
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 13 → 34/day in the week after.
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 34.3Kreviews | 97% | — | $20.6M |
| $17.99 | 249ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most thought-provoking and emotionally numbing visual novels I've ever played. The voice acting and art is also brilliant, but you'll probably only enjoy it if you enjoy visual novels as a whole. Definitely the best game I've played this summer.
i like slaying the princess
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $20.4M | 175.5K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.6M | 2.4K | 95% | $19.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $14.4K | 55 | 89% | $10.99 | |
| $8K | 16 | 100% | $12.99 | |
| $555 | 3 | 100% | $4.99 |
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 30 → 19.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is of that genre - the one that is better undescribed and expirienced by yourself, the one that you know about less the better the game will be. So go play it, recommend without a doubt, Skip the trailer too if you can, "You're here to slay the princess. Don't believe her lies." thats all you need to know
Peak
One of the craziest and most unique games I've played. Funny, unnerving, and thought provoking all at the same time. The art and music are wonderful, but I have to say the story really carries this for me and how malleable it is ( and in meaningful ways, not throw away endings that don't fit). Really great writing. Highly recommend :)
This is one of the best games I played so far. If you like narrative games, is a MUST. Thanks for giving us such beautiful masterpiece
Slay the Princess is a short choice driven horror visual novel that offers branching paths that can go in wildly different directions but still manages to tie the whole experience together with a satisfying conclusion. One full playthrough lasts around three hours, but there are enough routes to last a couple of additional playthroughs with completely different adventures. While I enjoyed my first playthrough, completing the rest of the game was much less entertaining. You can quickly notice how the routes are structured and the game’s trick starts to wear thin. However, I might have been overexposed to visual novels which feature meta elements, because I did not have the very strong positive reaction to it as many other reviews did. The visuals and audio were excellently matched to the constantly evolving story, but I must mention that there is a level of gore that might be too much for some. I do have one UI suggestion, for players that already completed one playthrough. There could have been some way to help out in tracking the remaining routes. The already used dialogue choices could have been greyed out for example, but this solution might not be that easy to implement, due to how the route system is structured. In summary, this is an interesting visual novel experience for one playthrough, with a unique and well done presentation.
If you can't be trusted, can you really trust anyone?
you cannot put into words that which defy them
Incredible story and intriguing art
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.