
Single player, sci-fi, minimalist Real Time Tactics game. Strategy without the stress: complex movement, damage, and detection replaces intense micro and economy management. Units are selected and outfitted before battle. Emphasises tactical choices over mechanical skill.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im in love with this game. awesome UI, custom graphics, minimalism....awesome. bit confusing at first, but it reminds me of a DOS game from 1997 called "Fragile Alliance" it plays very similarly, and its great. pick this up if your into tactical strategy and or retro artillery warfare games. 9/10
Tek oyunculu, bilim kurgu, minimalist Gerçek Zamanlı Taktikler oyunu. Stressiz strateji: Yoğun mikro ve ekonomi yönetiminin yerini karmaşık hareket, hasar ve tespit alıyor. Birimler savaştan önce seçilir ve donatılır. Mekanik beceri yerine taktiksel seçimleri vurgular.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте
多年后的今天,我又打开了这个游戏........我发现我小时候是真的闲!!!!!!!!!!!!! 这是一款战略性极强的游戏,你的每一个单位的布局和每一个点过的技能点都会直接影响往后的游戏体验。 但游戏中也有一些bug: 1.某些关卡即使达成目标也无法通关,例如(好像是)第七关袭击敌方基地,第十二关登陆红方。 2.有些技能点后没用 3.副战机的第三个临时导弹装备后无法卸载,而且上战场后还发射不出去 4.没中文(哈哈这个不是bug) 我个人的一些建议: 1.增加存档回溯功能,因为有些关卡需要特定的技能点,否则通关难度较大(注意不是无法通关)。如果你在那关之前没有点出技能点,那你只能从第一关从新开始了 2.增加可以获得少量点数的支线和副本(点数相当于游戏中的货币,目前只能通过过关获得,注意是只能通过过关获得),例如趣味性副本(小游戏) 3.可以退化技能点,例如原要200点数升级,退化返还180点数。 4.提供多人连机或编队系统,因为后期舰队太庞大了,一个人难以操控 5.出中文!出中文!出中文!(重要的事情说三遍) 总的来说这款游戏非常赞,推荐。 This is a highly strategic game, and the layout of each unit and every skill point you click will directly affect the future game experience. But there are also some bug in the game: 1. Some levels cannot be cleared even if they reach the goal, such as attacking the enemy base at the seventh level and landing at the red side at the 12th level. two。. Some skill points are useless later. 3. The third temporary missile equipment of the deputy fighter cannot be unloaded and cannot be launched after going on the battlefield. 4. No Chinese ( this is not bug). Some of my personal suggestions: 1. Add archiving backtracking function, because some levels require specific skill points, otherwise customs clearance is more difficult (note that it is not impossible to clear customs). If you don't point out the skill points before that level, you'll have to start all over again from the first level. two。. Increase the number of branches and replicas that can get a small number of points (points are equivalent to the currency in the game, which can only be obtained through customs clearance, note that they can only be obtained through customs clearance), such as interesting copies (Mini Game). 3. You can degenerate skill points, for example, if you want to upgrade 200 points, degenerate and return 180 points. 4. Provide multi-person connection or formation system, because the later fleet is so large that it is difficult for one person to control. 5. Speak Chinese! Speak Chinese! Speak Chinese! (say important things three times). On the whole, this game is very good, recommended.
1920
Somewhat Good
Pretty cool. reccomend.
what
when i play, my units take no damage and inflict no damage, but other then that it is a great game, i would definitly reconmend if you like strategy
Would like some more hand holding. However it is at least fun and interesting to play if you can understand and get into it. The foundation is there just not something that I at least can easily read and understand. But i can still play it
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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