
After slaying some spire, the taverns of Slash Roll are the ideal place to rest and play this dice pouch-building rogue-like with original mechanics.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Reviews
Intresting concept, where you roll dice to do damage. It's kind of like a deckbuilder but with dice. I think it has a lot of potential. https://www.youtube.com/watch?v=ufYU3tYvml4
Un "deck-building" plutôt efficace, on enchaîne les runs à la recherche de nouveaux dés et de nouvelles combinaisons pour battre ce brave Tavernier. Plusieurs ennemis et élites de disponibles avec chacun ses particularités, il faut savoir adapter son jeu en fonction. Bonne durée de vie (facilement 30h pour débloquer les différents dés et peut être plus pour battre le boss final en difficulté maximum !) En plus, le créateur est à l'écoute sur son Discord et il est facile d'interagir avec lui !
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Удивительно затягивающая игра в кости с фэнтези-персонажами, обладающими разными читерскими способами (кости при победе передаются вам) уничтожить вас на поле боя (стола). Рогалик-составляющая при перемещении, огромный выбор костей с разнообразными возможностями, приятная графика. Отличная убивалка времени. Забегайте https://store.steampowered.com/curator/37645702-Unknown-indie/
While Slash Roll has a lot of potential as a Rogue-like deck builder, it clearly lacks polish and could have used more time in development. The game's interface is serviceable but often unclear and doesn't draw the player to important elements. A handful of minor but significant bugs remain such as dice clipping into objects and becoming obscured from mouse control. While these bugs can be worked around it makes the game feel unfinished. The game play itself is rather enjoyable, the character builds a pouch of dice and draws them to create various effects by either dropping them into the player's bowl or their opponent's bowl, effectively targeting that character with their effects. An interesting feature is that player's currency is also considered a die and is drawn from the die pool, making one have to balance their wealth acquisition for future dice with the need to have a consistent "deck". The lack of polish with this system sadly quickly ruins the potential fun the game has to offer. The player's opponents play by a different set of rules than the player, while there are tool tips that state this there is no explicit mention of this in the tutorial or the rules at large. What this means is opponents don't have a deck and don't use energy like the player. This is made worse by the fact that the players can acquire dice that negatively affect energy and decks, even though this can only be used to hurt them (with the exception of trying to clumsily deck thin yourself). additionally many die effects are poorly balanced to make what would otherwise be an interesting die unplayable due to how random it's "positive" effect is (looking at you wolf die). Even the Bonus modifiers one can get from defeating elite enemies are often useless or more harm than good, making one wonder why they even bother to collect rewards at all. If the developer addresses these issues I think slash roll could be an excellent game but as it stands it's a fascinatingly frustrating mess to play.
Great replay value: None of the runs through the taverns are the same. Every new die, modifier, character and opponent you unlock brings new game mechanics and new ways to use the dice you already have. Good mix of choices & chance ...and ways to trick chance. This game is about pouchbuilding, dice rolling, unlocking everything and finding new combinations - some effects can be amusing! ...and the tavern atmosphere. Crashed a couple of times, but I was always able to load back in where I was.
Great deck building (dice building) game. Similar style and structure to Slay the spire type. A lot of strategy is involved with what kind of playstyle you're working on and good variety of options. Couple minor complaints about the bonuses (relics) not being option when you get it, I've gotten some that completely ruin my build, would love to see an option to skip the reward. Also the dice / coins that move other dice would be nice if they couldn't move themselves, almost impossible to build a strategy around using them since they more often then not move to a different bowl when you intend to use them for defense. With a little polish, this game will be even better. Side note: After 9 hours of playtime, only ran into 1 bug (happened 3-4 times but not bad at all) was and issue with the end turn never being available and getting stuck in a battle with no rerolls, nor energy and all the dice were done with their effects, but couldn't end turn.
I think this game is really hard to play. It is really unclear what the dice effects and character effects are. Despite playing for a while now I really can't figure out any clear strategy. It really isn't fun, just hard. Also the graphics make reading some of the writing really difficult. I am not at all impressed. I keep trying, but I just don't get it at all.
I have been playing this game for years and it keeps being interesting, love the concept. I wish the concept could be explored further
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Black blood | $470.4 | 57 | 65% | $0.49 |
| 幻想异乡曲 Butterfly~Rin | $472.3 | 52 | 85% | $0.99 |
| Wanderer | $473.1 | 69 | 75% | $0.49 |
| 101 Cats in Australia | $464.9 | 61 | 95% | $0.49 |
| Furry Woof and Nya | $464.4 | 75 | 85% | $0.99 |
| Cute Girls: Find Secrets | $476.8 | 77 | 65% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.8K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| RimWorld | $176.7M | 243.4K | 98% | $34.99 |
| Squad | $166.4M | 240.5K | 81% | $39.99 |
| Don't Starve Together | $164.7M | 539.7K | 95% | $14.99 |
| Satisfactory | $164.4M | 276.1K | 97% | $27.99 |