
In Smart Farm you take over an abandoned farm bought at auction and rebuild it with hard work, smart planning and modern agriculture. Restore fields and buildings, care for animals, process your harvest and turn ruins into a profitable farm.
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About
Smart Farm is a farming and management game where you buy an abandoned farm at auction and bring it back to life with hard work, smart planning, and classic craftsmanship. Restore fields and buildings, care for animals, process your harvest into valuable products, and supply town and countryside – step by step, a ruined plot becomes a working farm.
The farm used to be the heart of the region – until it was abandoned. Broken barns, overgrown fields, rusted machines. Nobody wanted this piece of land… except you.
In Smart Farm, you take over a rundown, auctioned farm and rebuild it with patience, effort, and clear planning. No magic, no shortcuts – just honest work, solid systems, and your decisions.
You start with a few tools and a small amount of money. Bit by bit, you restore fields, repair buildings, buy seeds, and bring the first animals back to your farm. What you produce can be sold directly in town – or processed into higher–value products with better profit margins. Milk becomes cheese, grain becomes bread, fruit turns into jam. Step by step, you shape a farm that not only looks alive but runs on a sound economy.
Your choices matter: Do you invest first in new machines, more animals, or a small workshop? Do you focus on simple raw goods with quick turnover, or on longer production chains with better prices? Smart Farm rewards long–term thinking and a straight, consistent approach – just like real farms always have.
Take over an abandoned farm
Start with a neglected, auctioned property: broken buildings, messy fields, limited resources – and full freedom to design your own farm.
Traditional farming gameplay
Work your fields with grain, fruits, and vegetables, take care of livestock, and manage your supply chains from soil to storage.
From raw goods to final products
Sell your harvest directly – or refine it. Turn milk into dairy products, grain into baked goods, fruit into preserved goods. More effort, more profit.
Supply the town and region
Deliver your products to the nearby town and various buyers. Different customers pay different prices and have specific demands.
Step–by–step rebuilding, not instant upgrades
Repair, extend, and modernize your buildings in clear stages. Nothing appears out of nowhere – everything comes from work, time, and investment.
Clear, transparent management systems
Track your income, expenses, storage, and production chains. Smart Farm focuses on understandable numbers instead of flashy gimmicks.
Calm but consequence–driven gameplay
There is no frantic timer chasing you, but your decisions have weight: careless spending keeps you small; careful planning builds a stable farm over time.
If you enjoy games where you build something from the ground up, where every decision shapes your future, and where a ruined piece of land slowly turns into a working, profitable farm, Smart Farm is made for you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Dutch*, Polish*, Russian*, Swedish*, Czech*, Turkish* +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun niceee game
j'adore ce petit jeu sympa avec pas mal de petites astuces .Tutos top, ce je que j'aime le plus c'est la ruches avec les abeilles j'ai jamais vu ça dans un autres jeu .bravo aux devs
Игра очень нравится. Проект очень перспективный. Если разработчики будут развивать дальше её, то выйдет нечто невероятное. Даже сейчас она уже выглядит неплохо. Лично мне не хватает смены дня и ночи / погоды, в идеале смены времен года. Было бы здорово взаимодействовать с мебелью. Не хватает рек и озёр. Возможно, это все будет реализовано в будущем.
I’d been looking for a relaxed farming game with plenty of variety, and Smart Farm delivers exactly that. It’s an enjoyable game that offers enough planning and decision making to stay engaging, with something to do at all times. The tutorial isn’t perfect, but it’s easy enough to figure things out as you go. Contracts are a great way to start: they introduce you to the different products, machines, and companies, and they provide a reasonable early game income. There are seven main missions focused on debt repayment, best saved for later since they don’t reward money. At this stage, you earn money by producing the products of your choice and selling them to shops across the map. The three small side missions are fun and offer surprising rewards. The game’s biggest strength is its variety: horticulture, arable farming, livestock, and even toilet paper production. Yes, toilet paper — not the career path I expected, but it pays the bills. A wide range of machines lets you turn raw materials into intermediate and final products, which keeps the gameplay loop interesting. You start with a basic pickup truck, but you can gradually expand your fleet with different vehicles and farming equipment as you progress and have the money for it. Single player is stable with hardly any bugs. Multiplayer is playable but still rougher. At the moment it feels more like two separate single player sessions running side by side, but the developer is actively working on shared farm multiplayer and other improvements. The developer is active, helpful, and fixes bugs consistently, so definitely not a scam. Overall: a solid 7/10. If multiplayer improves, it could easily become an 8/10.
güzel oyun. devam
Great game. It's constantly being improved. I highly recommend it
It's a great game. Many thanks to ZD Games! I recommend this game to all farmers.
