
A fast-paced, action-packed pixel art game, where you have to help a Leviathan to reach space by defending it from an endless robot army.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.19−85% | 40reviews | 95% | — | $928 |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, I’ve played a lot of games where you ride horses, dragons, and at least one surprisingly nimble green dinosaur named Yoshi. But a whale? Now I've seen everything... If you’ve ever dreamed of riding a sky-whale while fending off a robotic armada of invaders, Skies Above by Hungry Dingo will make your oddly specific wish come true. This pixel art roguelike/platformer/shooter combines fast-paced action, a heartfelt eco-message, and more upgrades than an Apple iPhone. But does it soar majestically or just flounder in the clouds? Well, read on and find out. [h2]Leviathans, Loops, and Lots of Leaping[/h2] I’ll be honest—my first few runs looked less like heroic eco-warrioring and more like guy who forgot how gravity works. You play as a rebel eco-warrior, hitching a ride on the back of a leviathan, think Moby ♥♥♥♥, to protect it from humanity’s latest bad idea: weaponized flying robots. Each run is a frantic loop of jumping, dashing, and grappling from one enemy orb to the next, all while trying not to overshoot and plummet off the whale. The controls can be a tad finicky, and you’ll likely spend your first few runs perfecting the art of not missing your ride. Here's a tip: aim for the whale, not the clouds as clouds are terrible at catching you. When your Leviathan inevitably takes too much damage, you’re sent back to base camp. Honestly, it’s kind of like failing a driving test, but with more explosions. Here, you can spend your hard-earned currency on upgrades; health, speed, greed (naturally), and a growing tree of unlockables, including a fishing mini-game. New abilities, robot buddies, and cosmetic rewards keep the progression addictive and satisfying. I’ll admit that I’m a sucker for any game that lets me put a monocle on an animal. [h2]Pix and Roll[/h2] On the graphical side is where the game flexes its proverbial muscle. If you told me I’d care this much about the emotional well-being of a pixelated sky mammal, I would’ve laughed. Now? I’m emotionally invested. The pixel style is a visual treat, with vibrant colors and lovingly animated leviathans that make you genuinely care about your sky-whale bestie. The soundtrack is equally impressive, oscillating between adrenaline-pumping rock during battles and serene melodies back at camp. The rogue-like structure means each run is a little different, with new enemy types, random perks from fishing (sometimes it’s just seaweed—so it goes), and strategic choices about where to invest your resources. I found myself making questionable decisions just to see what would happen. Sometimes it paid off. Sometimes…not so much. [h2]Quirks and Quibbles[/h2] Okay, confession time: I fell off my whale at least three times because of what I’m calling “enthusiastic grappling.” Not everything is smooth sailing. Some players noted occasional glitches, like disappearing characters in the base camp, though these were rare. The controls, particularly the jumping and grappling, can feel imprecise until you get the hang of them. And while the fishing mechanic is a cute touch, it’s more garnish than main course. Also, I wasn't able to re-bind the keys to my liking, so I'm hoping that the developers add this option in a future patch. [h2]Whale of a Time or Just Blowing Hot Air?[/h2] If you’d told me my favorite part of 2025 gaming would involve playing as an eco-friendly activist and riding my very own watery mammal, I’d have asked what you were smoking. But Skies Above is a charming, fast-paced roguelike that manages to blend arcade action, progression hooks, and environmental storytelling into a surprisingly heartfelt package. Its pixel art and soundtrack are top-tier, and the upgrade loop will keep you returning for “just one more run.” If you can forgive the occasional control hiccup and minor bugs, you’ll have a whale of a time, and possibly develop an emotional dependency on giant flying creatures. --- Joel If you found this review helpful, hop on over to [url=https://www.walawala.gg/] WalaWalaGames [/url] or visit us on [url=https://x.com/WalaWalaGames] X Twitter WWG [/url] Twitter (X) for a whale of a time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Hungarian, Spanish - Latin America
