
Slayer is a strategic action game built around a finely tuned combat system and dark narrative. Survival demands more than quick reflexes—you must consider movement direction, positioning, attack angles, parrying, dodging timing, and map structure.
Modeled estimate, not a reported figure. How we estimate →
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About
They thought the era of ash and dust had ended. Yet shadows have stirred again, and prophecy unfolds. Born under the moonlight, the white-haired girl Elia alone can stand against the fallen star. Awakened atop the tower, she takes up the flame to stop the nightmare overtaking the world. Now, darkness threatens once more. You hold the blade of destiny.
Overview
Slayer is a strategic action game built around a finely tuned combat system and dark narrative. Survival demands more than quick reflexes—you must consider movement direction, positioning, attack angles, parrying, dodging timing, and map structure.
Try out the newly added Boss Challenge Mode.
Face a series of powerful bosses and shape your own combat style.
- Action Mode: Full directional attacks and combo-driven, exhilarating gameplay.
- Master Mode: Front-facing attacks only. Precise positioning and strategy are essential.
- Hardcore Mode: Limited lives, permadeath upon depletion. For extreme survivalists.
- Strategic Souls-like combat
- Puzzle-like stage design
- Bosses with unique patterns and mechanics
- Short, intense combat experiences
Arriving October 2024—an expansion-like mode with new maps, enemies, bosses, and a darker, highly strategic atmosphere.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Russian, Spanish - Latin America, French, German, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Dungeon Crawler with Action RPG and Puzzle mechanics![/h1] [code]Check this fantastic game and more on [url=https://store.steampowered.com/curator/28519188-Hardcore-Reviews]Hardcore Reviews! [/url]⚡[/code] Slayer: the Demon Haunted World is a beautiful dark-medieval dungeon crawler that blends action RPG gameplay with puzzles, using a tile based movement system similar to Crypt of the NecroDancer. At first it looks simple, but it quickly turns into a very challenging and strategic game. https://steamcommunity.com/sharedfiles/filedetails/?id=3557880338 I love the level design. Each dungeon feels unique, with its own traps, enemies, and smart challenges that make every level fun to play and explore. The dark medieval low-poly isometric style gives the game a special charm. The mechanics are easy to learn but hard to master, and the parry system requires almost perfect timing, sometimes turning the game into a real nightmare to me. https://steamcommunity.com/sharedfiles/filedetails/?id=3557890217 In conclusion, Slayer: the Demon Haunted World is a fun, cute, and challenging game with cool and demanding mechanics. Developed by a small team, it truly deserves more attention. Please support the devs adding it to your wishlist, It helps a lot. If you are a fan of the genre, this is a must buy. I highly recommend it! https://steamcommunity.com/sharedfiles/filedetails/?id=3557890971 Have fun playing!
