
The Definitive Edition of the critically acclaimed, award winning open-world action adventure, reworked, rebuilt and re-mastered for the new generation. With all previously available DLC included and a wealth of tech and visual improvements, Hong Kong has never felt so alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.67/day in the week to Aug 4 → 29.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 79.7Kreviews | 94% | — | $30.4M |
| $19.99 | 914ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is a solid if not perfect, pure action game, revolving around the martial arts-based, dynamic, [i]Arkham[/i]-esque combat system with delightfully brutal environmental finishers, taking inspiration from Hong Kong action cinema classics inside this rather lackluster open world game, which makes me wish someone would've interfered at one point to scale it back to that game in its development, because open world elements add near nothing of note to [i]Sleeping Dogs[/i]. Traversal isn't fun for example; driving lacks necessary and consistent physics to work properly and parkour --if you can even call it that-- feels stiff and unresponsive. Setting of Hong Kong --albeit being pretty to look at, seemingly authentic and comperatively fresh-- with its narrow roads, locales devoid of life and only a handful and repetitive side activities, doesn't offer much. There is not enough edge --or humor or grit or realism or spice, poison of your own choice really-- to be found in its worldbuilding. Dull presentation just makes a waste of superb voice acting from everybody involved. Shockingly, considering its inspirations and the themes at hand, story just reeks of banality; main character empty, side characters unexplored, antagonists one dimensional, clever writing to give said main character any proper, interesting or relatable motivation or the overall story some surprising twists and turns, non-existent. Cover-based TPS elements feel crammed in for no other reason than to draw in the usual open world crowd who just wanted something to pass to time with till next GTA came out, which is especially saddening because they could've just copied [i]Stranglehold[/i] one-to-one and call it a day, without any objections in my opinion. Yet, they went with something that felt more like a PS2-era janky shooter, either because of the lack of experience with shooters or external meddling, not sure. Not every neat idea, or a particularly fun gameplay loop needed to be forcefully turned into an open world game back in the day just because previous GTA made bank and the long development cycles of GTA games made other greedy and opportunistic publishers turn everything into an open world game to make the best out of that era without a new GTA but sadly it was the case for a while --the myth of a "[i]GTA killer[/i]" thankfully died out in recent years-- just like how the same thing is happening only with a different genre, many projects with even an ounce potential, just turning into either another "[i]friend-slop[/i]" or "[i]live service[/i]" game to their detriment. Despite everything, it gets reasonably cheap and offers at least a great moment or two if you can see past the jank and forced open world bloat it comes with. I can recommend it just because of the finishers to be honest.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SOLID
I went in expecting a GTA-style game, but Sleeping Dogs ended up being so much more. The hand-to-hand combat is still some of the most satisfying I've played, the story kept me hooked, and Hong Kong is an awesome setting to explore. It's one of those games that deserved way more attention than it got. Criminally underrated.
Sleeping Dogs: Definitive Edition — это один из самых недооценённых экшенов с открытым миром, который до сих пор способен подарить огромное удовольствие. Игра удачно сочетает криминальную драму, динамичные драки и атмосферу современного Гонконга, создавая уникальный опыт, не похожий на типичные GTA-подобные проекты. Главный герой, Вэй Шэнь, — полицейский под прикрытием, внедрившийся в преступную организацию. Его история получилась гораздо глубже, чем можно ожидать от обычного экшена: он постоянно разрывается между долгом и связями, которые начинает строить в криминальном мире. Благодаря этому сюжет держит в напряжении до самого финала. Боевая система — одна из сильнейших сторон игры. Вместо того чтобы делать ставку только на перестрелки, Sleeping Dogs предлагает зрелищные рукопашные схватки в духе гонконгских боевиков. Комбо, контратаки, добивания с использованием окружения — всё это выглядит эффектно и ощущается очень приятно. Гонконг в игре получился невероятно атмосферным. Узкие улочки, неоновые вывески, шумные рынки и оживлённые районы создают ощущение настоящего живого города. Просто ездить по нему и наблюдать за окружающей жизнью уже доставляет удовольствие. Definitive Edition включает все дополнения и улучшенную графику, благодаря чему игра выглядит более современной и предлагает ещё больше контента. Конечно, некоторые технические элементы и анимации сегодня могут казаться устаревшими, но это почти не мешает наслаждаться прохождением. В итоге Sleeping Dogs: Definitive Edition — это яркий, стильный и очень увлекательный экшен, который незаслуженно остался в тени более известных игр жанра. Если хочется криминальной истории с отличными драками, харизматичным героем и атмосферным открытым миром, то эта игра — отличный выбор.
Better than GTA V
Action packed, fun gameplay, and a very captivating story. This game is the complete package.
Absolute XInema
👍
This game is really good. At first i thought it's just ld game you know, But it has many satsfying fights and i liked it's relying mainly on Hand to Hand combact instead of gun like many other games. The story was also very emotional,exciting and full of memorable characters and i liked beautiful Hong Kong setting which makes the city feels alive with busy streets,markets,neon lights,karaoke and side activities. Even though teh game is over a decade old, teh atmosphere and world stil hold up remarkably well. Also there are something i noticed that the driving physics feels a little dated and shooting mechanics aren't as polished as the melee combat and some missions become repititive but None of these issues were enough to stop me from enjoying the game. Overall it's a very good game and it delivers an outstanding combination of story,combat, and opeen world exploration and i you've nevr played sleepin dogs, don't let it fool you. it deserves far more recognition than it gets annd is still an amazing experiance today
no entiendo por que me figura que jugue 1.8 horas a este juegazo, la ultima ves que lo jugue fue en 2022 pero en definitiva es un muy buen juego (incluso tengo tatuado el dragon que tiene wei shen en su brazo) definitivamente es un muy buen juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 17.3K | 94% | — | |
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| $281.1K | 4.4K | 80% | $3.99 | |
| — | 2.1M | 88% | — | |
| — | 14.9K | 86% | — | |
| — | 83.3K | 92% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4M | 34.1K | 85% | $34.99 | |
| $30.4M | 748.2K | 92% | $4.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.6M | 29.7K | 72% | $24.99 | |
| $30.1M | 72.7K | 98% | $19.99 |