
Slice Dice & Rice is an indie fighting game with no health bars. Inspired by Bushido Blade, it revolves around the idea of finding an opening in opponents defense and ending the round with a single, clean hit.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Polish, Spanish - Spain, Italian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2024年11月16日评价:人物动作僵硬,反应迟钝,像是得了小儿麻痹症(纯个人感觉,不存在歧视特殊群体)感觉不是2017年的作品,而是2007年的作品,画面锁1080p,但是画质也还行,手柄(xbox)操作感觉延迟较大,攻击时的慢动作让我难受,还不如取消这一行为,希望动作更丰富,游戏内操作只有重复的几个,没有组合,感觉是完工不及时找临时工加急赶出来的。给人的感觉不像是武士之间的决斗,而像是操作一具行尸,动作僵硬且没有新手教程,难受的机翻,跳不过的开场动画,令人窒息的的键位,还有只有30帧的画面感让,让我感觉它的pvp简直只有摆设作用,有点失望购买了该产品,感觉就像是我原先核显rx320玩吃鸡,低画质还只有3帧,对手过来到我结果枪还拔不出来,目前我是4k显示器,7900xt显卡,7700cpu,win10系统,我感觉不是我机器的问题。欢迎各位留言指正。 总结:一款失败的产品,一文不值,除非你是受虐狂。
CPU同士の対戦を観戦できるゲームが好きな人間です。 本作ではCPU同士の対戦を観戦できます。 私のようなCPU観戦ファンの方にもオススメできます。 スタート時は8人のキャラが選択でき、ゲームの進行度に応じてプレイアブルキャラが増えるようです。 私は2人追加で、全10人になりました。 一撃必殺で緊張感あるバトルを楽しめるゲームで、CPU観戦も迫力があります。
2/21
An underrated gem for lovers of games like Samurai Showdown and Bushido Blade.
This game is fantastic. Somehow I never heard of this. It's crisp, exciting matches with bootyhole pucker moments, interesting and different characters. It's got a cute premise, the stages are some of The Best In Fighting Games. I got this thing for like a dollar but honestly its the first time I've ever wanted to refund a game to pay full price (which is only like $10). There are more expensive fighting games I've had less fun with. Can't wait to play with friends.
5,5/10
ถึงเกมนี้จะมีจุดเด่นที่ตีทีเดะตายแต่เกมก็ไม่ไไได้ยาก
其实相当纠结于给好评还是差评,不过鉴于我相当沉浸于立回的博弈乐趣里,就给好评吧 各种申必翻译,这个“鳗”寻思半天之后才知道原来是“慢”的错误翻译 最开始卡了快30分钟,习惯战斗节奏之后开始快速推进 一击必杀! 然后被用心棒打爆 很难想象设定上小次郎和用心棒是同归于尽的,用心棒的性能完全碾压其他所有人 总的来说是个粗糙但很有博弈乐趣的游戏
The single hit mechanic is cool but is inconsistent, especially with the boss you defeat in your first play through, requiring you to do 2 clean hits and if it is not clean hit then you need more than 3, the bothersome part of this is the boss has longer reach than you, can parry you easily due to it being CPU (you can basically get locked to hit>get parried>parry>hit>get parried). This is made even worse due to there being no SAVE mechanic where if you give up you start again, the game doesn't tell you this before you do it just like it does't give a tutorial but decides to give you at first funny "git gud" tips then "hey you can combo, won't show how but just letting you know", very terrible and frustrating. The "story" part of the game is basically non-existent, you just fight against some enemies of which some has a few lines of dialog that is as forgettable as it can get, then you fight the boss to unlock next character then repeat. I don't know why others have said the characters are balanced, when I was going through the first story playthrough, I was held up by enemies with longer reach than me, I didn't see and advantages my char had against them as the game doesn't say anything and finding it out is too frustrating. There was also a female char with final fantasy 7 blade that absorbed my hits with a skill or something, due to game not telling you anything again, you just get confused. Hit boxes doesn't feel great either btw. Maybe if you for some odd reason decided to spend hours in this game then you might find it enjoyable... against your real friends if you have any cuz no multiplayer VS The positives are the visuals, nice character designs and avg music for the theme of the game. Due to game having no online VS option I have to say, unless you are a streamer trying to get 1-2 hours worth of content, skip and don't touch this game.
这游戏的按键设置和打击感都让人一头雾水。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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