
A cozy idle incremental game about the satisfying rhythm of chopping ingredients. Unlock new produce, upgrade your knives, and grow your earnings — all at your own pace, with no pressure and no timers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A cozy incremental game about slicing ingredients and earning money.
Relax, progress, and enjoy the simple satisfaction of every cut.


Every ingredient you slice earns money. Use your earnings to unlock new products, discover more profitable ingredients, and expand your kitchen.
The further you progress, the bigger the rewards become. There is always a new ingredient to unlock and a new milestone to reach.

Unlock a collection of unique blades and build the perfect toolset for every stage of your journey.


Customize your kitchen with a variety of cutting boards, tables, plates, and other decorations.
Every item provides unique bonuses that improve slicing speed or increase profits. Mix and match your equipment to create a setup that fits your playstyle.


Choose the perfect radio for your mood and enjoy a variety of music styles while you play.
From relaxing jazz and tavern melodies to rock, hip-hop, pop, and electronic music, your kitchen sounds exactly the way you want it to.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like the start of the game cos its interesting and easy to get into but the gameplay loop pretty much becomes the same after 30mins. from there its the same grind til you hit your achievements. im lukewarm about this game but its not too expensive so i would recommend getting it if you like big numbers going brrrr and supporting indie devs.
Sehr schönes Incremental Game, aber eher weniger ein Idle-Game, da das Schneiden nicht automatisiert werden kann. Etwa 10-15 Stunden Gameplay vorhanden, je nachdem wie viel Zeit man sich lässt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Turkish
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty fun, basic idler style with some easy upgrades and achievments. not that hard to complete either, i do love the art style also.
Es muy entretenido, aunque a ratos se vuelve algo repetitivo. El grindeo final es un poco excesivo, pero nada fuera de lo común en este tipo de juegos
Si tu objetivo es jugarlo sin buscar el 100%, te recomiendo el juego de oferta. Te entretiene un rato y ya, ya que es todo el rato lo mismo. Si quieres sacar el 100%, me ha parecido aburrido, ya por la cabezonería lo he sacado, pero no puedo recomendarlo si este es tu objetivo. El estilo artístico, me ha gustado, la variedad de música la he disfrutado.
I liked it. It was relatively short and sweet, and the progression was well-paced. I found the ability to hold the spacebar while navigating menus was a real quality-of-life feature. That being said, I really wish there was a way to automate the players chopping, such as a token that you must charge up to chop automatically for a set amount of time, based on upgrades. That would have made a huge difference later in the game, when grinding for the rest of the upgrades and achievements.
Juego incremental para pasar el rato. Divertido en general, un poco tedioso sacar el 100%.
I absolutely loved Slice to Meet You and 100% recommend it. It is ridiculously fun, cozy, satisfying, and exactly the kind of clicker game that makes you say “just one more upgrade” for several hours longer than intended. A few pieces of technical feedback after playing through the late game: **Skin stats:** I never really understood the purpose of giving each board, table, plate, etc. three different food stats. In practice, I just filtered through the available skins to find whichever had the highest bonus for the food I was currently using (mostly fish). Having three stats made me expect there would eventually be a mechanic where multiple foods could be actively sliced or their bonuses could interact, but that never happened. Unless I missed a mechanic, the three-stat combinations don't seem to create a meaningful strategy choice. **Knife stat UI:** The knife information panel initially looks like the stat descriptions are simply cut off. It was not apparent that you can click/drag the panel to scroll farther down and see the remaining stats. Since there is no obvious scrollbar or other visual indicator that more information exists below the visible area, I spent a good portion of the game assuming those descriptions were inaccessible. **Late-game "Infinity" bug:** Near the end of the game, both currency and task requirements begin displaying as "InfinityN." Tasks will ask you to earn or spend Infinity, while your cash balance also eventually displays "InfinityN". I suspect the cash values are exceeding whatever numeric/display limit the game is using. This becomes more than a visual issue because these tasks occupy task slots without giving you a target. This creates a progression problem. Once all the skins are purchased, tasks are the only way to earn the remaining Prestige Points. When an earn/spend task is stuck at Infinity, I ended up spending coins to reroll it just to get another task that could actually be completed and eventually give Prestige Point rewards. It took cycling through a ton of tasks and coins. **Task progress:** Late-game tasks also stopped visually showing incremental progress for me. Earlier, a task such as "cut 30 products" fills as you complete 25%, 50%, 75%, etc. Near the Infinity stage, that feedback disappeared, so there was no easy way to tell whether I had cut 5/30 or 25/30. **Cash/sec:** I would really like to see current cash earned per second somewhere in the UI. Once you're optimizing upgrades and bonuses, the total cash pool doesn't tell you nearly as much as your actual earning rate. **Slicing speed vs. animation speed:** You can eventually reach around 40 slices/sec and stack additional speed bonuses, which feels great, but the benefit gets bottlenecked by the animation between products. Once an item is sliced, waiting for it to move to the plate and for the next item to arrive on the cutting board can take longer than actually slicing it. Because of this - at fast slicing speeds, speed upgrades stop feeling meaningful. Either shortening/scaling that transition animation with slicing speed or allowing the next product to enter while the previous one is moving to the plate would make late-game speed upgrades feel much more impactful. None of this stopped me from having a ton of fun with the game. I enjoyed it enough to reach the point where I was actively trying to finish the remaining Prestige purchases, which is probably why I started noticing these things in the first place.
average for this type of game And didnt notice until i beat the game that achivments dont work for the linux version so i had to restart with proton and it fixed it Would love to give a neutral review if it was possible
Onions
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14K | 183 | 94% | $3.99 | |
| $5.4K | 16 | 56% | $7.99 | |
| $5.2K | 17 | 59% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6K | 103 | 96% | $9.99 | |
| $16.6K | 51 | 82% | $14.99 | |
| $16.6K | 293 | 56% | $2.99 | |
| $16.6K | 156 | 51% | $4.99 | |
| $16.6K | 156 | 46% | $4.99 | |
| $16.6K | 440 | 91% | $1.99 |