First of all, I apologize in advance if you find what I've written difficult to understand, as I'm not very good at English and had to use AI translation. Review - The gameplay is quite easy to understand, requiring a little adjustment. Those familiar with this type of game shouldn't find it difficult, but those who have played more complex games might find it unfamiliar. Suggestions: - Each mission should have a reward, such as experience points, money, or items. - I've played your game for 16 hours. I haven't been able to get far, except for planting crops and completing the 7 right-hand quests, which yielded nothing special and cost me almost all my quest materials, forcing me to start over. Moreover, the quests keep repeating themselves. - The main building should be movable. Some players want to design their own farm layout. The inability to move or rebuild makes players feel more restricted than enjoyable, limiting their imagination. - Please fix the bug where the introductory gameplay guide screen overlaps and cannot be closed. It requires pressing T repeatedly and then closing again (using the Esc key to close it would be better than using the mouse). - The player-created area should be an open space allowing players to fully express their creativity. The placement of buildings and objects shouldn't be restricted. - If you want to have quests, the first quest should be one that's excessively large. Right now, I've been doing it for 16 hours and I still haven't finished it; it's incredibly boring. You can also use those quests as a tutorial. Don't teach it all at once at the beginning of the game, as players won't have time to learn. Other quests should be infrequent or requested from factories, NPCs, shops, or other sources. They shouldn't appear constantly. You can use the computer to create quests; just display a notification bar when there's a new request from someone. This will keep your game from becoming monotonous, allowing players to choose which quests to accept, preventing boredom. Also, you don't need quest buildings cluttering the game. - The only building you should place initially should be the one containing the computer. Importantly, it should be movable, destructible, and rebuildable, as computers can do many things already; you don't need multiple buildings cluttering the space. - The boredom of the game lies in the inability to move or destroy items. Once placed, they are permanently fixed, and destroying them takes a long time. Destruction skills shouldn't be limited to trees; they should include other items as well, or even have separate skills for destroying individual items. - All items except trees take about the same amount of time to destroy, regardless of their material strength. This is extremely time-consuming. - Building houses, animal pens, or gardens should be done using blueprints rather than simply placing items. This way, if the player doesn't like the design, they can be quickly removed and revised without wasting time or resources. After that, players should be able to find the necessary items to assemble them themselves. - The game shouldn't focus solely on generating income, as this can become repetitive. This type of game is more fun when players create their own income-generating strategies, such as farm layouts or solving problems. For example, if male and female animals are too close together for too long, they will reproduce. If this isn't addressed, the animal population will become uncontrollable. Or, if food and water are forgotten, the animals will die. - You won't need to spend a lot of time making models of animal pens, gardens, or anything like that if you simply create items that players can assemble themselves, allowing them to use their imagination and creativity (like you do with building houses or structures). - Each item should have a description, including its purpose, where to buy it, or how players can craft items that aren't sold. - I don't mean to compare, but your game seems very cluttered. Compared to Ranch Sim, your game has less replayability. Ranch Sim, despite having fewer items, can be used efficiently and offers high replayability without getting bored because it doesn't limit imagination, especially in building structures, animal pens, and crop cultivation. Give it a try! - I understand you want to create a game with your own unique style, but your game is too limiting. Players can't do much beyond what you've dictated. Just the three buildings that can't be removed or moved force players to waste time planning the farm layout, which is restricted by buildings blocking the way. Items, once placed, cannot be moved; they have to be destroyed and replaced, which is unnecessarily costly. Question: What's the point of having a crop field if you don't have farming tools like plows or seed planters? There's only a unusable harvester. You already have a crop field, so why buy another crop field as an item? And you can't use the harvester in this area. Hopefully, this advice will help you develop and create a more enjoyable game. At the same time, if you succeed, you can increase the price of your game. Don't stop developing! Your game has potential; just reduce unnecessary elements and create more items that encourage player imagination. - In the future, if possible, a shop system and turning the farm into a tourist attraction would be great.
Beğendim güzel oyun umarım yeni şeyler ekler oyuna
La verdad para su precio es justo lo que se ve en el juego sin embargo no se puede guiar por las imagenes que se ven ya que a pesar de tener 10 horas hay cosas que uno no sabe ni idea como funcionan, como por ejemplo el ítem que sirve para mejor maquinas el cual no mejora nada... *Cosas que podrían mejorar Cuando construyes una cerca a la hora de añadir una puerta no se aplica el alineamiento entre la puerta y la cerca. Si bien las aves si se reproducen si están juntas los huevos no eclosionan se necesita una incubadora de huevos lo cual no esta del todo mal. El ganado en si cuando los tienes en una cerca pasar haciendo teletransportación en el área que se encuentran encerrados xD. Podrían aprovechar la cantidad de paja que se produce del trigo a lo mejor poniéndolo como para utilizar en los comederos de los animales. Cuando vas hacer leche pasteurizada te pide leche y barriles sucios? wtf... El tutorial es bastante engorroso y puede confundir bastante. El tema de los ítems que se genera por inteligencia deja sus dudas por ejemplo para que se generan planos sino se gastan al utilizarlos. En la imágenes en el cual me sentí atraído por el juego muestra como se ve "una linea de producción" y hasta el momento no he visto nada parecido. Cuando pones una cola de elaboración en las maquinas aparece un NPC que simula hacerlas. seria bastante interesante contratarlos y gestionarlos. Tienes almacenes pero no te reconocen los ítems en ellas las maquinarias. Sin embargo no diré que el juego es malo sin embargo puede ser una gran opción si lo siguen mejorando. Como todo juego las reseñas dependen del estilo de juego de la persona, la mejor opción es jugarlo y si te gusta seguir sino pedir el reembolso pero no castigarlos de golpe, siempre podrían mejorar.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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