
Real-time tactical roguelike where every second counts. Control a hero and 5 armies, make snap decisions, and adapt to escalating threats. Draft items, counter enemy comps, and survive as long as you can before the Final Boss returns. Time is your enemy.
Modeled estimate, not a reported figure. How we estimate →
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About
Latest updates and Item Chests (DLCs) are currently available for Windows.
Sky Is Arrows is a real-time tactical roguelike where every second counts. Control a powerful hero, command five unique army groups, and adapt to a battlefield that changes as quickly as you can think. The deeper you go, the stronger your enemies become—and the more decisive your choices must be.
The Final Boss returns every five Acts. You cannot stop him. Only delay him. How far will you get before the world crushes you?

In battle, your units automatically advance and engage—but that doesn’t mean your job is easy. You’ll reposition armies, cast high-impact spells, and make snap judgments about when to protect your hero or push for victory.
Build a squad of five armies with over 40 unique units
Have your armies cover your hero’s weaknesses—and let your hero cover theirs
Leverage terrain, counter unit types, and time your abilities for maximum effect
Choose from four distinct army factions:
Regiment: The human faction led by Sir Roland, known for discipline and defense
Wyrm: Servants of Aldruin, the dragonkin faction wielding fire, poison, and brute force
Curator: The mystical elven faction, aligned with the forces of nature herself
Each battle is short—10 seconds to 2 minutes—but packed with tactical decisions. The rhythm is fast, but never shallow. A full game may last 5 minutes - 30 minutes depending on the player's skill.
While exploring the map, you’ll discover chests containing 1 to 3 randomized items—then choose one. Most items can be stacked up to 30 times, while others are unique or exclusive to specific maps and DLCs. There are 73 items in total:
41 Core items
6 Dragon Bracer items
20 Celestial Bow items
6 Ebonhare Visage items

The longer you spend choosing, the harder the game gets. Every second matters—even between battles.
Each Act brings new terrain, enemy combinations, and unpredictable modifiers. You’ll explore haunted graveyards, storm-wracked battlegrounds, corrupted shrines, and other ever-changing environments. Battles escalate. Tension rises. Heroes fall.
Survive long enough, and you’ll encounter the Final Boss. Defeat him… and keep going. He will return. The game never truly ends.
Choose your hero carefully. Each one alters your entire approach to combat.
The Templar breaks through enemy lines with holy strength
The Succubus manipulates enemies with fire and charm
The Ranger blends nature’s speed with rapid-fire attacks
The Zypher reshapes the battlefield with storms and frost
The Marauder, Gargoyle, Hunter, Lizardman, and Archer each bring their own mechanics and synergy trees
Your hero determines what units and items you’ll gravitate toward—and what strategies you’ll need to survive.
I wanted to create a game where decisions matter more than reflexes. Where pressure is constant—sometimes even chaotic.
Sky Is Arrows rewards clarity under fire... and punishes hesitation.
— Yale, Creator of Sky Is Arrows
Real-time tactics meets roguelike escalation
9 heroes with distinct spellkits and army synergies
40+ army units with unique abilities, from siege Treants to flying Thunderhawks
73 items with stacking, randomness, and combo potential
Map-specific treasures and DLC-exclusive builds
Battles that are fast and readable, but always demanding
One-time purchase, no microtransactions
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NOTE: The "P" key pauses the game. I am not good at reading directions. A mixture of roguelike, action role-playing game, and real-time strategy game, the goal is to explore randomly generated levels to find the enemy castle that must be defeated before moving on to the next map. In each map, there are enemy encounters, loot chests, and items to provide bonuses. Gold can be spent to recruit new troops or improve your castle (to defend against the occasional enemy attack), and experience points are used to upgrade the stats of the hero. The game is light on features (you can’t save or pause the game (though each match is short, 15 minutes at the most), the maximum resolution is 1080, and hotkeys cannot be changed), though there is a selection of heros with different spells and the maps are different every time. Real-time battles are chaotic, namely because it is difficult to control troops (partially because they move on their own, and partially due to the control scheme that can’t be altered) and using spells can be imprecise. You never feel like you are totally in control of the battles, which makes them lose some appeal. While Sky Is Arrows has a unique combination of mechanics, the features and battles are lacking. https://www.youtube.com/watch?v=kmb-_Peeue4
Eh, game is okay. It's a bit fun but it's also frustrating, typical of anything with permadeath. Hard to maintain any sort of army long enough to build up strong units once the difficulty gets to a certain level. The difficulty rises pretty quickly and becomes a war of attrition as the gold and experience earnings don't seem to be rising at the same speed as the difficulty. Also, just in case you get comfortable and start making progress, the game will also send enemy armies to capture your castle, so you'll also have to split your gold for defenses. Granted, you do get a town portal, that won't help you if you get caught in a battle right when an enemy is heading to your castle. Game plays a bit like Might and Magic/King's Bounty but in real time with no tactical squares/hexagons and randomly generated maps. Some thought is also needed as far as whether or not you will rush through acts or if you will try to build up your hero/army. Each playthrough feels like a bit of a puzzle due to the RNG. There seems to be a bug that prevents you from picking up item chests sometimes, which has the possibility of leaving you 1 good item behind. I'll recommend it, albeit with a little hesitation. The cheeky way the game tries to defeat you becomes obnoxious since there is that layer of RNG on top of it.
