
"I must eliminate them...ALL..." The bodiless "Hyoki" hunts down the brain-devouring "Slitterheads", lurking in the alleys of a neon-lit city
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Set in the densely cluttered streets of "Kowlong," filled with obscurity and chaos, this battle action-adventure game casts players as the "Hyoki," an entity devoid of memory and physical form. His only motive is to eradicate the monstrous beings known as "Slitterheads" crawling around the city, disguising themselves as humans.
Roaming the vibrant neon-lit cityscape, players must seek out allies among humans known as "Rarities," infiltrate and track dangerous organizations, and engage in battles harnessing the power of blood. As the suspenseful drama unfolds, delve into the mystery behind Hyoki's existence and the appearance of the Slitterheads.
The entity called "Hyoki" finds himself wandering amidst the chaos of Kowlong, plagued by the enigmatic monsters known as "Slitterheads" which mimic humans. Though bereft of all memories, he holds one resolute intention: to eradicate every last Slitterhead. Infiltrating the city, he sets out on a mission to hunt down the Slitterheads masquerading within human society.

Devoid of physical form, Hyoki's ability allows him to possess and control human bodies at will, turning the people wandering the city into his pawns. With this power he can slip through barriers, assume the identity of specific individuals, and infiltrate dangerous areas and organizations. By rapidly switching hosts, he can also traverse the city at high speed.

While human bodies are fragile, Hyoki can burn their life force, turning blood into weapons to confront the ferocious Slitterheads. Even when critically wounded, he can continue fighting by switching hosts efficiently. By possessing "Rarities", specific humans who share high sync with Hyoki, he is able to unleash even more powerful attacks and activate various abilities. The cooperative relationship with these "Rarities" holds the key to uncovering the deepening mysteries in the city of Kowlong.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
By and large it's a pretty solid game. Instead of giving you multiple enemy types to tackle, they give you a bunch of characters with different kits to tackle the same few enemies and with missions being tackled in teams of two, there's plenty of room to experiment and have fun with the combat mechanics. The plot takes a second to pick up but when it picks up it REALLY picks up, the only criticism I have is that out of the 8 rarities (That's what the game calls the named characters that you can play as) only around 3 of them are fleshed out properly (Anita's the goat but I really wish Doni, Blake, Betty and Edo were explored a bit more).
Has anyone managed to find a tutorial on how to bring voice acting back into this $200 triple-B videogame yet?
Quick Summary 7.5/10 One of the Most love/hate games I've ever played. Coming from the ex silent hill/siren director, this visionary strange action/adventure body horror game has some intriguing, but very flawed executions. It's worth a try if you got time and a discount, but be prepared for a-lot of "Huh" moments overall. Story: 7.5 You are a "spirit" that come to stop creatures known as "slitterheads" from taking human hosts and killing more humans. Certain humans, when possessed are called rarities and they can retain you're spirit and gain abilities. Julee is one of these people that bonds with the spirit given the name Night owl. From there, the game delves into time travel, questions on morality, and so much more. At times it's intriguing other times frustrating and more than not you'll be left questioning a-lot. You can see like so much of this game that the developers had a huge idea and couldn't quite execute it, even in the story department, but they definitely were hoping to make this game into a new series of some form. Gameplay: 7/10 Body swapping action. That's the best way to describe it. You are able to bounce between random NPC's and main chars/rarities with a action/guard system. Each MC/Rarity comes with skills/abilities to upgrade along with various costumes to unlock. The guard the system has you hitting block and pushing the stick in the direction of the attack to create a almost parry like system that let's you after so many freeze time to do multiple attacks. The gameplay loop (no pun intended) has you chose between missions and then run through the city, usually to a point for a fight only to chase said fight through the city then come to a point where the actual final fight of the stage is. It become repetitive pretty quickly, and you realize the only thing keeping you going is the odd storyline, and the crazy Slitterhead designs. Graphics: 7/10 This game's graphics are a mixed bag, like so much else. You have decent character models within the main cast and the slitter-heads, especially the unique ones are all amazingly grotesque and intriguing in design. Yet, short of the main boss ones, you'll run into the same copy paste enemies and see the same npc's running through the city over and over. The inter-mission dialogue is done in a visual novel way, with character's statically sitting at their location while a floating filter is put on them. There's not much movement to it. You get again that if given more time and a bigger budget they almost wanted to go for a true open world style city and game, being set in Kowloon the wall city. The city itself is great to look at, but the same re-cycled maps over and over again take away from something that could have been special. The CG cutscene that do appear through the game make a great stand out, especially a few that drip artistic flair. Sound/Music: 7.5/10 The OST very Asian inspired for the most part, dripping the sounds of Kowloon all around you. All the tracks are befitting of the scenes and make you get engrossed in something you should be scoffing at. The sound effects and noises about are all adequate for what they are. The biggest gripe, is the voice acting or lack of. The game ops for test in most places, with grunts and random sound clips signifying whose speaking than randomly in a CG cutscene or a random scene certain characters will speak in full English dub. It's vary jarring and throws you out of the game at times. Final Thoughts: I want to hate the poor execution. The odd choices for using grunts for voices, the repetitive gameplay and monsters, the same missions used over and over, even the last minute gameplay twist towards the end, is infuriating in a way (thankfully i must have did good, cause it let me skip the mechanic). Yet, the story, the idea, the design of slitterheads, you can see some love went into things, but didn't quite get there. For that, I kept playing just to see where it ended and I'm ok with it. Will I play it again? Probably not, do I hope for a sequel? yes, cause I'd love to see what they can do next with it. If you can get this one on a steep discount and have a few days to play. Check it out for yourself, just don't go into this with high hopes, more like curiously of what it is.
