
You're a constructer and you’ve specialized in the "bringing up" of skyscrapers. Due to your specialization over the years you constantly get new orders for higher and higher skyscrapers in town. Within your responsibilities are the planning, the supply with construction materials and the worker management.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NO!
Good, 12/10
An interesting concept, it is a pity that the game is not finalized. Few content, bugs, but playable, the game does not deserve "mostly negative", this is not a Battlefield 2042.
Ich habe dieses Spiel geschenkt bekommen weil ich Hochhäuser liebe. Alles sehr realistisch! Allerdings, die Arbeiter sind viel zu teuer! Die können froh sein, wenn sie bei der ganzen Inflation überhaupt eine Stelle haben! Was für Laumalocher! Ich lasse die alle die ausgelochten teile aus dem Locher abheften! Mit mir nicht! Aber, müsst ihr wissen.
IT is not opening Wasting of money
Welp my journey came to an end and I have a bunch to say about this. Everytime I built a Skyscraper it was always the same experience of buying vehicles which are not driven by anyone in them. Then your hiring workers for the jobs and then you just sit back and relax or at least you would be if it was not so dull. There were so many instances where the building took so slow to build that I either went to brush my teeth or take a shower. And as a plus whenever I was building 3 skyscrapers at the same time my game kept on crashing and it was annoying. I had a long journey but now I can put this game to rest. This game does make sense to once have a 6% rating and once considered the worst game on Steam.
Skyscraper Simulator is a construction management game developed by Actalogic and published by Libredia that places players in charge of building some of the tallest structures in a growing city. Instead of focusing on broad city planning or economic empire management, the game narrows its attention to the complex process of constructing large-scale buildings. The result is a niche simulation experience that attempts to capture the challenges of coordinating labor, machinery, resources, and deadlines while transforming empty plots of land into towering architectural achievements. The core concept revolves around managing construction projects from the ground up. Players begin with relatively straightforward assignments before gradually taking responsibility for increasingly ambitious developments. Every project requires careful planning, as construction cannot progress efficiently without the proper allocation of workers, equipment, and materials. Success depends on balancing multiple systems simultaneously, forcing players to think like real project managers rather than simply placing structures and waiting for them to complete automatically. One of the more interesting aspects of the game is its focus on logistics. Construction sites operate as dynamic environments where numerous moving parts must work together efficiently. Cranes, vehicles, laborers, and supplies all play important roles in determining whether a project stays on schedule. Players must monitor these elements closely to avoid delays and maintain productivity. This attention to operational details helps distinguish the game from traditional city-building titles and gives it a more specialized identity within the simulation genre. Progression is tied to the completion of contracts and the successful management of increasingly complex projects. As players gain experience, they unlock access to new equipment and more demanding construction opportunities. The gradual expansion of responsibilities creates a sense of advancement, allowing players to move from smaller developments to prestigious skyscraper projects that require significantly more planning and coordination. Watching a simple construction site evolve into a completed high-rise provides a satisfying visual reward for effective management. The simulation also attempts to emphasize the importance of time management. Deadlines are a constant concern, and every decision can impact the overall schedule. Efficient use of resources often determines whether a project becomes profitable or falls behind. This element of pressure prevents the gameplay from becoming entirely passive and encourages players to continually evaluate and refine their strategies. Completing a major project within the allotted time can be genuinely rewarding because it reflects successful planning and execution. Visually, Skyscraper Simulator presents construction sites in a fully three-dimensional environment. Buildings rise floor by floor as projects progress, creating a tangible sense of development. Heavy machinery operates across active work zones, and watching structures gradually take shape remains one of the game's most appealing features. Although the graphics reflect the technology available at the time of release, they effectively communicate the scale of the projects and reinforce the feeling of overseeing a major construction operation. The game's specialized subject matter gives it a unique appeal. Few simulation titles focus specifically on skyscraper construction, and this narrow focus allows players to experience a side of urban development that is often overlooked. Fans of architecture, engineering, and construction management may appreciate the opportunity to engage directly with the processes involved in creating large buildings rather than simply placing completed structures on a map. However, the game's ambition is occasionally limited by its execution. Certain mechanics lack the complexity that experienced simulation fans might expect, and some management systems feel more basic than the premise initially suggests. While there are multiple aspects to monitor, the depth of these systems does not always evolve significantly over the course of the campaign. As a result, long-term gameplay can sometimes become repetitive once players have mastered the core mechanics. The interface and controls also show their age. Navigating menus and managing projects is not always as intuitive as in more modern simulation games, and some aspects of the user experience can feel cumbersome. These issues may create unnecessary friction, particularly for players accustomed to contemporary management titles with streamlined interfaces and extensive quality-of-life features. The visual presentation, while functional, is another area where the game's age becomes apparent. Character models, animations, and environmental details are relatively basic by modern standards. Although the process of constructing skyscrapers remains satisfying to observe, the technical limitations occasionally reduce immersion. Players approaching the game today should be prepared for an experience that prioritizes simulation concepts over graphical sophistication. Despite these shortcomings, Skyscraper Simulator remains an interesting experiment within the construction simulation genre. Its focus on project management, resource coordination, and building development provides a perspective rarely explored in gaming. While it may not offer the depth or polish of more recent management simulations, it succeeds in presenting the fundamental challenges involved in large-scale construction projects. Ultimately, Skyscraper Simulator is best appreciated as a niche title for players who enjoy construction-focused management experiences. The process of organizing workers, operating machinery, meeting deadlines, and watching massive buildings rise from empty foundations can be surprisingly engaging. Although technical limitations and repetitive mechanics prevent it from reaching the highest tier of simulation games, its unusual subject matter and dedicated focus give it a distinctive charm that may appeal to enthusiasts of architecture and construction management. Rating: 4/10
carino
YOU WILL HAVE MORE FUN STANDING NEXT TO A REAL CONSTRUCTION SITE THAN PLAYING THIS GAME I SPENT 2 HOURS JUST FIGURING OUT ON HOW TO PLAY THE GAME I WOULD RECOMMEND IT IF YOU LIKE CONSTRUCTION VEHICLES MOVING @ 10X THEIR NORMAL SPEED
he stuck on one point from game and i cant play any more just show me the map and nothing ells ...what now i pay for this game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 2 3 4 Player Mini Games | $683.7M | 1.4M | 87% | Free |
| Sid Meier’s Civilization® VI | $580.3M | 376.5K | 86% | $59.99 |
| Pizza Ready! | $572.5M | 2.7M | 88% | Free |
| DayZ | $531.7M | 465.7K | 78% | $49.99 |
| Phone Case DIY | $492.3M | 913.2K | 87% | Free |
| Hearts of Iron IV | $478.1M | 372.5K | 90% | $49.99 |
Related
| Lingua Fleur: Lily | $16.2K | 233 | 97% | $4.99 |
| Tsundere Idol | $16.2K | 96 | 64% | $9.99 |
| UNDER the WATER - an ocean survival game | $16.2K | 52 | 33% | $9.99 |
| Dadish 3 | $16.2K | 78 | 86% | $9.99 |
| Last Days of Spring 2 | $16.2K | 61 | 74% | $6.99 |
| MIRROR MIRROR | $16.2K | 71 | 70% | $5.99 |