
Weave isolated planets into a vast trade empire. Hatch plans. Research game-breaking technologies. Still be done in time for lunch. Enjoy the endless possibilities of a space grand strategy game in 60 minutes flat.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good
Space puzzle what else would you want ?
This game rocks so unbelievably hard. There's so many variations and achievements there's always something new to do. It ranges from beginner friendly modes and tutorials to hours in spending time and time on one run (is you like it). Anyone who enjoys taking a lot of time to think about their moves or like complex puzzles should give it a shot.
無限に広いジグゾーパズルをわかるところから組みたてていき、ふと気づくと複雑なシステムが出来上がっているような感じ 最高です
Simply for the fact I usually blast through Puzzles in games this one gets a recommendation for telling me I did terrible at the score screen despite my understanding of doing "well", no stars for you. Its great. Simply its a game of logistics. It is also a game that will reward you for thinking ahead and considering that every turn matters. Some turns might not matter so much, but they do. Especially on how you chain connections together and how you plan to fix problems you have caused for yourself later on using tech. This game fits a lovely little space I adore which is: strategy but constrained within a limited set of turns. Against the Storm is similar in this vein, you don't have forever to play around and you have this satisfying hour or so to have an early game, mid game and late. Even if you pop off and snowball into something really insane there is still 25 years or 12x25 turns to go in Slipways. And when certain actions might consume 1-3 turns, you can very quickly find yourself with a few years left to succeed or race for a score if you get distracted. There is some room for being greedy but being greedy without a plan on how to FIX it later is going to backfire for any final score. The game rewards you for being FOCUSED. Council tasks? Better find a way to do them quickly and not just get distracted. Struggling planets? Its ok to greed for shipping one material to chase goals but you better have a plan to connect it properly or fix it later. It matters, because of the scoring system being based on Happiness. So ideally you find yourself with every resource being connected and every planet is Established or Successful due to being supplied with all they desire and ship all they make. The early game is fun, the mid game is interesting and the late game can be very interesting based on what techs you decide to choose and what you get up to. The campaign compared to normal runs might kick your ass though. Like it did to me. 0 stars! 1 star! Its good. I would recommend just playing around with the game itself before reading any guides or seeing how people get high scores in the ranked mode with the seeded maps.
A Great Puzzle game with good replayability thanks to rng where numbers go up and down! +Good replayability thanks to rng +Not intensive for weaker devices* +-Rng. Overrall Not a must buy but doesnt hurt having around when you are bored and got time to kill!
Good game.
Wonderful abd challenging puzzle game I keep coming back to: takes something that could be simple and turns it into a really chañlenging mix of features
So good
Lovely puzzle game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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