
Obliterate friendships in the unforgiving VR battle arenas of Skyworld: Kingdom Brawl. From the creators of Arizona Sunshine, set in the universe of Skyworld, comes an action-packed real-time multiplayer game, exclusively for VR.
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Obliterate friendships in the unforgiving VR battle arenas of Kingdom Brawl. From the creators of Arizona Sunshine®, set in the universe of Skyworld, comes an action-packed real-time multiplayer game, exclusively for VR.
In Kingdom Brawl, you collect and upgrade dozens of cards to build a powerful deck, and watch your cards come to life as you cast spells and summon forces to wipe your enemy off the map. Join a clan, take on opponents from around the globe in regular online tournaments, and claim your place on the global leaderboards. This is no friendly battle… this is war!
Play dozens of cards to deploy troops and cast spells
Challenge friends worldwide in cross-platform multiplayer
Compete in over 20 unique battle arenas
Join a clan, battle for glory and claim your rewards!
Claim a place on the global leaderboards
Make name for yourself in regular tournaments
Vanquish your enemies with dragons and fireballs!
Wage war and be victorious!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found it fun, but no one is playing this game. Took forever to find a match and when I did I ended up facing the same guy 4 times in a row.
Серверы игры 11 июля 2026 года. С этого дня в игру нельзя будет играть.
为什么登不进去??
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game if u like strategy games like clash royale in mobile. u just put ur troops and see them fight. the strategy is where u put ur troops (cards). usually there are 3 path : left, middle, right. and then they would meet the enemies's troops on the way and battling. put air units against ground units, put archers against air units, put fast ground units against archer, put a big lone knight with splash attacks against a group of ground weak troops, etc. u unlock more cards as u play with (buying unlock of the cards with the money u got from playing). and there are several (umm lets call it) options to attach. so like u can attach an option to archer to make their attack doubled at the cost of half their health, or make a slow catapult to move faster at the cost of slow attacking, and so on. I saw 1 of the review said that the table is too high (the table at their nose ?). I was helped that I played brass tactics demo before, so the mechanic is similar. u just place both ur hands on the table, and then push both grips, then moved ur hands down (or left/right/up) to move the table to a place that u want. so even ur small child could play this game if he/she wants. if u have the table at the height that u want already, u can moved across the table with 1 on ur hand on the table, pull the grip, and then just pull the table. for example if u pull the table to ur back, then u would move to the front of the table. Bad thing is this feels a little bit rough (not smooth). I hoped the developer would copy the way brass tactics (only available on oculus atm) did as it is very smooth there (but seeing that there's no update for a year, this game might not received any more updates). this would be more fun if the multiplayer is active as well. but I tried to search for opponents couple of times for 20 mins and found no one. there is info about clans and tournaments so there should be lots of people playing (maybe?) but I just can't find any match, and lots of reviews here told the same thing about dead multiplayer. I hoped the multiplayer could become active as this kind of game would be a blast with active multiplayer but even if it's not, the AI is good enough. Got my ass kicked several times by normal AI (and there's the harder AI). well I just got beginner deck though. needs lots of grinding to get those better cards. and I mean LOTS. lets say when u win a match u get like 250 gold, or about 99 gold when u lost. A card can be unlocked at about 1000 - 4000 gold. and there are lots of cards to unlock. so u're guarantee to play (grind) this game for lots of hours updated : yesterday at last found an opponent. fight 6 times (all with the same person), with 4 times the opponent just surrender/disconnect at the start of the game. 2 times won. feels so good. and the winning gold is 1000. woohoo. it's 4x more than the match with npc. too bad there's not enough people playing this. cmon people, u need play this and become my opponent :D
How do i adjust height of the table? I am 1.85m and my face was just barely behind the castle maybe i have to grow up more
YO
Потрясающая карточная игрушка !!!+ озвучка на русском вообще порадовала !Это игра типа MINION MASTERS только для VR !Думаю понравится 95% любителям данного жанра !!Ну и со ск4идкой 50% точно НАДО БРАТь !
