
SmashCore is a short, physics based incremental game about smashing asteroids into dust with your gravity cursor and feeding it to the Core. Discover ancient technology and new ores in deep space and use your cash to buy upgrades in the huge skill tree.
Modeled estimate, not a reported figure. How we estimate →
About
SmashCore is a short physics based incremental experience. Smash asteroids with your gravity powers, given to you by a mysterious core. Consume the asteroid dust and feed the hungry core in exchange for riches. Use the spoils to upgrade your gravitational powers and venture deeper into space where ancient technology and new ores are waiting to be discovered.
A key element of SmashCore is the realistic physics-based asteroid destruction, there are no health bars, collisions literally remove chunks from the asteroids.
Smash asteroids with your gravity cursor and consume the dust
Feed the ravenous core
Upgrade your gravity powers in a huge skill tree
Discover ancient technology and new ores in deep space
Open the vault to find the riches within
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just like space rock breaker, the ♥♥♥♥♥♥♥ goat of incremental games. buy it now
算是不错的小品级增量游戏,通关大概3h左右。 但是直到我通关为止,我都没能抽到神话星系,让人不禁怀疑是否有bug。 总不能是我脸黑吧?
Very fun, satisfying, and a great loop. Absolutely a great time if you enjoy incremental or slightly roguelike games.
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Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked Space Rock Breaker and the same goes for this amazing incremental game but it is identical to SRB (excluding the gameplay) It does not look like it is made by his friend but by himself or either his friend wanted to make almost identical game with different gameplay. I like smashing rocks against each other also I have not progressed much in the game but so far I like it. (Mostly because of the red background IG since I really like the color)
What a hidden gem. I am almost 2 hours in feels like I scratched the surface. I need to find out more about this universe and this mysterious orb.
ну хайп че, со скидкой залетело хорошо
还不错的游戏,但是希望在转生里面加入提升抽到神话卡的概率选项。游戏发售蹲点买了通关了,还是想抽卡全神话
I was expecting just another asteroid-clicker—yet another entry in the ever-growing niche of the clicker genre—but SmashCore immediately proved considerably more inventive. The game utilizes gravity-based mechanics that require one to actually use the gravitational well manifested by one's clicks to destroy asteroids...and for the most part, merely "clicking" them is not enough. That's where things begin to get interesting: one can fling them into each other, crash them together, draw them into a single point, crush them, and generally abuse the physics-engine in increasingly satisfying ways. But it doesn't end there, ladies and gentlemen. One is eventually taken to the titular "Core," where resources are refined and fed into a singularity (or whatever the hell it is) and processed into currency which can be used on a rather extensive upgrade tree which effects both the asteroid smashing and the core refining. After a few upgrade cycles, one acquires a wormhole, allowing travel to other randomly generated levels in search of increasingly valuable resources. Rinse-Wash-Repeat...Awesome. All of this happens within the first few minutes of gameplay, and Smash Core instantly succeeds by making resource collection feel considerably more interactive than the typical asteroid-clicker or black-hole simulator. Rather than merely watching numbers increase, one is actively manipulating the environment—and that makes the genre feel surprisingly fresh.
I ran out of game after 3 hours. That's really my only complaint. It's got numbers that go up and rocks that smash, what more could you want?
Fun, very well paced incremental.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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