
Single player, sci-fi, minimalist Real Time Tactics game. Strategy without the stress: complex movement, damage, and detection replaces intense micro and economy management. Units are selected and outfitted before battle. Emphasises tactical choices over mechanical skill.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Не поддерживается русский язык
This game could use some work. Aside from a rather silly, difficult to look at interface, the game takes itself too seriously while giving the player too little information. Essentially, you get dropped straight into the game world that the developers have crafted with no background and a two minute tutorial. If you can succeed in this game with just that you have my respect because I certainly couldn't. Minor note, but when in mission, the controls are vastly over-complicated and the menu didn't seem to work, forcing me to Cnrt Alt Del out of the game which is never a good sign. In short, the game sells itself as an in-depth no-frills strategy game, but fails to live up on the strategy end.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一款相当不错的游戏,策略性很高,到了22关就玩不过去了,但它真的是非常用心,我相信我会依旧玩下去的,What I am not very pleased to is that It can't use the Internet to play with others.I'm looking forward to the next game coming out soon,and thank you,programmer.
seemed interesting- but...lost interest. fun if you dont like graphics, gameplay, etc..and only like playing games using stats.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Gnome. ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☑ Gnome. ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☑ Gnome. ---{Audience}--- ☐ Kids ☑ Gnome. ☐ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☑ Gnome. ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Gnome. ☐ Dark Souls ---{Grind}--- ☑ Gnome. ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☑ Gnome. ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Gnome. ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Gnome. ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Gnome. ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
amazing game
Slizer Battle Management System is a free (but with a $6 USD price tag for an enhanced, more complete version, making this free version obsolete) 2D top down retro line-art sci-fi RTS game. Gameplay consists of configuring your armed forces (there's a wide array of customisable units) then unleashing them in strategic mission based battles on the wireframe/line art maps. I'm quite used to reviewing terrible games with terrible art, so it's unusual for me to review a great game with terrible art. The design concept and implementation of the core mechanics for this game are exceptional and exceed even some of the best AAA strategy games. The developer has truly grasped the "easy to learn, difficult to master" concept in game design, and carried it out in such a way the game is both accessible and also deep and rewarding. While this game has everything that makes RTS games great in a mechanical sense, unfortunately the lacklustre visuals on this game really kill the experience. Someone with a lot of money needs to hire these guys so they can remake this game with contemporary visuals. It would be a AAA blockbuster for sure.
the vision is uncompromising and the level of detail is insane slizer bms is like a game. like air traffic controlling or submarine piloting are games, your connection to this world is an interface thats part of the machine sitting in front of you. theres no image on screen youre pretending to be. data is transmitted to your headquarters and decision is your only tool you have to learn this. it's not going to tell you what to do, but everything you need to know is either in a help menu or its function will become apparent by just clicking on it. the initial confusion is only in relation to how mindless and automatic all other games are this is something special. and i feel bad not buying the expansion. it's completely open to how you want to research your tech and assemble your forces and in this i am overwhelmed with the amount of options. i liked a lot of harder games when i was a kid like C&C and XCOM but now i realize i just liked them cause they were the first i knew. now i know i really just like twin stick shooter hack'n'slash arcadey stuff. this is larger than my patience and im ashamed i might not play much more but it's one of my favorite games of all time for how well it's presented
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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