Slitterhead is a pretty cool little AA game. It's not SCARY in any ways, there are no jumpscares or stuff like that, it is pure Action with a lot of disgusting stuff and a lot of blood. Being able to switch bodies is really neat and give interesting gameplay experiences. The story starts amazing, then I kinda... lost interest when I understood the actual plot... But still, really good game.
Игра прямиком из эпохи ps3, но это не идет ей как минус. Видно, что Тояма использовал много идей из Сирен, и игра +- ощущается также (но достаточно слабее Сирены, так как уходит в сторону боевика). Поэтому мы имеем безумно-японский сюжет с дикими идеями и классной атмосферой, но с достаточно репетативным и неуклюжим геймплеем.
It a feels a little bit like a PS2&PS3 japanese game in some aspects. However, I'm playing it on Nightmare and I'm loving it so far.
I was really drawn in by the Silent Hill creator’s name and the trailer, which had a strong mix of The Thing and Kiseiju vibes (I’m a big fan of Kiseiju). But after playing it, I’ve got to say I’m pretty disappointed. The game clearly has potential, but it really shows that it was made on a low budget. Every single character, including the protagonist, doesn’t actually talk—they just hum the entire time. All the human character models look super uncanny valley. I didn’t need to be scared of the monsters; the “normal” humans were already creepy enough. The combat is probably the best part of the game, but even that could’ve used a lot more polish. It feels clunky, and hard mode doesn’t make things more challenging in a good way—it just makes everything more annoying. Enemies get more irritating, and your awkward combat sticks around longer, so it ends up feeling more like a chore than something fun. The lore also doesn’t really make sense. The protagonist has this ability to “lure” people, so when you run into a monster alone in a dark alley, a cutscene end and suddenly you see five civilians just spawn next to you from thin air. It would’ve made way more sense to just have the protagonist encounter the monster in a place where people were already there, instead of adding this weird excuse that people are somehow drawn into the fight without them realizing it.
Slitterhead c'est une idée alléchante qui fini décevante! Une 1ere partie de jeu qui est intriguante, prenante puis la répétition vient calmer notre plaisir dans la 2ème partie Le gameplay est selon moi intéressant presque novateur par l'aspect possession, changer de Corp à foisons, combat en TPS avec quelques pouvoirs spéciaux mais finalement trop peu de différence entre les perso, un bestiaire de 4, 5 mobs et une repetition assourdissante a la fois sur les lieux presque identique et les missions à réaliser. 8 perso jouable 4 aurait été suffisant en étant plus étoffé Le scénario est intéressant prime à bord puis on comprend plus rien un long moment jusqu'à vers la fin ou l'on va vers l'essentiel. Malheureusement c'est décousus et mal amené pour être motivant à suivre. La durée de vie est d'une douzaine d'heures, c'est déjà trop long pour ce qui est proposé... Les graphismes peuvent être jolie par moment un peu dégueulasse dans d'autres L'optimisation est quand même bonne 90 ips de moyenne en 3240p dldsr full option sans dlss vu qu'il y en a pas J'ai passé un bon moment au départ mais la routine à finalement eu raison de ma patience A faire une promo pour 10€ max 8/20
让人回忆起青春时吃过的那些日系二次元屎。
A good AA action game made by Silent hill veterans. Not perfect, lots of level recycling and a bit bloated and repetitive at the end, But the gameplay is tight, story and art direction are neat, the music is superb and, above everything else, It's fresh ! That's where the game shine like a diamond in the rough and may be a future classic, they didn't try to copy anything, it is unique. A game made with heart and passion, I take Slitterhead over the nth Assassin's creed or CoD 54 anytime.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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