデートされたとしたらすごくいいと思う。
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pra um jogo indie brasileiro, ele tem bastante coisa daora! o sistema de luta é muito bem feitinho e te deixa grudado no jogo, principalmente nas boss fights, quanto mais dano seguido você dá no inimigo sem se machucar, mais e mais seu dano por golpe aumenta, e isso deixa o jogo bem divertido, porque você as vezes se arrisca mais em troca de mais dano Recomendo jogar no hard, e se realmente não estiver conseguindo jogar, trocar pra uma dificuldade menor não é vergonha pra ninguém O sistema de plataforma tem seus problemas, mas pra mim serviu mais como desafio, enfim, meus parabéns pros devs, e espero que cresçam mais e mais ^^
This game is amazing. Lightweight and fast, it allows a challenging gameplay. It features scenery and engaging sound, which stimulates the game’s advancement. I loved the effects of punches and agility. The most interesting is the difficulty, for me it is in an ideal level for a real challenge.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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