
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is not really for me. I know the journey is the choices you make but it all feels quite dull after 2/3 goes. Some people might love the many many ways to complete the game but its not my cup of tea.
Mi sono ritrovato ad ammettere di essere un grande fan di videogiochi all'apparenza semplici, ma poi incredibilmente profondi. Un genere che riesce sempre a colpirmi e appassionarmi, infatti, è quello delle Visual Novel. Slay the Princess non è una visual novel come le altre e vuole subito metterlo in chiaro: artstyle unico, scelte che impattano notevolmente il corso degli eventi, musica piacevole e immersiva, plot twist non banali. Il Gameplay. I titoli come questo sono noti per una grande mancanza di "gioco" in quanto l'azione del giocatore, spesso, si limita al click del tasto sinistro del mouse. Molti cercano di sviare questa mancanza con scene animate, piccoli minigiochi, sezioni di "movimento" in cui si da il controllo al giocatore (sebbene per poco). Ho temuto, inizialmente, che la mancanza di questi metodi di addolcimento della pillola e la grande presenza del "narratore" all'interno del contesto mi avrebbero annoiato o infastidito. Tuttavia, in Slay the Princess ci si salva da tutto ciò: difatti, il focus preponderante sulle scelte di trama e gli sviluppi ad essi annessi si rivelano essere la punta di diamante, il fattore a sorpresa, ciò per cui si continua a giocare. Il loop di gameplay è eccitante, geniale, a tratti, e mischia una sana dose di metagame a un calderone già pieno di idee brillanti, senza però esagerare. Mi sono ritrovato numerose volte a scegliere un'opzione di dialogo/azione e immediatamente voler tornare indietro per provare "quell'altra". Ho avuto la sensazione, infatti, che in Slay the Princess, le scelte del giocatore non fossero solo "scelte", ma giganteschi fardelli coniati nel dubbio filosofico e nella mia etica/morale. Questa sensazione è indiscutibilmente sensazionale, ed eleva il titolo a uno dei migliori del genere. La Musica & il Sound Design. Brani memorabili, effetti sonori ansiogeni, crudi, a volte, perfetti per far esitare o spaventare chi gioca. Sicuramente uno dei punti di forza di Slay the Princess. La Trama. Forse uno dei tasselli migliori del romanzo visivo. Criptica, convoluta, ma accattivante; mi ha emozionato nel modo più speciale che un videogioco può fare: chiedendomi di esserne partecipe, implorandomi di costruirla da solo e raccogliere i frutti delle mie stesse scelte. Pagandone, se necessario, le conseguenze. Ci tengo a dire che la durata effettiva da inizio a fine gioco dura molto meno di quello che mi aspettavo. Un difetto, forse, o magari una mia mancanza in sede di recensione. Aggiornerò in caso di novità. Lo Stile Grafico. Artstyle semplice, inquietante, a tratti horror e grottesco. Se non fosse tale, il gioco perderebbe metà della sua essenza, lasciando il fardello quasi del tutto al gameplay. Nonostante sarebbe stato bello avere a schermo delle vere e proprie animazioni, lo stile narrativo a singola immagine rende l'atmosfera più imprevedibile, precaria, addirittura. Molto apprezzato. Un'esperienza eccezionale, che continuerò a giocare ancora per molto tempo. Consigliata a cuor leggero anche per i non appassionati del genere e anche a prezzo pieno. 87/100
it good
игра очень классная. Есть разные вариации принцессы, каждый выбор важен( даже тот же ответ но в другой формулировке). Получение всех достижений в среднем 20 часов. это будут лучшие 20 часов в вашей жизни. Дизайн и рисовка очень хорошо подходят тематике игры, в моментах хочется поставить на обои себе. В целом, игру рекомендую всем, одна из лучших виз. новелл за за скромные 2500тенге по скидке
某分支出塔前共餐和玩遊戲的情境,反應現實中人們對親密關係的假象。 或許看起來雙方認真經營著固定的生活模式,內心其實空虛不已。 隨著公主一次次回答,光線隨著火炬逐漸變暗,也暗示著對感情的不安和冷卻的具象化浮現。 唯一答案其實早在各自心中,互相坦白諒解才是走出牢籠的真理。 最後一起走出塔在星空下與公主共舞時,真有一種為了她也不在乎世界毀滅的感覺。
Maravilhoso em todos os aspectos! Arte, voz, música e trama envolventes e vai direto ao ponto sem enrolação (a menos que você queira enrolar! E vale a pena explorar cada segundo e opção. <3)
I really enjoyed Slay the Princess way more than I ever thought I would. It was a tad bit confusing at first but as I began to get more into the game I found myself increasingly motivated to go out of my way to try different option and hunt down every single achievement and ending the game has to offer. I can't recommend this game enough to anyone looking to play.
This isn't a classic "I can fix her" scenario but rather a "We can fix each other" situation. The writing and voice acting are phenomenal, which is a relief because the core loop forces you to replay the story constantly to see every ending. Surprisingly, it never drags or gets stale. I can wholeheartedly recommend it, especially so if you want a protagonist who isn't just good or just bad, since the story lives off of being morally ambiguous.
I could fix her
Some games feel alive, and some games are indeed alive. This game belongs to the latter category.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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