
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 6 → 15.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 50.1Kreviews | 95% | — | $48.8M |
| $29.99 | 11Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun
Es bastante bueno consecuente al primer juego haciendole honor, sin embargo preferiría más variedad en slimes y herramientas para que el juego sea un poco mas dinámico, ya que al ser un mapa grande y sin muchas cosas nuevas hasta cierto punto se puede hacer repetitivo. Pero no se abstengan de probarlo eh que es muy bueno.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.8M | 144.9K | 95% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.5M | 58.6K | 87% | $29.99 | |
| $49.1M | 45.4K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.8M | 157.5K | 98% | $19.99 | |
| $2.7K | 85 | 80% | $0.99 | |
| $3K | 12 | 83% | $12.99 | |
| $488 | 39 | 62% | $0.79 | |
| $422 | 4 | 100% | $3.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 15.14/day in the week to Jul 23 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
| $17.99−40% |
| 7.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo amo, los colores, todo
крутые слаймы🥶
such a peaceful game that brings nothing but happiness. I cannot recommend it more to people who love adventure games and cute animals :D
igual que el primero pero con mejoras muy notables, juegazo 20/10 y god.
Dare I say this game might be better then the original, but they are both really good in their own right.
this game is awesome, gotta be one of my top ten favs out of all games i have played, only lacking in postgame content unlike the first game, having its extra little secrets like the vaults. 10/10 would recommend.
love it
An extremely fun and joyful expansion on the original, and flips the original's baseline mechanics into something alot more creative and a more unique experience. Due to the simplicity of the original game, Slime Rancher 2 attempts to develop a unique identity for itself due to the ranching in the original only really being profits outside of its own lacklustre crafting system which primarily gave the player cosmetic or automation tools than anything grand. The game heavily encourages decoration and exploration, with the farming of plorts being primarily intended for crafting rather than making money, providing players with alot more tools or things to mess around with; giving a more sharp encouragement to store and sell plorts based off the market as encouraged in the original, due to the stock market being alot harsher with plorts selling for less and crashing more often. (atleast from my experience). This works wonders for a sequel to such a basic game, and the creative encouragement was very enjoying to hone in on every now and then to decorate in whatever ♥♥♥♥♥♥ way I could. With few exceptions ,the limitations are far fewer than the original, and it successfully works as a base-line. Also ALOT of Tarrs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.