
In this game you will face violence and extraordinary complexity. You will have to become one of three heroes to slash enemies or to die from their hands. What will your hero do? It depends only on your skills…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, Ukrainian, French, German
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[i] С первой части утекло довольно таки много воды. Настолько ли изменилась игра с первой части? •Первое, что бросается в глаза, да и является самым очевидным - новые 3 (с учетом финального босса - 4) локации, персонажи, противники, боссы. •Самым же главным, что изменилось с первой части является факт того, что из игры практически полностью убрали рандом, из-за которого первая часть превращалась в сущий ад. Из рандома тут остались лишь вероятности срабатывания пассивных способностей персонажей, которые при полное прокачке сводятся к минимуму (почти к 100% срабатыванию). •Убран симулятор гриндилки - разработчик снизил количество душ, требуемых для прокачки, что существенно упрощает игру, но при и не отталкивает, позволяя насладиться всем контентом, не гриндя души 24/7, чтобы сделать 1 прокачку, как было в первой части. Финальный босс - полный каеф. • Продолжение лора. Хоть это в подобной игре и не главное, но его присутствие все же радует. • Музыка - то, что практически не изменилось (в хорошем смысле) с первой части. Она осталась такой же динамичной, качественной и... просто хорошей. Отсутствует лишь режим "Арена", который мне очень понравился в первой части. Но как я понял, он и в первой части появился на сразу, так что остается лишь ждать. Те, кто играл и кому понравилась первая часть, смело могут брать сиквел, ибо разработчик лишь улучшил то, чем была хороша первая часть. [/i]
Nice action game! Will not sound like much in this review, but it is a lot of fun playing this game. It is so metal that it is straight off an Iron Maiden album cover. Runs on the Unity game engine. I had no issue running it from ubuntu. The game has two parts, the combat and the upgrades. Upgrades are purchased after dying with combat drops. In combat, you learn each enemy attack, so you can time a dash-attack without getting hit. The controls are unique: hold the mouse button to move, then mouse button 2 attacks. Nothing more to the game! Play this game 10mins at a time. Keep coming back to it for more upgrades, which making the game easier, for even more upgrades! Music is okay, the sound is okay, and the pixel graphics are pretty good, with some nice dissolve effects and comic gore animations. I say this is worth checking out, because it is something different, and they did a good job refining their first game to make it lots of fun.
21 minutes in - this game is absolutely awesome. I liked Slash or Die 1 even with its shortcomings, but SoD 2 is a perfect example how to make an okay-good game a lot better. The animations are super fluid, higher frame rate, a cleaner art style while still having the grim fantasy setting One top complaint was for the first game that you could not dash while running, breaking the flow and sometimes causing to be hit - it's fixed here, making the gameplay more responsive. Experience levels (unlocking abilities FOR purchase) is removed, and soul - currency - gain is at least double of the first game, if not more. Coupled with the faster gameplay and soul-gain it took about 10-15 minutes of gameplay to unlock an ability, more health, an extra dash and two bonus damage, making me oneshot everything I've encountered up to level 2's beginning. And this is awesome. The game is mostly about managing your stamina (dashes) and your positioning, sometimes against 5+ enemies of 3 types that shoot, run and charge at you at various patterns and timings. I recommended to people about SoD1 to file-edit themselves just one extra level of hp, stamina and maybe speed to make the game fun, instead of mediocre grind against boring enemies at the start, likely taking more than an hour for a new player because of the slower gameplay, stamina regen and soul-income. The dev ended up speeding up the too slow progression - and making the game so much more recommendable by that. Though with this comes a difficulty change too, or at least some unexpected things. First game's enemies from 3rd? level are in the start of level 2, and that really makes me curious what will I have to face later. In short, the game runs great, the first boss is cool (and I'm really looking forward the others, based on trailer), it's more responsible, and has about the same challenge and enjoyment as the first, while taking way, way less time to reach the fun part, respecting the player's time. It's a great forward step in every aspect. edit after finishing the game: Still a good game :D Balance is mostly good. Bosses are high risk high reward fights, it's a bit pity they have so low hp - with maxed characters you can kill the first two bosses with one or two rotation of attacks with two characters, while the boss only attacks one. A bit pity, after all they have 3? different attacks each. Knight is strong with highest hp (most use of a revive), agile with his dashes, deals high damage. Really cool first hero. 2nd hero (reaper?) is a lot better than barbarian was in 1st game (at least he doesn't get damaged while he travels to his attack location - teleport instead of a jump) but such a pain to start out with him. Fixed range teleport with circle AoE + low movement speed and damage = lot of running away to be able to land 1 damage. Slower but strong against bosses, almost broken against final boss because of the teleport. Rogue: Very fun and rewarding to play. Fast, lowest hp, damage and stamina, short dash, but can double-dash with each stamina to do the same highest damage as reaper. Double dash also gives mobility, ending up dodging a few chargers/shots then unleash very high damage.
