
Single player stealth game with a horror background story
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
slicpoo the clown shattered my anus
I am the biggest fan of this game. I really want to buy the rights to the Slickpoo IP.
nice
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
This game is pretty neat considering the price, but I would like to see achievements added. Adding buyable object in the steam point shop and steam collecting card also is a good idea. You should also remove the mouse icon in the game and upgrade the graphics resolution. i SUGGEST OTHER PEOPLE TO BUY THIS GAME TO SUPPORT THE DEVOLOPER, because despite the game isn't good, there are some great ideas.
this is the greatest piece of software ever made
this game is godly (please increase the sensitivity and add a mouse lock)
this game sucks ass on pc
I began Slickpoo the Clown late at night on a perfectly capable, and within minutes it became clear this was not simply a game. It is more like drifting through a carnival that might have existed yesterday, or maybe years ago, or possibly near the ocean. The lights glow softly. The chalk bored reflects things that might not actually be there And scattered throughout the world, quietly and confidently, are clams. Slickpoos appear everywhere. On the ground, near tents, beside railings, behind objects that do not seem like they should contain such "Slick poo." Collecting them becomes less about progress and more about momentum. A small rhythm develops. Walk, slide slightly, pick up another poo. The game does not explain why this feels correct, but it does. Slickpoo himself moves with a calm certainty, gliding through the environment in oversized clown shoes as if he has already practiced every possible step. Sometimes the wind changes direction and something subtle shifts a platform moves a little differently, a balloon drifts slightly but the moment passes and the midway continues humming quietly. At one point a person called the john appears. The john says something about the tide remembering. Then he leaves. It is not clear if this was important or simply something that happened. Graphically the game feels luminous without trying too hard. Colors glow, shadows stretch, reflections linger on surfaces that might be wet or might just look that way. It runs smoothly on modern hardware, though occasionally you begin to wonder if too many clams are being rendered at once. This may or may not matter. Other small details exist: distant carnival sounds, seagulls somewhere out of view, structures that seem decorative but also possibly significant. The game never insists on explaining these things. It simply allows them to exist. And you keep walking. You keep collecting slick poos poos.
I Really Love This Game It Just Needs More Sensitivity And Mouse To Be Locked In Place
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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