
Sky Realm Idle is a Xianxia RPG combining Spirit Array strategy with estate management. Forge artifacts, cultivate pills, and recruit companions. Ascend from mortal to immortal through deep customization and idle growth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sky Realm Idle is a Xianxia RPG that blends deep strategic theory-crafting with laid-back idle progression.
Cultivation here is more than just leveling up; it's about mastering the "Spirit Array" and the laws of the Five Elements. Gather resources, manage your estate, forge artifacts, and refine pills. Ascend from a mere mortal to an immortal legend.
The Part 2 update roadmap has been updated!

Completed roadmap items:

Master the elemental cycle (Fire, Water, Wind, Earth) and the opposing forces of Light and Dark.
Combat features an automatic turn-based system where characters automatically unleash Skills and Charge Attacks. Optimize your team composition to exploit elemental weaknesses for massive damage, or withstand the enemy's Overdrive onslaught. Facing a tough challenge? Switch to Manual Mode to time your skills perfectly and secure victory!
Say goodbye to mindless power creep. Your strength comes from the "Spirit Array" (Grid) System.
Collect and upgrade hundreds of unique artifacts to fill your 12 grid slots. Each artifact carries unique skills (e.g., Might, Critical, Enmity). Building the perfect grid to counter your enemy's element is the key to victory.
Cultivation isn't just about fighting; it's about resource management.
Gathering: Dispatch labor to forests and mines to gather Spirit Wood and Star Iron.
Spirit Garden: Plant rare herbs, the essential ingredients for Tribulation pills.
Alchemy & Forging: Refine pills personally or forge legendary weapons.
Manager System: Recruited companions fight for you, but they can also manage your buildings to boost production efficiency.
In Sky Realm Idle, even a common R-rarity character can defy destiny and ascend to SSR or even UR quality through the "Tribulation" system!
Gather materials, refine pills, and help your companions break through their limits to unlock powerful skills. There are no useless cards, only untapped potential.

