
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esplendid game, full of interesting choices with a magical touch of the unknown.
如果归宿都会化为一阵尘土,当我们再次醒来是否会重新温故
not only is this game a masterpiece, but the art style and voice acting are phenomenal. and that's not even mentioning the games symbolism. THIS GAME IS SO PEAKK
what an easy game," i thought. slay the princess. the objective couldn't be more obvious. but the more i listened to her, the more i questioned whether i was ever meant to slay the princess at all. the title is a strange thing. It doesn't just tell us what something is it tells us what to believe before we've even experienced it. by naming the game slay the princess, it quietly binds both the player and the princess to a single expectation. but are names truths, or are they merely cages for ideas too complex to understand? the game isn't difficult because of its mechanics. it's difficult because it slowly convinces you to question the very premise you accepted without hesitation. You stop asking, "how do I slay the princess?" and start asking, "why was i so certain that i should?" maybe the title was never an objective. maybe it was the first lie.
Some games feel alive, and some games are indeed alive. This game belongs to the latter category.
SHEEEEEESH
Just finished the first ending. My first visual novel , got this in the reflections bundle . At first I was was hesitant that I might not like this game because of all that reading in VN but wow I was hooked on this game , The voice acting , the art , the atomosphere , the story and the philosophical questions it raises was all 10/10 for me . This game definetly developed a new interest in me , I won't be avoiding VN now . If you like psychological, story rich , choices matter games or maybe you haven;t played any visual novel before and want to try one then this game is a must play .
Resist your betters.
Weirdly good game for masochists, you get beat to death relentlessly by hot women countless times throughout the game. Would recommend to everyone You get vored in one of the routes and it was shamefully hot
The beauty of Slay the Princess is that it encapsulates so many things. It is a game about perspective, and so whatever interpretation you bring to it is valid, accepted, welcomed. If you believe the words “This is a love story.”, it is a love story. If you focus on the trustworthiness of its characters, it is a game about trust. If you engage with your ability to choose, it is about the choices you make. It is life and death, it is everything and nothing, it is a mirror that reveals what is meaningful to you. It accepts every decision, every viewpoint, as a unique and true story. Everyone who plays it is writing their song together with the game, and when all is done it asks you to reflect, and to take a piece of it with you. What you choose to see becomes your truth. Your experiences shape how you interact with the world, what you construct your beliefs out of. Slay the Princess, like no other game I know, lives in concert with how you view it. It exemplifies the saying “interpretation is generative”. And so it asks, I ask, we ask: What do you make of it?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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