
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 13 → 28.57/day in the week after.
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 34.2Kreviews | 97% | — | $20.5M |
| $9.89−45% | 249ratings | 94% | #174 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lovely love love love. i want Her so bad
Jonathan Sims argues at you & himself for 1 hour: its enthralling and the art is gorgeous. I realize that's not nearly enough for a game I'm going to continue to spend hours on, but what can I say? Without spoiling anything, I mean. Did you read a legally distinct make a choice on an adventure game? Did you get more than one ending? Do you, generally, like the dissection of fantasy and video game tropes? This game is for you. Cons: I may regret posting this, but I swear it said there would be... a map? After a certain point, at/near the end of the game. That is a lot of achievements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 30 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah after playing this I realized I have been making poor relationship choices. 10/10 game though, never enjoyed a VN so much. I'll play a bit more to uncover all of the game's masochistic options.
某分支出塔前共餐和玩遊戲的情境,反應現實中人們對親密關係的假象。 或許看起來雙方認真經營著固定的生活模式,內心其實空虛不已。 隨著公主一次次回答,光線隨著火炬逐漸變暗,也暗示著對感情的不安和冷卻的具象化浮現。 唯一答案其實早在各自心中,互相坦白諒解才是走出牢籠的真理。 最後一起走出塔在星空下與公主共舞時,真有一種為了她也不在乎世界毀滅的感覺。
pretty cool game, dont have much to say other than its not what i expected (in a good way), definitely recommend
EZ Clap
Quick Mission. In and out. Slay the princess. 5 min. I Promise
你正站在一条林间小路上。路的尽头是一间小屋。公主就坐在小屋的地下室里。 你的任务是除掉她。如果失败,世界将会毁灭。 她会不择手段地阻止你:调情、撒谎、许下种种诱人的承诺,甚至在必要时一次又一次地杀死你。务必阻止这一切发生。 你*真的*关心世界的命运,对吗?
This game appeared on my map when I saw a psychologist streamer play it and I found it utterly fascinating. Making a game with that many options in narrative directions that find ways again and again to subvert the player's expectation and to mess with their mind is no small feat and this one is truly special. It's entirely narrative, so don't expect much gameplay. The narration is top notch though. Highly recommend.
Slay the Princess got put on my wishlist for a few years, since I love horror and the online reception would have you believe it is one of the most impactful games ever. I think it's good, but the reception to it is incredibly overblown and hyperbolic. It's an interesting visual novel with some cool dialogue and a zillion choices and outcomes. The art style is really cool, and I really enjoyed the psychological/body horror elements to it. I found myself getting sucked into the story. After walking away from it after six hours and reflecting on the experience, it's kind of hard to resonate with the overall point of the game. I don't choose bad or toxic relationships. I kind of side eye people who act like this is some kind of life altering experience. I think those people are probably the drama club type kids where everything is massively overblown and any night they spend drinking with their friends ends up with them fighting with their spouse and crying. I know because I spent a lot of time around these types in my early 20s. As an older, more mature person - and one who is married and never cared for a bad relationship (would rather have no relationship than a toxic one,) the plot did not resonate me. I do think however that the game can spark interesting conversations after playing it, and the story did unfold in an interesting way. I liked it more than I didn't and I would recommend it overall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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