
Skull and Bones is an open world naval action RPG where ship combat, build choice, and sailing skill define your pirate legend. Conquer rival ships and mythical beasts in a vast ocean of up to 20 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 66% | — | $2.8M |
| $29.99 | 26.2Kratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels so empty and content-starved. The combad feels spammy and shallow, and the microtransaction ship cosmetics kill any long-term motivation I may have had to play the game for cosmetic collection. Land combat, a feature which could have added tons of new gameplay and game loops, was cancelled. This game is a slog and should be passed over.
Every time I broke my Don't buy Ubisoft game ever again rule, I got reminded why I created that rule.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $29.99 |
| 4.6Kratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 439 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不理解为什么要在一个三级的主线任务放一个七级的怪,我只能说这游戏差评多不是没有原因的
原价可能是区,但是10块真神作
Very mediocre game, full of microtransactions and the usual beloved-by-all ubisoft shenanigans Grindy, buggy and boring is what it is, but if you really like turning off your brain while sailing around sinking enemy ships over and over again, then it's perfectly serviceable (get it at a -95% sale) Honestly they should have made this f2p and shouldn't have advertised it as an "AAAA" game, maybe then the game's reception wouldn't have been as harsh I reckon making it an actually good game in the first place would have helped too
„Nimm, was du kriegen kannst und gib nichts wieder zurück!“ * Captain Jack Sparrow Ahoi!
What a game
Very boring game
Parto dal presupposto che quando questo gioco è stato annunciato mi ha tirato subito l'occhio. Ho amato AC IV Black Flag e sapere che Skull and Bones si prefissava l'obiettivo di portare i combattimenti navali come modalità principale con altri giocatori in modalità MMO mi ha incuriosito moltissimo, anche senza l'esperienza a terra. Tuttavia, dopo essermi informato molto attentamente, avevo deciso che non ne valeva la pena di spendere 60€ (il costo al lancio) per un gioco che mi sembrava fatto a metà, e il tempo mi ha dato ragione: Skull and Bones non ha mai spiccato il volo, è stato un flop sotto ogni punto di vista e dopo diverso tempo il numero di giocatori online era di poche centinaia. Poi a maggio di quest'anno (2026) vedo il gioco in vendita a 2,99€... a quel prezzo ho deciso di comprarlo e dargli una possibilità: e mi ha preso. Ci ho giocato Ininterrottamente per 60 ore, esplorando, combattendo e commerciando. Un grosso punto a favore è la difficoltà del gioco: essa è impostata su più livelli, ma non richiede particolare sforzo, il ché lo rende perfetto per una rilassante e calmante sessione di gioco. Vi faccio un esempio: avete giocato a un gioco competitivo online, quello che volete, e dopo diverse ore siete molto nervosi e frustrati per vari motivi (vi hanno fatto il culo, hai perso all'ultimo secondo, il tuo team faceva schifo, ecc.); ecco, Skull and Bones è un calmante eccezionale: vi prendete la vostra nave, vi fate un giro per il mare (la grafica e le ambientazioni sono davvero belle, anche se le animazioni non sono proprio granché), affondate qualche nemico (o un'intera flotta), qualche mostro marino, prendete loot, e accumulate ricchezze. Potenziate la nave e una volta finito vi siete già calmati. Il gameplay e la sensazione di gioco è piuttosto soddisfacente, ma ahimé le cose da fare purtroppo si esauriscono in fretta. Inoltre, mi sento di dire che il gioco avrebbe un potenziale enorme, ma a Ubisoft sembra non interessare: si potrebbe creare una modalità a terra, costruzione di un covo dove ammassare tesori e ricchezze, oppure una flotta ai propri ordini... Sono solo idee che renderebbero un gioco abbastanza mediocre in un gioco più completo. Tuttavia, lo consiglio, come dicevo è molto rilassante da giocare (a livelli bassi di difficoltà) e se lo trovare a 3 euro... Provatelo! Se avete amici per fare gruppo, ancora meglio!
CNM倒是让我进游戏啊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $37.8M | 52.8K | 87% | $29.99 | |
| $25.4M | 42.9K | 47% | $29.99 | |
| $15K | 25 | 68% | $19.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 5.3K | 85% | $19.99 | |
| $2.8M | 8.3K | 98% | $14.99 | |
| $2.8M | 35K | 91% | $4.99 | |
| $2.8M | 2.8K | 80% | $34.99 | |
| $2.8M | 5.8K | 97% | $14.99 | |
| $2.8M | 6K | 82% | $19.99 |