
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You're outnumbered, outgunned, and have no shoes. Welcome to Skin Deep!
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Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You're outnumbered, outgunned, and have no shoes.
Welcome to Skin Deep!
When insurance corporations want to keep valuables safe, they freeze you and stow you onto their cargo starships.
And when space pirates board the starship and trip the silent alarm, you unthaw, take a deep breath, and handle the situation.
Good luck, operative.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lovely little imsimy stealth gem that requieres you to engage in slapstick action if you want to get rid of enemies. It's almost like a more forgiving 3D version of Heat Signature. The story isn't anything exceptional, but it's competently told and for some games that's enough. Definitly a game that I would recommend to fans of the genre as well as those wanting to dip their toes into it
I wanted to like this game so badly, love the aesthetic and corniness, but: [olist] [*] I didn't realize it was level based, and [*] the amount of handholding in the tutorial really turned me off from wanting to play [/olist] I wish more games would let you disable character self-talk, tutorials, explanatory labels, and obnoxious characters telling you what to do every 5 seconds. It's ok to let players discover game mechanics, especially in a game like this with some goofy ones. I would've been far more entertained if the game just let me try stuff to see what happens, but apparently even slight amounts of player frustration are completely unacceptable these days.
This game is very cute. I appreciate the short form self-isolated levels that can be played in quick succession, it contrasts quite heavily with how "immersive sims" usually are like and I think this works best since it allows for players to express their curiosity in how they should tackle the levels. The visuals are very cute and nice, and I especially like that this was done on idTech4, it's a nice charm point. The main story happens independently of the mission progression which can be a bit disappointing at first, but works well for the purposes of replaying missions with the intent of experimenting new solutions or finishing some challenges. The writing is okayish, not entirely my cup of tea as far as dialogue/e-mails go, but I really loved some of the visual gags the game did.
more immersive sims with some humor please
I cannot overemphasise how refreshing it is to play games that are just their own thing
Smaller in scope than other immersive sims due to the smaller development team but don't let that fool you. Blendo Games has put together a sandbox that still promotes clearing levels in many different ways. You are provided the standard trappings of the genre, more or less lethal, more or less loud, but are given a tidy array of different tools and interactions to find your own way to the end of a level. A generous number of levels that get more complicated and difficult had me glued to my screen for the entire 8 hour run of the story, a story that will not blow your mind but will definitely work to get you to laugh at some of its absurdities. This game is a love letter to a genre I hold dear to my heart and it says all the right things, I cannot recommend it enough if you also feel that immsims don't get enough entries in recent years. Missing this one would be selling it and yourself short.
A very well done stealth imsim game. Throughout its set of bite-sized levels it delivers a feeling of freedom and progression. All wrapped up in a engaging and humorous story with fun characters.
[b]Skin Deep 3/5:[/b] [i]"In space no one can hear you meow."[/i] Brendon Chung je neskrývaným fandou první [i]Smrtonosné pasti[/i], [i]No One Lives Forever 2[/i] a [i]Prey[/i] od Arkane. Tyto předobrazy se mu podařilo skloubit v jeden celek v indie podání. Čili ve stylu McClanea jste bez vybavení (a samozřejmě bez bot do střepů) vysazováni na přepadávaných vesmírných letech a... Následně si v Arkane stylu musíte poradit dle vlastních schopností. Autor vám k tomu dá nejroztodivnější možnosti, ale způsob a styl je na vás. Připravte past, kdy vypustíte hořlavý plyn, pak tam hoďte zapalovač. Plížením se neviděni kradmo dostaňte ke kočičí hračce, kterou odlákáte hlídku, následně jí uzmete vysílačku apod. Možností je hafo, od tradičních po ulítlé (duplikátor věcí kupříkladu). A k tomu je to celé parodicky jeblé. Jde o svět, kde na vrcholu řetězce jsou vyhulené kočky domácí. Jen je lidští piráti stále na vesmírných lodích berou do zajetí. A do toho vstupujete vy; Nina Pasadena s pohnutou historií, jako lidská pojistka proti těmto přepadením. Mezi klady patří, že to odsýpá v jeden každý moment. V misích i mezi nimi. Pár vět, pár mailů s kočkami a šup do levelu. V něm to také není žádná zdržovačka; zorientujete se, vybavíte, zbavíte stráží, osvobodíte posádku a pryč z lodi. Celé je to natolik krátké (cca 15 hodin), že to nikdy neomrzí (a speciálně ty na sílu přes koleno lámané kočičí vtípky tím po chvíli zavánějí). K tomu ty hračky, kdy je přístup na vás a vaší invenci a nápaditosti, jak jednoduchého cíle (z bodu A do bodu B pro předmět) dosáhnete. Proč to tedy je ve výsledku pouze solidní záležitost a nikoli žánrová pecka? Protože to do kopru posílá absolutně suchý a nenápaditý level design. K čemu všechno to podhoubí a udělátka, když vám autor nenabídne hřiště, kde je naplno využít. Jeden level jako druhý. Stejné chodby, stejná logika, nemlich obdobná struktura. Ano, jeden se nese v duchu knihovny, jiný restaurace apod. Ale to je téma, design je to shodný. Platí "viděli jste jeden level, viděli jste je všechny". Nebetyčná škoda, protože s lepší strukturou a odlišením úrovní by šlo o jasné a nadšené doporučení. Takto je to doporučení rovněž, ale bez nadšení a s vědomím, že tady byl nesporný potenciál na více. Mnohem, mnohem více. ------------------------------------------------------------------ [i]-: Případná další (ne)doporučení jsou k nalezení na mé [url=store.steampowered.com/curator/9557800-%28do%29Hr%C3%A1no/]kurátorské stránce[/url] :- [/i]
Creative and funny. Loving it so far.
For anyone looking for a fun, immersive stealth game with some wonderfully quirky and imaginative gameplay, Skin Deep is the game for you! The email conversations between the Client's is a wonderful touch, and the hidden details in each map makes each playthrough of them an absolute treat! Really fun, humorous and exciting gameplay when you roll, spit, and crouch your way through Wonky Space as Nina Pasadena!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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