
City Building Auto Battler! Build your kingdom with powerful weapons, walls, houses, and endless synergies, then battle other players in asynchronous multiplayer, or overcome various solo challenges.
Modeled estimate, not a reported figure. How we estimate →
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About
Wizards are waging war among the skies to conquer a shattered world. Lay claim to your skyshard and build a city full of magical buildings and enchanted weapons!
SkyShard is a fantasy city-building auto-battler where you’ll need to outsmart your opponents by assembling the most powerful city you can. It will take a combination of careful resource management and planning to acquire the right buildings for your town, along with clever positioning of your buildings to unlock surprising and potent effects.
As your town grows, other players will attack with their own skyshards, and you’ll need to survive 16 rounds to win. Sometimes they’ll surprise you with a humbling defeat, but that’s the best way to learn! With asynchronous PVP, there’s absolutely no time pressure. You can take as long as you like to arrange your city perfectly.
Only the wisest wizards can achieve a perfect victory or climb the leaderboard and achieve the rank of Archmage!
In the world of SkyShard, you’ll encounter buildings from a variety of factions, each with their own special abilities, and embracing them all can give you a big advantage.
The Tinker faction uses gnomish technology to make buildings operate at peak efficiency, but it can definitely backfire.
Magic harnesses explosive powers that can deal lots of damage to entire neighborhoods.
Nature is all about gaining health and staying alive, even against the most aggressive enemies.
You’ll encounter even more factions with 170+ unique buildings that have diverse and formidable effects to discover.
We made SkyShard to be a game that puts players first. We’re two meager strategy-gaming YouTubers, ItsBen321 and RegisKillbin, who got tired of games always making decisions that were focused on monetization and forced engagement
So we decided to put our money and time where our mouths are, and make our own game!
We might make some mistakes along the way, this is our first game after all, but we’ll always be around on YouTube and Twitch, listening to players, and working to make the game better and keeping players updated on our thoughts, plans, challenges, and triumphs.
Now you get out there and build an amazing city, while we go and build an awesome game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mechanics are a bit overwhelming but I enjoy the visual cues that help players get better at the game. It's kinda like playing tetris but the pieces are trying to shoot each other at the same time. Can't wait for the full release with full art for all the units and maybe some new heroes too.
Bazaar but with positioning
City builder meets auto battlers meets roguelike. Extremely fun, extremely addicting. 10/10 Would be cool to implement a way to customize your own island's scenery that doesn't affect gameplay.
It's fun
Very fun game: even when you are losing, there's always hope for something interesting to happen.
Fun, unique, easy to play game.
♥♥♥♥♥♥♥♥♥♥♥ I had things I had to do today!
Terrific game. Extremely replayable, every run is unique. So many different synergies to explore and it's delightful to discover how to get the best out of every unit.
Good game, would expect the developers to add better textures for some of the structures :)
Very solid game, easy to learn with a lot of skill expression
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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