其实看到《Slayer : the Demon Haunted World》游戏介绍页面里的那句“如果任天堂制作了一款魂系游戏,那可能就是这款。”俺是真的相信的,最起码在刚开局的时候那女战士睁眼身上放出蓝色光圈的瞬间,俺是真的感觉到那一阵热血沸腾的!——大丈夫应当如是! 不过,当我们全力以赴做好准备与怪物战斗的时候,游戏给我们的竟然是一个战棋不像战棋、大富翁不像大富翁的游戏界面,甚至和“魂系游戏”连边都擦不到,都不能算是一个动作游戏!就这种连转向都需要有“空间”的格子游戏,真的能叫“魂系游戏”?充其量就是个策略行走游戏罢了! 虽说游戏里的确有攻击、格挡、装备等元素,但这最多也就让游戏从“策略行走游戏”提升到“策略行走角色扮演游戏”的程度吧!游戏的主要操作还是在“移动”上,每个关卡都是格子路组成的“迷宫”,我们需要消灭路上的各种障碍和怪物、躲过机关搜寻钥匙,最终走到通向下一关卡的大门即可。 这其中最为关键的操作并不是攻击、格挡,而是“移动”,游戏里我们只能向前走,转身什么的需要有鸽子作为转圜空间才能转身,攻击障碍也要有一定的前进空间才能实现(突击??),这在实际操作中很别扭,也许是游戏特色,但依然改变不了别扭的事实!许多时候我们会因为无法转身而被怪物打死!这就很憋屈!俺一身神装到底是用来做啥的? 你知道么?害死你的永远不是怪物,而是那一个俩个无处不在的机关!游戏里各个关卡都有数量不一款式不一的各种机关陷阱,这些机关比怪物强太多了!如果没能掌握它们发动的规律和频次,那么别说通过它到达下一个关卡,就是死在这里许多次也不足为奇!更别提这通关过程中的其他什么木板格子(踩多俩下就摔死),和藏在视觉角度死角的空心格子什么的了,反正死亡重来,在《Slayer : the Demon Haunted World》里并不稀奇,毕竟游戏是“策略”类目的,因此发动脑袋智取比武力突破更重要!毕竟我们的主角是女骑士,不是三大五粗的正规男骑士!(很有道理吧?!?!) 整体而言,《Slayer : the Demon Haunted World》算是一款较为有特色的需要发动脑力的像素闯关角色扮演游戏,而不是介绍里说的“魂系游戏”,游戏难度颇高,对自己脑力有信心的小伙伴还是可以试试挑战一二的! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Приятно, что среди инди-игр до сих пор попадаются неожиданно интересные задумки. Пошаговый геймплей прост, но по своему увлекает. Контента пока не так много, но на пару часов залипнуть можно. Очень жду наладки нахождения пути у мобов или возможности героини повернуться на месте в любом направлении ценой хода, т.к. неимоверно раздражают застревающие на углах враги, которых, в силу ограничений механики, невозможно убить обычным способом. Моя оценка: 13 дыр в полу из 10.
麻雀虽小五脏俱全,装备、技能、加点系统都有。看着简单的画面,玩起来手心冒汗。虽然视角有时候会坑死人,但为了这个独特的玩法机制,我觉得值得给个好评
报玩。 为难而难、系统简陋、UI粗糙、内容少、流程过于线性一眼望到头、死了直接大回档到开头,复活道具也不生效
게임행사에서 플레이해보고 기대하며 산 입장에서 여러모로 아쉽다. 1. 가시버그. 분명 육안상으로 가시가 들어간 상태인데 절대 못지나가는 상시 돌출상태 버그, 스치기만 해도 연타로 딜이 들어오는 버그(추가 조작 없음에도) 등 2. 건물, 캐릭터 등으로 가려져 확인할 수 없는 낙사지역 3. 지루한 사운드. 처음부터 끝까지 똑같음 특정 상황에 따라 변화가 있으면 좋겠다 4. 상자 형태와 상관없이 보상은 한결같은 10골드 5. 매번 똑같은 상인과의 대화는 왜 있는 걸까 6. 뭔가 모자란 그래픽. 3D에 픽셀 쉐이더를 씌웠을 뿐이라 눈이 아플 정도로 색상이 뒤틀리는 경우가 종종 있음 +시작할 때 영웅이 세상을 구한다! 라는 스토리를 보여준 것이 이후에 전혀 보여지지 않음. 최소한의 대사라도 있으면 좋겠다
