
In the colorful world of "Skyeisle Cube," become Michelangelo to precisely remove the superfluous, sculpt time, and find order in chaos. Reveal hidden beauty and let art blossom at your fingertips.
Modeled estimate, not a reported figure. How we estimate →
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About

"Skyeisle Cube" is a 3D block elimination game.
Each number represents a battle of wits.
Every tap releases creativity.
The sculpting of each piece is an artistic cleansing of the soul.
Uncover the mysterious shapes hidden behind colorful blocks and explore the infinite possibilities of sculptural art!
Discover fascinating formations made of solid blue blocks and irregular pink blocks.
Pay attention to the numbers on the outer surfaces—they reveal the block arrangements in horizontal, vertical, and depth directions.
As the hidden structure within the cube gradually reveals itself, you'll know success is near.
In "Skyeisle Cube," every detail is a gentle tribute to the beauty of life.
Our artists have carefully crafted each color, making light and shadow dance on the cubes to create a world that is both realistic and dreamlike. From intricate textures to smooth animations, every block seems to breathe, and each click reveals their vitality. Experience serene streams and idyllic pastures, snowy celebrations, and the wild beauty of distant shores.

Each tiny sky island is a beautiful depiction of the life we dream of, capturing the moments we wish to experience beyond our daily routines.
At present, the DEMO test session has been opened
If you have any suggestions during the game
Welcome to contact us~
E-mail: 3941637341@qq.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Vietnamese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[h2] 国产单男制作 [/h2] 数织本身是有意思的,游戏形式也不错,但处处透露着一股粗制滥造感:UI设计和建模非常不匹配、解密成功时物体不面朝画面等,bro想赚米好歹优化好点再端上来吧,将近20r的价格全靠关卡多来堆? 又被可爱画风忽悠瘸了😅
[h2]爱上数织就像呼吸一样简单[/h2] 感谢瓦罐的礼物,太会挑啦我一秒爱上!之前从没接触过数织,从零开始16h全三星通关,本来只是别的游戏玩累了来随便试试,结果没想到就上头了,别的游戏都放下了直接猛猛打通关! 过了新手教程大概就知道怎么玩了,建议先玩下面两个(装修房间的)关卡,不要学我过完教程就点上面的还纳闷怎么开局就地狱难度?不过熟练后也都不在话下,敲一敲涂一涂真的有种在雕刻的感觉,看着最后织出的元素把原本空空如也的场景填充的越来越丰富非常有成就感,特别是两章装修房间的,装出的房间非常温馨精致,外景章节水的质感也做的不错 三星对错误次数有要求,但会玩后除非手抖不然根本不会点错,而且还有一些野路子,比如大多数物品两边都是对称的推出一边另一边可以直接照抄,大概看出是个什么东西后有些地方明显不会有东西也可以大胆敲掉,可以通过鼠标滚轮暂时隐藏挡住视线的图层,已经推出的数字会变灰,非常方便,要是能缩放就更好了 期待更新关卡或者实装成就,我还能再玩十几个小时!
数织新手慢慢摸索终于16小时打完全三星了,应该算是新手级别的立体数织,毕竟我都能玩。 还真的有种在雕塑建模的感觉,很喜欢室内设计的关卡配色模型都做的很舒服,每一间都是梦中情房,让我住进去—— 没有成就系统(不知道好事还是坏事),缺点是涂多色的时候不能回擦。
[code]キュレーターコネクトで受け取ったゲームのレビューです。[/code] ピクロスやお絵かきロジックが立体になった感じのパズル。 1問3~5分程度で解けるぐらいの難易度なので、 サクサク遊べていい感じ。 アーリーアクセスの現時点で89問あり、 最終的には倍ぐらいの問題数になる予定とのことなので、 ボリュームに関しても満足できそうな感じ。 強いて言うなら、ゲーム内には達成度(☆の数)があるが、 実績はまだ実装されてないのでその点は少し寂しいかも。 [code][url=https://store.steampowered.com/curator/44793959/][b][u]遊んだゲームを紹介する。[/u][/b][/url] のキュレーターで紹介しました。 他にもいろんなゲームのレビューを書いているので、 ぜひキュレーターもフォローしていただけると嬉しいです。[/code]
中评。 本来是因为很喜欢Voxelgram,没削够想找个代餐看上它的(毕竟我寻思这种立体数织游戏机制应该差不多来着),结果差强人意,音乐单一bgm就一首,ui做得很粗糙,关卡顺序不明,教程也有很多细节没写,全靠个人悟,比如纯数字=连续的,X带圈的数字=总数是几但不连续。反正整体游戏内和宣传片给人的感觉有出入。 关键没有成就,动力全无!