Built-in powerful Modding Tools.
Easily create your own characters, artifacts, enemies, or even write new story events. Share your creations via Steam Workshop or download mods from other cultivators to expand your world infinitely.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
高级法宝淬炼0.00X%的成功率,刷一周末升了3级,然而升300级都打不过下一难度的剑魂,游戏的逻辑是越强体验越差
A really solid idle, incremental auto battler with a cultivation theme. A lot of the terms and concepts seem to be based on Granblue Fantasy so familiarity with that game might help you a lot, though the community for Sky Realm has been very friendly and helpful. Overall, one of my favourite idle games so far. + Simple tutorial, easy to read UI and systems that are easy to understand as they all feel quite nicely to each other. Tooltips have recently been added which has helped with some of the terms and there are suggestions in the Discord about a wiki or something similar. + The community is quite good over on Discord. People are willing and happy to help and there’s a lot of discussion on team composition, balance, suggestions and feedback, and other things. + All element teams seem viable though I haven’t run all of them. The developer seems to be working on more balance updates so I’m looking forward to seeing how that goes. + All characters are viable, even the R ones as you can increase their rarity through Tribulation. Often times, an initially R rarity character is more viable than an initial SSR rarity character. This is always appreciated as it makes for interesting team compositions. + The achievements are focused on only Tier 1 of Adventure. There are currently 3 Tiers. That means you don’t truly have to go to the (current) endgame of True Realm Queen Mother to get all achievements on Steam. = It has generative AI images but this seems to mostly be the backgrounds. It’s also toggleable so you can just remove the AI image package from the mod manager. - Gacha element can be a real wall to your progression because UR pulls include both the character (which you only need one of) and their associated weapon. Weapons of UR characters are important to your array so you need good luck to pull them many many times. At least the gacha currency is farmable but I would really appreciate a pity system. - There is offline progression but this does not include combat. Meaning you cannot farm drops offline, only the production of your estate. This feels a bit weird to me for an idle game, especially one that operates on drop chances. Played and completed as part of my 2026 Achievement Hunt. Completionist perspective: 🟢 You won’t have trouble getting 100% especially now that Achievements are fixed
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, English, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's come out with the pros first, yeah? It's cheap. About 7 dollars USD right now. The cultivation theme is a good take. It's an idle game, so it doesn't require much work to really pick up. I like idle games because my ADHD brain likes having an idle game going on in the background while I do things like watching shows or just doing whatever on my computer. Those things said, I've uninstalled the game from my computer already. It's a unregulated AI-generated 'game' with little balances. Now, I don't mind AI art, but no real developer would allow certain details to go unaddressed in a project. The abilities are simplistic - damage multipliers, buffs and debuffs with little synergy for the team. (For example, I started the game with a Body Cultivator which amounts to a tank. Body Cultivators can generate a shield to protect their hit points, but they don't have a provoke or taunt ability to leverage that tankiness. What's the point?) Some of the tooltips are unpopulated and provide no information. Plus the UI looks professional but lacks a close button on some pages. No developer who takes their time on a project, much less craft their own game, or even test their own game properly would allow these kinds of oversight. I would avoid this game.
I would love to say this game is good but the damage cap is ♥♥♥♥♥♥♥ stupide. i played for 15h min maxing most of the stuff you can to do more damage but you are cap the boss got 150 million hp but you can only hit for a max of 5 mil PER ULT.i tried to go full triple attaque and have the buff of 100% crit form the UR fire and i did no damage. all my artfact are level 60+ SSR and UR of the main dps. i tried swapping to the limit to the "uncap" and i was doing 3 mil more. the game has potential if they remove the damage cap.
不好玩挂机没什么收益,而且boss非常难打
Absurdly slow grind, even for an idle game. 0.1% drop rates for stages that take 30-mins to an hour to complete early game, you know, when you need the materials the most. You will have to run the game on your computer 24 /7 for weeks, come back once every 24 hours just to make minor upgrades. Your not even really playing a game at this point.
이 게임은 총 4개의 챕터로 이루어져 있습니다. 다만 1챕터를 원활히 깨기 위해서는 장비를 업그레이드 해야 하는데, 이를 위해서는 드랍률 0.1%짜리 속성석이 50개가 필요합니다. 네. 산술적으로 5만 판을 해야 한다는 거네요. 그런데 이걸 업그레이한다면, 원활한 진행이 가능하냐. 전혀 아닙니다. 이 업그레이드로 스킬 데미지가 200만에서 400만으로 2배 향상되었지만, 1챕터 보스 피는 50억 정도 되는 거 같 거든요. 그리고 더 놀라운 건, 그 업그레이드를 위한 드랍률 0.1%짜리 속성석은 바로 그 보스가 준다는 것입니다.
довольно уныло если честно. отсутствие каких либо дополнительных систем развития кроме артефактов и грейда персонажей. за двое-трое суток можно пройти полностью если пк не выключать. ужасно долгие грейды в особняке,при этом на время грейда какие то бонусы отключаются,а какие то нет. смысла держать фоном игру,да и вообще в целом играть особо не вижу. 3\10. слишком сыро и не продуманно на данный момент
战斗系统仿的gbf,包括武器盘和战斗啥的,结合了一些挂机游戏的养成育成系统,作为一个被kmr杀了的老僵尸玩起来还是挺有乐子的。
Very nice idle game
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.1K | 159 | 89% | $14.99 | |
| $2.7K | 85 | 80% | $0.99 | |
| — | 0 | — | — | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $2.8M | 4.2K | 88% | $19.99 | |
| $728.9K | 1.8K | 79% | $9.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.8K | 241 | 93% | $4.99 | |
| $26.8K | 844 | 94% | $0.99 | |
| $26.8K | 597 | 90% | $1.49 | |
| $26.8K | 520 | 71% | $2.99 | |
| $26.8K | 60 | 88% | $13.99 | |
| $26.8K | 788 | 74% | $2.39 |