
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 3.33/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
divertido pra caralho e a historia e muito interessante quanto mais perto do fim vc chega
现在写这游戏的测评也太晚了,也许可以对后来的玩家有些帮助 先说优点: 1.打击手感好 这游戏所有的头骨打击手感就没有差的,无论是类型还是级别,反馈都挺好的,速度型有砍瓜切肉的快感,力量型有拳拳到肉的爽感,平衡就各有千秋了 2.像素细节多 这游戏一视同仁,每一个类型和等级头骨的攻击,跳跃的动画都很流畅,帧数足够多,甚至连武器在头骨空中掉落的时候多有细节动画。光视觉效果这一块就值得品味(DLC的雷神除外,太牛魔炫了,后期压根看不到自己在哪) 3.收集要素多 包括成就,物品以及魔镜模式下各个刻印的满级效果,抛开难度来讲,这游戏挺耐玩的,无论你是偶尔来一局还是决心打通,这游戏的体量的足够支撑你玩下去 先礼后兵,接下来讲缺点(重点,这些缺点会劝退的) 1.滑铲/翻滚的手感太jb烂了 这游戏的滑铲手感真的很烂,可以说完全没有反馈,就连以滑铲为主的枪兵的滑铲手感也是一坨,哪怕我玩了200小时这游戏的滑铲手感我也没习惯 2.强度平衡不合理 像是死神,亡灵,赌徒这种老传说都被削成下水道了(冠军这东西我看贴吧有人说很强,我就先当未开发了)而新出的支配者和海盗传说真是数数又值值啊,还有DLC的奴隶强度低,并且装备之间也存在明显的不平衡,典型的有狮王毛衣,哪怕是枪兵也很少看的大粪传说,甚至boss之间也有,像是刺客的强度过高 3.算了我编不下去了,这游戏不是肉鸽,它不配和死亡细胞对比,它的地形只有那几种,玩个几十局就全遇到了,敌人也是固定的,就是一个刷刷刷的游戏,总而言之这游戏当一个快餐游戏就可以了,如果深究内容其实挺少的(这与优点第三条不冲突) 最后是我给新人的一些建议: 1.这游戏最新的攻略大部分都是围绕魔镜10难度展开的,建议独自摸索普通模式 2.魔镜模式下boss很数值,与杂兵不是一个血量,有很多刷图无双的头骨遇上boss就熄火了,比如黑剑士,恶灵骑士,死神(典型的数值跟不上时代,也就技能全程无敌还行) 3.尽量不要用控制与状态系伤害当终端,因为黑爹几乎不吃控制,如果你打算用冰骨,牛头等靠控制打伤害的头骨过图,你最好另找一个爆发头骨当终端 4.这游戏现在的体量不足以用原价购入,打折时在入就行,毕竟没有创意工坊,DLC的内容也和价格不匹配 总而言之,这游戏值得入手,保底能玩30小时,并且剧情也可以,希望有生之年能看到小骨续作吧,工作室能量巨大
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
좋아용
Про этот рогалик можно сказать, что он далеко не для всех. Многие жалуются на пк управление, но я сам спокойно всё под себя настроил. Залетел в него уже имея познания с пиратки, но даже так местами было трудно. В итоге прошёл 10-ое зеркало. Рогалик мне очень понравился. Геймплей классный, играть через разные черепа и разные комбинации предметов интересно, но всё равно находишь свою имбу и играешь в основном ей. Сюжет краток и понятен, но особенно нравится раскрытие истории первого героя. Прокачка тёмным кварцем немного бесит, т.к. без неё тебе будет тяжело. Локации прикольные и разнообразные. Но очень большая проблема в том, что новичку без гайдов ОЧЕНЬ трудно будет понять, как во всём разобратся. А вообще игра крутая, лайк заслуживает.
멋진 도트엔 감동이 있다..ㅠㅠ 아버지 죽으면 안돼
I love all the skulls, the speed ones especially. The quality is great and the game play is fun. It is easy to learn but hard to master. Also the dlc characters are some of my favorites. You also don't need a good pc for it to run well. 9/10 without the dlc 9.5/10 with the dlc
um jogo maravilhoso, as formas de fazer builds de itens e incrivel. super recomendo
孩子们,他们肘不过我(食尸鬼)
111
Кал, просто кал
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 39.8K | 96% | $19.99 | |
| $19.7M | 15.3K | 78% | $34.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $19.7M | 24.6K | 92% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 |