глючная игра, не советую. К примеру: - идёт на тебя волна из чужого замка, умирает, а счетчик её миль зависает. И пока висит, других атак на вас не будет. - часто, даже очень часто, предметы валяющиеся на земле, хоть утыкай их курсором, никак не хотят взяться. - осада вашего замка, камера привязана к вашему герою и если его нету, то вы будете смотреть часть вашего замка и своё войско и всё. Т.е. враги из дали бьют по замку, но их не как не увидеть, просто камеру нельзя сдвинуть (или это у меня глюк, но стрелки, wsad и мышка не работают, и камеру никак не передвинуть). И главное: Первый раз когда играл не знал о волнах, на том и проиграл. Второй раз, разобрался как деньги делать и всё стало легко. Стоишь в замке и покупаешь на всё крестьян. В первом акте минут 15 деньги дают, после в атаку. В итоге на 4 акте у меня было 20+ птиц(самые сильные войска) и по 100-200+ других войнов(которые деньги дают 2к+). Пошёл в атаку на замок злодеев и... меня выкинуло из игры //_- Перезахожу, а там надо уже всё сначала. Третий раз, подумал может из-за кол-во армии. Решил не набирать так много и в итоге на 5 акте с 6 птицами и по 50+ других войнов, атаковал... так же вылетело. После игру удалил, ну нафиг такое "счастье".
https://youtu.be/KHtxx8pYlNk Balance and systems appear incomplete, especially with overworld time passing while in combat or an inability to resolve combat between land and air units.
Got a cat here. Friends passing by can touch her and click Like to pet her once. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つ
1 Ocak'ta 14,99$ olacak çöqün.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Sky is Arrows has an old-school arcade feel to it. Games are quick about 20 minutes to an hour, the same duration as other RTS matches, but with good replay-ability, as you can improve your score and play with other heroes. Death is permanent. This style isn't for everyone. But sometimes, I don't have hours to spend investing in a persistent character game; or wading through NPC dialog boxes to coax the story out of an RPG. Sometimes, I want to skip to the battles, fight like mad, and die a glorious death. Yeah this is not a big title with a huge team, but for an indie game it's pretty awesome! It delivers on the most important feature: It's fun to play.
Я - поглибився в цю гру і мої враження безмежно вражають. "Sky Is Arrows" дійсно вдалася поєднує в собі епічні битви, загадкові пригоди та вічний виклик. Кожен момент гри наповнений напругою та емоціями, і я завжди готовий до нових викликів. Один з найбільших плюсів гри - це неймовірно різноманітність. Кожна нова гра принесла мені нові враження, і я ніколи не знаю, що чекає мене далі. Досліджуючи дивні місця та ухиляючись від пасток, я завжди почуваю себе частиною цього унікального світу. Розвиток мого героя - це завжди захоплюючий процес. Я можу вдосконалювати його навички, роблячи його справжнім воїном, або фокусуватися на вдосконаленні заклинань, щоб розкрити їх потенціал. Це надає мені безліч стратегічних можливостей і робить гру ще цікавішою. І, звісно ж, постійний виклик і небезпека перманентної смерті роблять гру справжнім випробуванням. Я завжди готовий битися за свого героя і випробовувати свої навички в бою. "Sky Is Arrows" - це гра, яка завжди залишає мене в захваті і дає безмежний досвід. 🎮💥👾
Kahramanlar, büyük savaşlar, tuhaf yerleri keşfetme, tuzaklardan kaçma ve kalıcı ölümle dolu derin ve çarpık bir fantastik dünya. Oyuncular şunlara hazırlıklı olmalıdır: Ordularını tehlikeden uzaklaştırın, kalelerini saldırganlardan koruyun ve kahramanlarını tüm düşmanları perişan edecek kadar güçlendirin!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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