
Sky Realm Idle is a Xianxia RPG combining Spirit Array strategy with estate management. Forge artifacts, cultivate pills, and recruit companions. Ascend from mortal to immortal through deep customization and idle growth.
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Sky Realm Idle is a Xianxia RPG that blends deep strategic theory-crafting with laid-back idle progression.
Cultivation here is more than just leveling up; it's about mastering the "Spirit Array" and the laws of the Five Elements. Gather resources, manage your estate, forge artifacts, and refine pills. Ascend from a mere mortal to an immortal legend.

Master the elemental cycle (Fire, Water, Wind, Earth) and the opposing forces of Light and Dark.
Combat features an automatic turn-based system where characters automatically unleash Skills and Charge Attacks. Optimize your team composition to exploit elemental weaknesses for massive damage, or withstand the enemy's Overdrive onslaught. Facing a tough challenge? Switch to Manual Mode to time your skills perfectly and secure victory!
Say goodbye to mindless power creep. Your strength comes from the "Spirit Array" (Grid) System.
Collect and upgrade hundreds of unique artifacts to fill your 12 grid slots. Each artifact carries unique skills (e.g., Might, Critical, Enmity). Building the perfect grid to counter your enemy's element is the key to victory.
Cultivation isn't just about fighting; it's about resource management.
Gathering: Dispatch labor to forests and mines to gather Spirit Wood and Star Iron.
Spirit Garden: Plant rare herbs, the essential ingredients for Tribulation pills.
Alchemy & Forging: Refine pills personally or forge legendary weapons.
Manager System: Recruited companions fight for you, but they can also manage your buildings to boost production efficiency.
In Sky Realm Idle, even a common R-rarity character can defy destiny and ascend to SSR or even UR quality through the "Tribulation" system!
Gather materials, refine pills, and help your companions break through their limits to unlock powerful skills. There are no useless cards, only untapped potential.

Built-in powerful Modding Tools.
Easily create your own characters, artifacts, enemies, or even write new story events. Share your creations via Steam Workshop or download mods from other cultivators to expand your world infinitely.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Fun overall. My biggest gripe is that this doesnt feel at all like a cultivation game. It feels like a normal idle game was reskinned at the last minute and cultivation terms were thrown in to replace whatever existed before. It doesnt have any form of actual cultivation. It's kind of weird to make a Xianxia idle game without having cultivation, which is the biggest and most foundational aspect of the genre and also lends itself to an idle type of gameplay by default. Besides that one issue, the game is pretty solid. As an idle game, I enjoyed it a lot so far. The price tag is pretty appropriate, especially if on sale.
不好玩挂机没什么收益,而且boss非常难打
一个抄手游的挂机游戏,挂机收益还不如有体力限制的手游。难度曲线太过跳跃,难度提升后掉落还给得极其吝啬,主要是游戏养成的机制跟系统太单一,简单粗暴地砍收益来掩盖内容的匮乏,硬性延长毕业时间,搞得游戏既没有养成的满足感,也没有无脑挂机的爽快感。
이 게임은 총 4개의 챕터로 이루어져 있습니다. 다만 1챕터를 원활히 깨기 위해서는 장비를 업그레이드 해야 하는데, 이를 위해서는 드랍률 0.1%짜리 속성석이 50개가 필요합니다. 네. 산술적으로 5만 판을 해야 한다는 거네요. 그런데 이걸 업그레이한다면, 원활한 진행이 가능하냐. 전혀 아닙니다. 이 업그레이드로 스킬 데미지가 200만에서 400만으로 2배 향상되었지만, 1챕터 보스 피는 50억 정도 되는 거 같 거든요. 그리고 더 놀라운 건, 그 업그레이드를 위한 드랍률 0.1%짜리 속성석은 바로 그 보스가 준다는 것입니다.
Absurdly slow grind, even for an idle game. 0.1% drop rates for stages that take 30-mins to an hour to complete early game, you know, when you need the materials the most. You will have to run the game on your computer 24 /7 for weeks, come back once every 24 hours just to make minor upgrades. Your not even really playing a game at this point.
fun game
真想推进得更快还是要研究阵容、属性克制和法宝搭配。再加上游戏自带模组支持,这点对喜欢折腾玩法的人很加分。内容和可玩性算可以了。
还挺上头。作为放置游戏,它的数值成长和刷装备反馈挺舒服,灵阵构筑也不是纯堆战力,不同角色和武器都能玩出花样。最关键是开发者更新挺勤,很多小问题都在持续优化,整体体验是越来越顺的。
修仙题材和挂机玩法结合得很顺。前期开荒不算复杂,后面靠灵阵、法宝和角色搭配慢慢抠细节,越玩越有研究空间。洞府经营、炼丹锻器这些内容也把修仙味道补上了,属于能一边挂机一边琢磨配队的那种。
GBF和所有类似的手游的完美代餐。 实际上这是推荐的好评,但是我刻意改成了否,希望作者重视一下。 作者现在的当务之急是立刻把一些没生效的角色技能和效果叠层搞明白了,描述和实际游玩都对不上的,我配啥队、打啥本呢?以及各种描述文本都不统一,一会儿“大量”一会儿“10倍”,一会儿“多段”一会儿“6次”的比比皆是,如果不是有创意工坊编辑器可以直接看解包,我只能玩得一头雾水。 我很喜欢这游戏成型的创意工坊,这就是为什么我玩了400多小时可以一边挂机一边自己写mod。 但现在玩家们普遍觉得难,已经形成了“本体角色打不过就自己找mod角色来打”的思路。我作为玩家当然不会去评判别的玩家,我也不打算炎上难度问题。难度高我觉得不是问题,问题是我方角色货不对板,该生效的层数、技能都没有正常生效。这也难怪玩家们觉得难度大,合着我方角色技能描述好多都是假账。还有主角的6个职业泛用性低、数值也不够,就只能塞进特定的队伍里占个位置,搞得我自己想优化“自己”了。 还有我自认为我的U还是可以的,但这个游戏运行着运行着会让我电脑死机,我不懂。 综上所述,不知道该怎么继续玩了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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