
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 13 → 34/day in the week after.
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 34.3Kreviews | 97% | — | $20.6M |
| $17.99 | 249ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slay The Princess is, hands down, bar none, my favorite game. Which is weird because it's a visual novel. I'm not going to spoil anything the content warning wouldn't and like some general themes but if you want to go in blind by all means do that. You won't regret it unless you're sensitive to drawn gore. This is a wonderfully thoughtful game about interpersonal relationships, fear of death, the cycle of abuse, and dozens of other themes you could read in its writing. These themes are presented to you wrapped in beautifully drawn visuals, superb voice acting, and a very pleasant (and sometimes viscerally unpleasant in a fantastic way) soundtrack. These traits combine to make an almost dreamlike atmosphere that draws you deeper into the story that unfolds. The choices themselves have more effects on how the story goes, and how it end, than I first realized. Patterns of behavior will be reflected in small ways during later dialogue, and entire endings are locked behind certain combinations of choices throughout your run. I had more mixed feelings on the game before the Pristine Cut. Some routes fealt somewhat half-baked or like they ended before anything meaningful and built up to occured, offering only a preview of events that would never be explored. But with the Pristine Cut update these routes got expanded upon and imo completed. I don't like grading things on a numerical x/10 scale so just know that I put this game on as high a shelf in my brain as I put Disco Elysium. Though that's probably mostly personal preference and the intoxication in my body as I write this review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 30 → 19.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
결국 이 게임의 주제 의식에 대해 받아들이지 못하겠다는 평가가 종종 눈에 띄는데 올클리어한 사람 입장에서도 확실하게 이 게임이 뭘 위한 게임이라고 정의 내릴 수는 없지만 OO가 계속 이어지는 방향이나, 수려한 흑백 일러스트와 오디오 트랙을 사용해 끌고 가는 게임 분위기는 다른 게임에서 쉽게 느껴볼 수 없는 압도적 몰입감을 선사함. 그 경험만으로도 높은 점수를 주고 싶음. 추천하는 게임임. 뭣보다 게임이 즐거웠음.
Slay The Smitten, I had made a joke about slaying the smitten. I have finished the game, i'm going through and finding some other endings too.
peak fiction! I loved the part when [REDACTED]
Une petite pépite, une très bonne surprise. De l'horreur existentielle explorant des concepts diverses, j'ai passé un bon moment.
Nobody told me this game is an infohazard. F**k my life, I have to live with that now. Unfortunately, I already know that my curiosity will win... sooner or later.
Powiem krótko - wow. Dawno nic mnie tak nie wciągnęło jak Slay the Princess. Jest to zdecydowanie mała perełka w gatunku visual novel, której warto doświadczyć. Niesamowite jest ile różnorodnych ścieżek mamy do wyboru, a wszystkie z nich są świetnie napisane i mają coś ciekawego do zaoferowania. Voice acting jest fantastyczny - kto by pomyślał, że słuchanie kłótni głosów (a w zasadzie to jednego głosu) we własnej głowie może dawać tyle funu? Nie wspominając nawet o księżniczce, która w każdej ze swoich odsłon skrada moje serce. Styl wizualny w oszczędnych środkach dopełnia klimat, a soundtrack wylądował na na mojej playliście. 10/10 Na tym etapie zagram we wszystko co Black Tabby Games stworzy.
多路线撑起了内容量,各条路线的公主特色鲜明,但整体流程过短的同时不同路线对最后结局的影响也相当有限。在通关结局之后就变成了单纯收集成就的走马观花。 但在那之前的体验还是不错的。
This game is brilliant. I don't really need to say much more. Let the amazing acting, writing, music, and art do the talking.
Bought this game because I was bored plus it's on sale, and it was the best purchase ever...T-T Everything in this game reminds us of how relationships can be: two different people, two beating hearts, and so many different versions of ourselves. We clash, we betray, we lie, but at the end of the day, we’re just two souls who are scared of getting hurt. So, we fix things, understand each other, and reach new “perspectives.” As long as we love each other, there will always be hope to change everything...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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