
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 672 reviews with recorded playtime.
Reviews
Themes across 663 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
es un juego entretenido muy weno lo recomiendo probar algunas vez ta god
slime :)
Не легенда
SIM SO TE COISA BONITINHA! jogo muito bom e historia linda
ортроть
chill fun game
good
5/10 - Hurts my eyes. I'd advise getting the original game over this. On the wall of Monomi Park hangs the creed: "if it aint broke, dont fix it". We can see this in Slime rancher 2, which is practically a copy of the first game with some tweaks. First of all, the whole look of the original game has been changed into this rainbow pastel vibrant slop. It's like candy crush on crack. The game is constantly trying to bomb you with dopamine after dopamine, which after a while of playing it hurts you're eyes. The slime roster is practically the same in this game, with a few omissions. The new ones aren't very unique and/or interesting. [ RANCHING ] Money is too easy to get. After you have 6 slimes (/3 largo's) with their favorite food then all your money problems are practically solved. This makes actual ranching feel useless, because there are no real rewards. [ EXPLORING] The previous game had a smaller (and uglier) map, but every area felt like it was made for a purpuse. Now every area feels procedurally generated, which makes the layout of every map feel weird. Every area was very destinctive from eachother, but now everything needs to be the same vibrant pastel colors, with specific area as second priority. There is an area called the labyrinth, but that's just the whole map due to the lack of destinctive theming and coloring. Again, you need to feed gordo's in this game, but they are incredibly useless. If you feed and pop two gordo's, then you'll get a secret path from nowhere to nowhere.
AMZING gaame
Nice
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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