
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
실존주의를 아는 자, 공주에게 닿을지니. 실존주의에 어두운 자, 존나게 맞을지니.
Probably the most beautiful, heartbreaking, bone-chilling love story i've ever read. The writing is witty and deeply thought-out, accounting for any and all choices the player may think of. The voice acting is wonderful, with a surprising amount of lines given that this game is an indie title. Honestly, this is just a wonderful work of both art and love from the developers, and if you're unsure of whether to buy Slay the Princess, i can wholeheartedly tell you that for me the purchase was worth it.
Görsel Roman - Korku kategorisinin en iyi örneklerinden biri. Çok tadında bir oyun olmuş. Tiny Bunny'den sonra ilaç gibi geldi. Karşılaştıracak olursak jumpscare sahnesi, birdenbire ses seviyesini arttırarak oyuncuyu korkutma hissiyatına odaklanma vs. yok, güzel bir hikayesi/hikayeleri var. Her seçiminiz ciddi derecede sonu değiştiriyor. Hatta neredeyse her bir diyaloğunuz buna göre şekilleniyor. Haliyle oyunu unuttuktan sonra tekrar yeni bir heyecanla girişebileceğiniz tecrübeleri sunmuş
The story is amazing and so are graphics and music. A real tear jerker also.
Play it. Again and again.
good
просто шик
Very enjoyable game. Can be replayed multiple times.
Deutsch weiter unten: Slay the Princess doesn’t live up to the hype surrounding it. The price doesn’t match the actual content; for what it offers, it feels overpriced. The game is “fine” – not bad, but far from remarkable. It isn’t truly scary, and its horror elements stay shallow. At the same time, it tries to be philosophically profound, but overshoots and becomes somewhat pretentious. The voice acting is decent, nothing groundbreaking. Overall, it’s a pleasant but overstated experience that feels more like a 5‑euro title than a premium release. Slay the Princess ist ein Spiel, das seinen eigenen Hype nicht trägt. Preis‑Leistung stimmt nicht: Für das, was es bietet, wirkt es überteuert. Es ist „okay“ – nicht schlecht, aber auch nichts Besonderes. Der Horroranteil bleibt oberflächlich, wirklich gruselig wird es nie. Gleichzeitig versucht das Spiel, philosophisch tief zu wirken, übertreibt dabei aber und verliert an Fokus. Die Sprecher sind solide, aber keine Offenbarung. Insgesamt ein nettes, leicht überinszeniertes Erlebnis, das eher wie ein 5‑Euro‑Titel wirkt als wie ein vollwertiges Premiumprodukt.
Weird game. The first 30 minutes to an hour were genuinely scary, but then the horror faded somewhat over time. I'm not going to 100% it, because I'm happy with the ending I got (and I mean the real ending). This review sounds lukewarm, so let me clarify: I am emotionally attached to it enough that I'm going to buy merch. Absolutely brilliant art direction.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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