
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.1M — a different platform, not this one.
Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full of tough decisions. MAKE TRADE, NOT WAR Colonize planets, carefully pick industries and hook everything up so that your planets support each other. Line everything up just right and watch your colonies evolve and grow, giving you even more options for profitable trade. Make long-term plans and bask in your own glory when that one last connection makes six planets upgrade at the same time and gives you the income you desperately need. There is no military aspect to pull your focus away from the economy. The game is more relaxed than your typical grand strategy. It's all about exploring space and its endless opportunities, shaping it to your whim and developing it to its full potential. No need for war with so much empty universe to claim. FASTER THAN LIGHT Forget about tedious micromanagement and waiting for ships to be built. In Slipways, every action you take has immediate consequences, and every choice you make is of paramount importance. Your planets govern themselves while you focus on making the right decisions to get them what they need. You'll waste none of your precious time on busywork. A single run takes 40-60 minutes and they are all filled with the good stuff. TECH IT UP A NOTCH There are no boring technologies here. Instead of making a single building 20% more efficient, technologies in Slipways let you move planets at will, harness stars for energy or colonize planets with sentient machines instead of people. The selection varies each run, so you'll have to plan carefully and adapt to the situation at hand. The path you choose will profoundly change your experience and the way you look at the game's planets and resources. ...ONE MORE GAME? When a single run takes no more than an hour, what you need is replayability. Almost everything in Slipways is procedurally generated and each sector of the galaxy offers wildly different challenges. To overcome these challenges, you'll enlist the help of the five races populating the empire, each with their own philosophical outlook, varied abilities and a dedicated slice of the technology tree. There are more than 80 technologies to choose from and you'll only be using about 10 of them each run. No two games are ever exactly alike. PLAY IT YOUR WAY The standard gameplay mode gives you 25 years to build the best empire you can, but there are others. The endless mode lets you play for as long as you can hold on to power, the sandbox mode allows you to experiment freely, while the ranked run is a chance to measure your skills against others around the world on pre-seeded maps. The game will also feature a campaign mode, with each scenario introducing a new twist and refreshing the gameplay: supernovae that have to be tamed or avoided, sectors with completely new resources to be mined, a dense nebula impeding your progress. On launch day, there will only be a few scenarios to explore, but their number will increase over time as free updates are released. The new mechanics introduced in the campaign will also feature in other modes, becoming new options for even more varied runs.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $6.79−60% | 88ratings | 84% | — | not modelled |
| $16.99 | 2.3Kreviews | 93% | — | $1.1M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 115 | 82% | $9.89 | |
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| — | 624 | 64% | $29.99 | |
| — | 66 | 56% | Free | |
| $1.1M | 2.3K | 93% | $16.99 |