The controls are super clunky, and there are no steam achievements, but the art in this game is so gorgeous that I recommend it anyway.
8小时全三星通关,有点数独和扫雷的味道(数织?),整体机制不算太难,算是益智水平,熟练掌握规则后就可以轻松通关。 在这一行/列出现1的时候,那么这行/列就有1个粉色方块;出现0的时候,那么代表这行/列就没有任何颜色;出现1/2的时候,代表这行/列会有1个蓝和2个粉;在此基础上圆形或者正方形圈出,就代表这这些颜色之间有间隔,圆是1个,正方形是2个。 三星的要求就是在规定的失误次数内正确消除填满整个立方体,然后揭露出最底层的物品。玩起来有一种修剪赛博盆栽的味道,静下心来慢慢的消减枝叶,打理花草,这也是我优哉游哉打完游戏三星的驱动力。 不过让人遗憾的是,游戏的机制在新手教程之后就再也没有新的增加,而是一味的堆积数量,用更大的立方体来增加难度,这就造成了后期感觉到有一些腻味感。本身难度就不算很高,还有对称减少难度,这就给我的体验不是太好。 希望后续可以适当的增加一些新机制,另外,希望成就系统早日上线。
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《空岛立方》是一款极具创意与深度的3D方块消除游戏,堪称解谜与艺术的完美融合。游戏以独特的方块结构为载体,通过数字谜题引导玩家探索隐藏在方块背后的神秘图形,每一次敲击都充满智慧与惊喜。其精美的画面与梦幻光影效果,让玩家仿佛置身于一个真实而奇幻的艺术世界,从宁静的田园到壮阔的海景,每一帧都美得令人窒息。玩法上,游戏难度循序渐进,从简单到烧脑,考验玩家的逻辑思维与耐心,但又不失公平与宽容,失误无惩罚,关卡可反复挑战,让玩家在轻松与挑战间自由切换。无论是解压休闲,还是锻炼大脑,《空岛立方》都堪称佳作,它以游戏之名,致敬美好生活,让玩家在指尖雕刻出属于自己的艺术天地,堪称不可多得的益智佳作!
一开始以为是简单的小游戏,看着数字和方块觉得很简单,心想这有什么难的,后面慢慢的感觉自己的脑子有点不够用了,经常犯了很多错才得到正确的答案,从少数失误到三星完美通关,从物体的边边角角最后揭露出完整的样子,然后把每个空岛装饰起来变得更漂亮。很喜欢这种类型的游戏,解压、休闲、益智,游玩的过程中总是会觉得自己真笨,仔细观察过后会心一笑又说原来是这样,在不同的状态中让空岛变得更完整吧
This game takes the familiar rules of picross—paint-by-numbers logic puzzles—and gives them a fresh 3D spin. The core mechanics remain simple: paint the correct number of cubes in each row or column. But here, you’re sculpting full 3D objects, peeling away unneeded blocks to reveal a hidden solution. The twist comes in the form of varied number indicators. A plain number means all colored cubes are together, a circled number indicates a break (the cubes are in two separate groups), and dual numbers mean two different colors must be used in a column. Classic strategies still work well. While zeros tell you to remove all blocks in a line, large numbers that span entire columns are clear sign to paint everything. Controls and quality-of-life features shine. You can click and drag to paint or erase blocks, rotate and dive into the puzzle’s 3D structure, and the game even auto-clears completed elements to reduce clutter. It’s all designed to make puzzling smooth and satisfying. The game is divided into four themed worlds (plus a tutorial), with two based on floating islands and two in enclosed rooms. All stages are unlocked from the start, and you can jump into any world or level freely. Each level includes three or four puzzles that must be completed in sequence. Puzzles award up to three stars based on accuracy—minor mistakes are forgiven—but stars are purely cosmetic, offering no advantage or bonuses. It’s a shame there are no achievements, so doing a good job doesn’t feel rewarding. Since puzzle mechanics are familiar, the real charm lies in presentation. Finished puzzles become part of small dioramas. Floating islands are especially delightful, complete with animated scenes, while the room sets are static but still stylish. The criticism is that stage overview is not the best; there’s no clear indication on which stages and worlds are done, so you need to click on each one to check.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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