[h2]并非魂系[/h2] 进入游戏后,我看着像素风的地图和阴到没边的陷阱,陷入了沉思。官方介绍说“如果任天堂制作了一款魂系游戏,那可能就是这款”,但是我玩下来的整体感觉,这游戏和魂系的关系,大抵也只有很难和很容易死这两个特点了,说白了这游戏其实就是策略解谜+RPG。 [h2]策略性移动[/h2] 游戏的核心玩法就主要体现在移动上,玩家需要控制角色在格子上移动,转向的话得有空位才能转向,并且只能攻击正前方格子上的敌人,听起来没什么难度,但上手之后发现其实挺烧脑的,怎么走都得提前规划好,尤其是碰见敌人的时候,不仔细规划一下就很容易被敌人卡住,然后看着自己被打,无法还手。 [h2]并非休闲[/h2] 如果你觉得上面这种玩法有点太难了,那你可以尝试一下休闲模式,你会发现,仍然很难,休闲模式下虽然角色可以360度自由转向了,但是这游戏有很大一部分的难度并不在于转向,而是阴到没边的关卡设计,就算你能随便走,这些伤害奇高的陷阱分分钟教你做人,而且只要死了就只能重来,这挫败感太强了,而且由于视角和画风问题,很多地方会看不清楚,经常一不小心就嗝屁了,这玩的也太憋屈了。 [h2]总结[/h2] 虽然游戏介绍中提到了魂系,但这游戏其实是策略解谜加上RPG,核心玩法在于移动规划,和魂系关联不大。游戏的难度比较大,像是阴到没边的关卡设计,死了就得重来的游戏机制,导致就连休闲模式也并不休闲。如果你是解谜游戏爱好者,能忍受住这游戏的挫败感,那倒是可以一试。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
I think in general the game is a fun dungeon crawler. It'd be nice if it was possibly a little longer, but overall a somewhat satisfying game. The isometric style is nice and suits the game play mechanics well, this is similar to Crypt of the Necrodancer. The team is highly responsive to feedback, which is incredible for a 3 person team. The replay-ability is limited to varying difficulties and or self-imposed challenges, but this isn't necessarily a bad thing. This game is fairly easy to set down and come back to and the item/monster design gives a nice NES nostalgia.
[h1]《Slayer:the Demon Haunted World》简评[/h1] 开场动画和音乐确实玩家感受到震撼,女战士和恶魔战斗的英姿飒爽让人印象深刻,以至于很容易在游戏开始前让玩家误以为这是一款动作游戏,而忽视掉本作的玩法其实是一款策略性角色扮演游戏这个事实。“策略性移动,否则将灭亡”,这句话指的便是本作的基础策略,全部都依赖于移动和方向两个要素,如果这两个要素没有弄明白,本作的体验其实非常的不“合理”。 [h1]移动和转向,核心的策略[/h1] 本作的玩法官方描述为“策略性移动”,就类似于下棋走格子,即玩家控制角色这枚棋子,在关卡这个棋盘上移动,从起点到终点通关的过程中,有障碍需要击碎,有敌人必须击败,有陷阱造成伤害,有木板踩过塌陷,有钥匙不得不拿……总之,想要通关就得利用好地图上的一切。 [h1]难度很神奇,明明很难,但是就蒙过去了[/h1] 仅是如此,那么本作的策略挑战难度其实不算特别大,然而,制作组不可能如玩家的意愿了,强度直接上起来。本作还有一项重要机制,那就是方向,这不亚于核心玩法,甚至于直接将游戏难度拔高了数个档次。玩家面对可以攻击、互动的目标,无论是敌人、机关还是可破坏的障碍物,玩家必须面对他们才能发起攻击、互动等行动。倘若没有正向面对这些目标,玩家还要想办法转个向才可以(不允许原地转向)。其实,还有一个问题,那就是这个难度有点玄学,有的关卡认真思考过不去,不要脑子跟着感觉来反而过来,就贼离谱。 [h1]大脑风暴,CPU燃爆[/h1] 以此规则对关卡地图的设计,对于玩家控制角色的移动走位的要求变得非常高,绝对没有想象中的那么简单,包括且不限于各种地形的限制、各种敌人的攻击、木板的有限踩踏次数以及超高伤害的陷阱……至少本人是越玩越没有信心了,又是一场大脑CPU疯转冒烟的战斗。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
其实挺好玩的。虽然每次被陷阱秒杀都想骂人,但那种解谜成功后的快感也是实打实的。就是个痛并快乐着的过程,抖M必入
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