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, this came out of nowhere. The demo showed the game in a positive light but I was still mainly worried about the gameplay being too boring and the achievements being too difficult or grindy. It was a gamble that paid off. It’s one of the biggest surprises of the year and it needs more love. It’s hard to describe the gameplay, the best thing to do is to try the demo knowing that the full game has far more meaningful mechanics to keep things interesting. The playable character has 2 unique skills, there is a robot you upgrade that allows you to control the enemies, the whale has its own skill(s), spirits that grant one special skill, temporary buffs, cool fishing that buffs up the whale temporarily etc. It might sound like a lot but all of it is introduced gradually at a perfect pace, they’re all well thought out and they enhance the game. SA has some roguelike elements in the sense that there are runs and the currency you earn after dying is used to permanently make you stronger. But take ‘roguelike’ lightly as the game is its own thing and it’s more of an arcade game. It’s not about punishing the player and it doesn’t have RNG that gets in the way. The first thing you’ll notice is the gorgeous pixel art that brings life to the hub world. The music is incredibly strong and catchy despite there being only 2+ songs. The controls require a bit of time to get used to but you’ll feel like a pro in no time and the upgrades will make you very powerful. The progression system is very addictive and rewarding. The developer even added some extras with the tree upgrades and there is a new game plus kind of mode after completing the main content. The achievements were fun to get and they’re manageable once you get better. That said, the game has a few bugs/mistakes, most of them are minor with one being serious if you care about getting all the achievements. One is not unlocking despite fulfilling the condition multiple times (overload the buster and get x amount of kills). I had to unlock this through other means which is a shame. The other bugs are related to typo, wrong controller description of 2 skills, one random generated quest not counting properly (you can get rid of it) and one crash when selecting quit game instead of quit to menu. Also the game weirdly selects with B/circle and cancels with A/x which is still hard to get used to. Most of these can easily be fixed but I’m not sure they will since the developer is incredibly quiet with no communication or an update since the game released 15 days ago. It might turn into one of those games where it’s released and left with no support at all. It would be incredibly sad if the game doesn’t get an update to polish some of the small flaws and one achievement not unlocking. The game deserves better but it’s still a great game that’s polished enough and not to be missed. The quality is high for the price of around €10 during launch and I spent 8.5 hours to get all the achievements. I highly recommend trying the demo and getting the game if you like the basics.
The gameplay loop is surprisingly VERY fun. This game is peak and insanely underrated.
[i]Skies Above[/i] is an underrated short-and-sweet arcade game with snappy controls, a satisfying gameplay loop, and most of all, super cute sky-whales. Rating: 9/10 [h1]What I liked[/h1] [list] [*]Destroying tonnes of alien orbs never gets old, with the added combo system further adding to the satisfaction.[/*] [*]Graphics are great. The sky-whales (leviathans) are particularly well-detailed.[/*] [*]Progression is quick and never feels grindy. Upgrades to your skills and attributes are a nice touch.[/*] [/list] [h1]What I didn't like[/h1] [list] [*]The game could be a little clearer about the mechanics. There is no dedicated tutorial menu to refresh your memory if you miss something.[/*] [/list]
This reminds me of the games I used to play when I was in my early childhood. It's rare to find games like these nowadays. I highly recommend this.
I absolutely love how fast paced the dashing around the sky is--even at early levels, and the music is kickass. The biggest bonus is honestly just that I've played far worse roguelites for far more dollars. At a buck, I wouldn't even think twice about buying it
Hypnotic and fun "roguelite." Enjoyed the pixel artstyle as well.
cool artstyle and gameplay, i like it
This game is great and very fun to play. I had played the early release demo and the author did take some QOL suggestions and implement them into the final game so great developers as well. For the developers, is changing keybindings through settings a possibility. So far great game 10/10 will continue playing.
Love the visuals and the story of the game. Definitely a favourite to play this autumn while cozying up at home.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $928 | 65 | 77% | $0.99 | |
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| $932 | 66 | 27% | $0.99 | |
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