nice
Skyworld: Kingdom Brawl is a virtual reality strategy game that blends real-time tactics with card-based mechanics, presenting its battles on a miniature battlefield that feels more like an interactive tabletop than a traditional RTS. Developed and published by Vertigo Games, it takes familiar concepts—resource management, unit deployment, and base destruction—and reshapes them into a fast-paced competitive format designed specifically for VR. The result is a game that feels both intuitive and distinctive, even if its scope remains somewhat limited. The core gameplay revolves around building a deck of cards that represent units, spells, and defensive structures, then deploying them in real time to outmaneuver an opponent. Each action consumes mana, which regenerates steadily, forcing players to make constant decisions about when to attack, defend, or hold back. Matches are short but intense, often lasting only a few minutes, and revolve around the central objective of destroying the enemy’s fortress while protecting your own. This creates a steady rhythm of pressure and response, where timing and positioning are just as important as the composition of your deck. What truly sets the game apart is how these mechanics are presented in virtual reality. Instead of navigating menus or issuing commands from a distance, players physically place cards onto the battlefield, watching them transform into animated units that move and fight across the terrain. The ability to lean in, observe the action from different angles, and interact with the environment directly adds a sense of presence that traditional strategy games cannot replicate. This tactile approach makes even simple actions feel engaging, as the player is not just controlling the battle but participating in it. Deck building plays a significant role in shaping the experience, offering a range of strategic options through different combinations of units and abilities. Some cards emphasize aggressive tactics, overwhelming opponents with numbers, while others focus on control, defense, or disruption. Learning how these elements interact—such as countering specific unit types or timing spells effectively—adds depth to the otherwise straightforward system. While the number of cards is not overwhelming, there is enough variety to encourage experimentation and adaptation, particularly in competitive play. The game is clearly designed with multiplayer in mind, and this is where it performs at its best. Facing human opponents introduces unpredictability and variety, as each match becomes a test of both strategy and adaptability. The quick match structure works well in this context, allowing for repeated play sessions without requiring a large time commitment. However, the reliance on multiplayer also exposes one of the game’s key weaknesses. Without an active player base, much of its appeal diminishes, as AI opponents cannot fully replicate the dynamic nature of human competition. Outside of multiplayer, the game offers limited content. While there are different arenas and some progression through unlocking and upgrading cards, the overall structure remains consistent. There is no extensive single-player campaign or evolving gameplay systems to significantly extend longevity. As a result, the experience can begin to feel repetitive once players become familiar with the available strategies and mechanics. The depth lies more in player interaction than in the game’s systems themselves. Visually, the game embraces a colorful and stylized aesthetic that complements its tabletop presentation. The environments are designed to resemble miniature worlds, with detailed terrain and animated units that bring the battlefield to life. This approach works particularly well in VR, where scale and perspective enhance immersion. Sound design supports the action with clear effects and subtle ambient audio, though it remains secondary to the visual and interactive elements. Despite its limitations, Skyworld: Kingdom Brawl succeeds in delivering a unique and engaging take on strategy gaming within a virtual reality space. Its combination of quick, tactical gameplay and physical interaction creates a satisfying loop that is easy to learn but offers room for improvement. The experience is at its strongest when played competitively, where the interplay between players adds depth and excitement that the core systems alone cannot sustain. In the end, it stands as a creative and well-executed VR title that prioritizes accessibility and immediacy over complexity. While it may not offer the long-term depth of larger strategy games, it provides a distinctive and enjoyable experience that highlights the potential of VR as a platform for interactive strategy. Rating: 7/10
Pretty fun game, but it suffers from two big issues. 1. Path finding - On some maps, it's literally impossible to send your units to one of the checkpoints while your opponent can. 2. Perspective - Most of the time, the units on the opposite site are so cluttered up, it's impossible to tell what units there are, their health, if you are winning or losing the battle. You can turn the entire board, but it's slow and clunky. I'd like more of bird eyes view.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.