
Slash It is a 2D colorful arcade game. The goal is to match shapes, press letters and numbers in the right time and direction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이 게임으로 영타 연습을 제대로 한거같네요. 신나는 음악은 덤.
A pesar de poner una reseña negativa, es un juego para pasar un buen rato. Creo que el juego es simple es su evolución entre niveles. Mi gameplay de YouTube: https://www.youtube.com/watch?v=G11tvdNlOg4
Динамичный экшен с элементами аркады (дата выхода: 16.12.2016). Рубите врагов мечом, уворачивайтесь от атак и проходите уровни с нарастающей сложностью. Игра рассчитана на одиночное прохождение. Плюсы: простой и понятный геймплей — легко освоиться за пару минут; динамичные бои с разными типами врагов; 50+ уровней с возрастающей сложностью; минималистичная, но чёткая графика без лишних деталей; плавная анимация ударов и движений; короткие сессии (3–5 минут на уровень) — удобно играть в перерывах; достижения Steam; небольшой объём занимаемой памяти. Минусы: однообразие геймплея после первых 20–30 уровней; отсутствие прокачки персонажа или системы улучшений; ограниченное число видов оружия и атак; редкие баги с коллизиями — иногда удары не засчитываются; нет сюжета или нарратива — только геймплей; слабая реиграбельность после прохождения кампании; монотонное звуковое сопровождение. Итог: подойдёт любителям простых аркадных экшенов, ценящим быстрые бои и короткие игровые сессии. Slash It привлекает динамикой, простотой и компактностью, но может разочаровать отсутствием прогресса, однообразием на поздних этапах и слабой реиграбельностью. Идеальна для коротких перерывов и тренировки реакции. Не подойдёт тем, кто ищет RPG‑элементы, глубокий сюжет, мультиплеер или сложную боевую систему.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.2M | 14.5K | 98% | $4.99 | |
| $1.2M | 1.7K | 73% | $19.99 | |
| $1.2M | 3.2K | 90% | $14.99 | |
| $1.2M | 1.6K | 91% | $19.99 | |
| $1.2M | 1.2K | 48% | $32.99 | |
| $1.2M | 1.1K | 91% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 25.1K | 97% | $2.99 | |
| $249.7K | 789 | 95% | $14.99 | |
| $117.9K | 2.1K | 83% | $1.99 | |
| $26.3K | 1.4K | 93% | $0.99 | |
| $16.9K | 298 | 77% | $3.99 | |
| $16.5K | 45 | 87% | $19.99 |
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy malo
el juego con la interfaz no me gusto para nada ni los niveles , el precio no lo vale comprate otra cosa q no sea esta
Mass achievement slop (not that I'm above that lmao). Gameplay is Captcha training simulator.
77 minutes pour le 100%. Assez simple et rapide.
This game reminded me of how much I hated math class. 0/5
Slash It is a fast, colorful, and rhythm-driven arcade experience that thrives on simplicity while offering enough variation to keep players engaged in short, energetic bursts. At its core, the game asks very little of you: press the correct key, react to prompts, follow the beat, and maintain your accuracy as the pace increases. Yet this simple foundation is expanded into a collection of different modes that challenge reflexes in distinct ways, blending rhythm mechanics with typing, number recognition, spatial awareness, and quick directional input. The result feels like a hybrid between a traditional rhythm game and a keyboard-reflex trainer, wrapped in a neon aesthetic that aims to keep your eyes and fingers constantly active. What helps Slash It stand apart from more straightforward rhythm titles is the breadth of its modes. Some challenge you to match letters or numbers as they appear, others rely on arrow-key sequences that build in speed, and others require precise mouse movements or fast shape recognition. This variety ensures that each session can feel slightly different depending on what you choose to play, and it prevents the experience from collapsing into a single repetitive loop. The game is at its best when you're switching between modes, experimenting with different input styles, and finding the ones that best suit your sense of rhythm or reaction time. This modular structure gives the game a pick-up-and-play quality that works well for small bursts of focus. The visual presentation reinforces the energetic tone. Bright colors, pulsing backgrounds, and clear, readable prompts dominate the screen, creating an atmosphere reminiscent of arcade cabinets and simple electronic rhythm games. Everything moves smoothly, and the clean graphical style ensures that even at higher speeds, the screen never becomes cluttered or confusing. The soundtrack leans into upbeat electronic beats, complementing the overall aesthetic and giving each mode a lively momentum. While none of the visual or audio elements are elaborate or technically impressive, they work cohesively to produce a pleasing rhythm-arcade feel that keeps your attention locked on the task at hand. Slash It is also approachable in a way many rhythm games are not. There are no complex mechanics to learn, no intricate multi-button combos, and no steep difficulty curves that require hours of mastery. From the very first moments, players can immediately grasp how each mode works. This accessibility makes it a friendly option for newcomers to rhythm games or for those who simply want a light, stress-free challenge that tests reflexes rather than precision musical timing. It’s especially well-suited for casual players or those who enjoy chasing small personal improvements without investing heavily in long-form progression. However, the same simplicity that makes the game approachable also limits its long-term depth. The modes, while varied, rely heavily on repetition, and once you’ve grown accustomed to the patterns and inputs, the experience begins to feel familiar. There are no advanced mechanics, evolving difficulty systems, or continuous content expansions to keep the game fresh over extended play. As a result, Slash It tends to shine brightest during the first hours, when each mode feels new and each speed increase still delivers a thrill. Beyond that point, enjoyment comes from chasing high scores or grinding achievements, which may not appeal to all players. The keyboard-focused design can also feel awkward in certain modes. Typing letters or numbers to a beat works well enough, but it doesn't always sync naturally with the musical rhythm the way traditional rhythm-game inputs do. The experience leans more toward reaction-test arcade gameplay than musical expression, and players expecting a more melodic or instrument-inspired rhythm experience may find the gameplay somewhat disconnected from the soundtrack. Still, within its own design lane, the inputs are crisp and responsive, and the game largely succeeds in what it sets out to do: test your ability to react quickly and consistently. Despite its limitations, Slash It remains an enjoyable, lightweight rhythm-arcade title that embraces immediacy and variety over depth and complexity. It's the kind of game you can launch for a few minutes of focused reflex work, enjoy a burst of color and sound, and then set aside without feeling compelled to grind or master a complex system. For players who appreciate simple but satisfying keyboard-reaction challenges, and for those who want a rhythm-styled game without the pressure of mastering intricate mechanics, Slash It offers a compact and entertaining experience. Its charm comes from its straightforward design, its lively presentation, and the simple pleasure of chasing accuracy against an accelerating beat. Rating: 8/10
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Players by region
Where this game's players are, estimated from review languages.