
Use projectile-based towers, unique tower interactions, and overpowered weapons to strategically conquer the endless waves in this 3rd-person tower defense game!
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About
Challenge yourself in this 3rd-person TD game by rushing waves to get huge rewards and optimizing your cash production. Or enjoy casually powering up your towers and growing your small person into the largest in the world!
30+ endless levels with tutorials
Mazing levels, sandbox mode, and leaderboards
5 different characters
6 unique weapons
6 towers with power ups
20+ enemy types including 6 challenging bosses
Explore the deep strategy involving enemy abilities, tower interactions, tower placements, rushing waves, and more!
There are many tactics you need to employ to survive. One mechanic involves breaking the barbarian's shield, which requires inflicting the burn and slow status before stunning it with lightning. Another is with tower placements because projectiles will miss if enemies are not properly aligned with its path. Min-maxing involves rushing waves which gives you 3 times as much cash but 80% less time to defeat your enemies! And these are only a few of the many mechanics in this game.
Gain permanent power ups and use unlockable weapons to open the endless possibilities.
And a huge thanks to the creators of the assets from the Unreal Engine Marketplace (see credits page on website). Thanks for playing!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Kann man mal machen. Ist ein kleines Indie Spiel im Stil wie Warcraft Tower Defense der ersten Stunde. Auch von der Qualität und Umfang. Für 99 Cent im Deal sicher eine gute Kaufentscheidung für die Zeit "dazwischen". Es gibt keine große Story und Kampagne, eher so ca. 20-30 Maps am Stück der Reihe nach freispielbar. Für jede Map wird das beste Ergebnis in einer Liste eingetragen, die Gesamtpunktzahl wird global in einer Bestenliste geteilt. Das dürfte sicherlich auch mit ein Grund sein, warum man dann auch zumindest einmal ordentlich durchspielen möchte, oder gar mehrmals eine Karte wiederholt. Etliche Errungenschaften dürfen auch zu holen sein. Gespielt wird klassisch mit Türmen am Wegesrand, diese sind frei im Raster positionierbar. Da man einen etwas hakeligen Laufkumpanen steuern muss, ist das bauen etwas sperrig. Man kann über Türme nur drüberhüpfen oder umlaufen, bei mehr als 2 Reihen kommt man also nicht mehr ran. Weil es viel Geld gibt und die Levelaufstiege quasi gleich doppelte Leistung bringen, läuft man bei vielen Türmen sehr viel rum und klickt sich leicht genervt durch, da muss man abwägen. Unterschiedliche Türme bringen Abwechslung, auch weil ein paar Spezialgegner unterschiedlich behandelt werden wollen, um ihr Wellnesswochenende fortan besser unter der Erde zu verbringen. Fies finde ich den Kraken Bossgegner, der mal eben am anderen Ende der Karte meine Türme in seine ursprünglichen Legoteilchen zerlegt, während ich hinten die Basis ausdehne, um widerspenstige Gesellen von ihrem geplanten Ableben zu überzeugen. Grafisch und musikalisch ist das wie gesagt auch kein Brüller und muss sich mit Spielen vor 20 Jahren messen lassen. Aber in diesem Genre ist das alles eh oft Kreisliga äh zweitrangig. Der Spielspaß dürfte sich irgendwo im Mittelfeld einpendeln. Ich bevorzuge mittlerweile definitiv qualitativ hochwertigere Spiele wie Kingdom Rush. Von mir also ein gelber Daumen. Fazit: kaufen, kaufen, kaufen - der Maurer wird viel laufen ^^ PS: läuft einwandfrei unter CachyOS Linux.
A nice small gem! Full gamepad support with Endless maps. Edit: Geat TD game!
This is top tier small guys defense. Big guys not allowed
Small People Defense is a charming tower defense title. The price point is staggeringly low and for the amount of content you get, it's an absolute steal. It's only in early access but the game already feels so fluid and fun! I am a huge fan of tower defense and generally try to play as many of them as I can and this is one of the better titles I've seen recently. The unique interactions between towers are challenging to use and the added strategic depth is a welcome addition. The first few levels I played had me restricted to only 2 towers but I still had difficulties completing them with 3 stars (you get ranked out of 3). However, this didn't seem to affect the amount of points I had to spend in the out-of-game upgrade screen to too much of a significant degree which I felt was fair and nicely done. You quickly gain access to more towers, more levels and upgrades. The strategies and enemy variety are great and I cannot wait to play more. I especially like how each tower has an individual targeting behavior instead of merely targeting the closest target. For example, the fire tower targets only enemies that are not yet "on fire" and as such spreads the debuff evenly between them, which is a fantastic mechanic in my opinion. The points you gain from completing levels can be spent on upgrades that provide more starting money, more HP for your base, higher DPS for whichever tower you choose and so on. They are also spent on unlocking new levels. The points required for new level unlocks are again fair and not at all costing the world which means the developer respects your time and doesn't force you to grind constantly to unlock things. The way towers work in the game was a refreshing change as well, they use a projectile based system where placement of towers actually has a profound effect on how efficient each tower is. For example, place a tower perpendicular and far away from the enemy path? You're going to have problems killing much at all! But place it in line or along the angle of the path? Now you'll be cooking with gas! This is just one of many things I noticed in the game that I really appreciated. The only thing I would like to see implemented is a way to toggle/an option in the game menu to see an overlay of what upgrade level each tower has without you having to run to it with your character and checking, so seeing it at a glance would be beneficial. Especially in larger levels where you may not be able to manage many towers too easily. The upgrades are represented already as each tower grows larger in size but this is sometimes a little obtuse as you may not easily notice the difference between level 5 or level 6. A minor thing to be sure but it would definitely be a welcome improvement. Overall, I have a lot of fun with the game and I hope to be able to find some time to play more soon!
Took me a little while to find my feet with the X-Box keys, but past that point everything seems fairly intuitive. Normally don't like Tower Defense games where your main character has to run around, but so far (just cleared Level 2) am really enjoying the ride. Graphics are good, music fairly unobtrusive and tactics are to the fore. Looking forward to progressing.
Constant crashes, rarely manage to complete two levels without crashing out of the game. If the game was free I might have listed the positives to this game, but for a paid game that crashes this frequently I won't be doing that. Pretty much unplayable at this point, and CERTAINLY not worth paying for.
Seems okay, only played the tutorial, assuming it gets better maps and such as it goes on. Sadly for me it is designed for controllers, and I don't have one. That said I had no issued using the keyboard. Had no clue what weapon select did, but maybe that gets explained further on. The look is great however, a nice variety of foes. I only saw three tower types, but I am pretty sure there are more. Plus they level up a lot, not sure how high, I got to level 23 on a few of them. As is, one thumb up.
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