Тут есть беларуский язык. Нет возможности сравнивать с первой частью, но вторая понравилась. Достаточно простая концепция. Локация, на которой появляются противники, а мы должны успевать их резать. Три пройденные зоны - босс. После третьего босса будет финальный. Для борьбы с этой тьмой у нас есть три персонажа. Первый выдается сразу, а остальные - открываются по мере прохождения во враждебные дали. Каждый со своими особенностями и предельными характеристиками. Все прокачивается за души. А ведь мы будем очень слабыми и нам придеться умирать много раз. Тратя заработанныt перед смертью души, чтобы хоть чуть-чуть дальше продвинуться. Игре к лицу ее пиксельная графика и "аналогичная" музыка. Все достаточно динамично и ярко при данной стилистике. Музыка старается меняться при зонах и при боссах. Так, чтобы не надоедать в первые же минуты.
Заметно лучше первой части во всем. Однако одна самая ггалимая претензия осталась. Почему я не могу надыбать душ первым, уже развитым чаром, и на них прокачивать остальных открытых позже? Ты уже наносил 4 урона за 5 ударов копейщиком. И вот теперь тебе снова нужно надрачивать чувака с косой по единичке урона, и бабой с кинжалами. Уж во второй части души стоило сделать общими для всех чаров.
A fun, challenging, addictive, game. Positives: +The mouse controls are very responsive +Enemies have clear attack animations +Enemies each have unique attacks +Addictive leveling; killing enemies provides souls which you can use to improve your stats and special abilities +Worlds become harder, but you also grow stronger +Short game - positive because you have to beat the whole game in a single run without dying (the game has 3 worlds and a final end-game boss, each world is divided into 3 stages with a 4th boss, e.g. 1-1, 1-2, 1-3, BOSS, 2-1, 2-2, 2-3, BOSS, etc.) +3 unique characters with different stats, e.g. your first hero has the best stamina and hp, but your 2nd and 3rd heroes have better speed, atk, etc. And with their own different special abilities. So you have 3 totally diffferent playthroughs. Negatives: -Your slash, the main aspect of the game, doesn't make you invulnerable. You may think of this attack like a dash move in any other game, but in fact you have no invisibility during your dash. If an enemy is half way through an attack, and you dash into them, you will lose HP. This takes some getting used to. -Very small bug; music cuts out completely - seemingly based on how long you play the game -The music is by no means amazing, but it's not horrible either -Translation for English isn't perfect and seems to have a bit of Russian left in (I think it says "level", and is only seen during world 1-1) Overall, cannot complain. It's an excellent game, very addictive. Easy to die but also easy to improve.
一款鼠标操控的动作游戏 左键移动,右键攻击,不过主角很脆,被敌人碰到就直接掉一滴血(即使双方同时攻击到) 杀怪掉落的灵魂拾取后可以用来升级属性,包括生命值上限、体力上限以及一些特殊效果或者复活道具 难度不算太低,需要不停移动躲避敌人的同时伺机反击 游戏就是不停刷刷刷,每次死亡后都会重新开始,如果遇到瓶颈期,很容易直接放弃 另外三个英雄的升级甚至灵魂数量都是互相独立,变相的让你反反复复的玩同样的内容,稍微有些不适
Отличная хардкорная игра, классный пиксель-арт.
This is a lazy retro pixel 2D top down wave survival brawler where you can only control the game with a mouse. My guess is that, much as the developer couldn't afford an artist so tried to use pixel graphics to cover up his shortcomings, he also couldn't afford a keyboard. Fight (grind) boring endless waves of low quality pixel enemies so you can buy an upgrade and repeat the process. Ugly retro graphics, no widescreen (for a game released in 2018... tells you all you need to know about the quality here), mouse control only. This laughably poor quality game is combined with a laughably high price, an extreme $11.50 for something exceeded by old Adobe Flash games that run in web browsers. $11.50 would get you a lot of real PC games made by real developers, so I can't recommend this bundle filler shovelware.
My grandma plays better than you. [2] https://steamcommunity.com/sharedfiles/filedetails/?id=857630429
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