
Skeleton Scramble Deluxe is a fast-paced, head-to-head real-time strategy game. Play as a necromancer, summon an army of relentless skeleton warriors, and frantically build a gauntlet of turrets to hold off your opponent's forces.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
So far so good.
(Follow [url=https://store.steampowered.com/curator/42150626-Jarl%2527s-Game-Treasury/]my curator[/url] for more reviews like this) Decent little mininmalist RTS where you're a skeleton lord fighting other skeleton lords in symmetrical battles. Both sides start with a couple of trees (which generate mana, the only resource) and a couple of towers. Each game starts with the same setup, but different AI settings provide a bit of variety. There's also local hotseat multiplayer with one player on keyboard and the other on mouse. You can build trees to get more mana. It has to be harvested by walking over the trees, but you can upgrade trees to be self-collecting to provide an automatic revenue stream. Towers shoot at incoming enemies and are important to defend your base. Skeletons are your basic offensive unit that walk towards the enemy base and try to wreck it. Pyramids slow down nearby enemy units and can be fed mana to create weak but fast flying units. The game's basic rules are very simple, but it still manages to offer some tactical variety. I managed to defeat an enemy with an offensive tower rush, for example, by placing towers so close to his base they could shoot at the enemy lord (I also caught some damage from his towers in the process, but it paid off in the end). It's a fun little game that you can return to for a quick match again and again, perfect coffee break game.
Just watched Angory Tom play this on youtube and had to pick it up! This is a fun game. Really good job, if anyone is remotely thinking about picking it up you absolutely should. Highly recommend. There's a pleasantly surprising amount of depth to the strategy in terms of viable trade-offs you can make. I've played a ton of Starcraft 2, so it was really satisfying to see my zerg economic focus paying off, or being punished, by different AI's accordingly. Highly aggressive AI's like the Jungler/Industrial ones, can punish your greed if you're not careful. I think I found those 2 to be the most interesting AI's, since the Industrial one was essentially what I would do, except not as many towers. The Jungler was an interesting rush strat, ostensibly far more viable than trying to build portals early. The basic towers are quite strong & cheaper than a skelly portal, and since they one shot skellies and fire at a rate faster than they can be amassed, it's extremely easy to turtle, and generally difficult to break through. Although, if you've invested in portals and they've invested in turrets/econ, and you drop a Cultists, well, it's a bloodbath. I also really like that you can sacrifice your own health in the early game to force mana to spawn, it lets you take risks to boost your econ and expand quickly. It's also fun that, since skellies always head towards the opposing Necromancer, you can set up some aggressive turrets on on side preferably the one a far away from wherever they're expanding their economy, and then quickly go drop a bunch of portals on that other side, and then run back do your own econ behind your turrets. Their forces won't be able to break through, and since they're trying to get to you, they also won't be pushing against the skellies pouring out of your portals. Then drop a Cultist and instantly win lol. Minor Criticisms - Note, none of these are dealbreakers, these are just tiny things I noticed or me trying to find something to nitpick. 1. I will say, having to cycle through the list of structures you can place is a little rough. 2. No remapping controls is also rough. Number keys is sorta okay, but given how slow you move you kinda need to keep moving all the time, which means reaching the number keys is a little annoying. 3. It'd also be nice to have an option that made it so you could only place structures by hitting space (or w/e your build button is), instead of also sending the command to build them when you try and quick select them via number keys. 4. Tutorial feels a bit restrictive in how hand-holdy it is, I know I'm supposed to do the thing, but I'd maybe also like to be free to do a little bit more of the previous step before I'm forced to do the next one. Or I'll try doing it, but once wasn't good enough and there's an invisible amount of times I actually need to do it to progress the tutorial steps. Also it's a little annoying that the message box takes up most of the screen and never goes away. 5. That's all I could think of. God, this game is fun lol. I usually win by using a ghost to force mana to spawn before the 2nd harvest pops, going pure econ, and then as soon as the AI starts sending units my way, I take aggressive positions with turrets and continue maxing my economy behind them until I'm making more mana than I can keep up with, then I switch entirely over to producing units/territory wars. I want to experiment with some builds that involve a more classic kind of, zerg swarm approach? But idk if early portals are viable, maybe if I try spreading them out....or dumping a line of them on the edge of the map? hmmm Fantastic work, very well done. :D
good game
This is a cool game. It's a condensed RTS that feels well balanced and is designed to emphasize ease of play. It's been enjoyable working through each of the different bots and I'm starting to play through the roguelite gauntlet mode. I wish the game had a few more units and buildings to experiment with, but what's here is a lot of fun!
An Indispensable local competitive game. Ranks with Nidhogg and Gangbeasts as my go to couch versus. Complex enough that iterative games are engaging but simple enough that you can toss someone a controller without having to prime them. It's rare to find a strategy game so unapologetically quick, however you will find that matches between two skilled experienced players can go on for longer than you'd think. Gauntlet Mode provides for pretty solid single player but the true joy of this game comes from having a quick tournament with some mates, or just taking it in turns to try and beat your one friend who has too good of a handle on it. Final thoughts: ♥♥♥♥♥♥♥♥ soundtrack, insane bang for your buck, Mischief Night is best color scheme, SKELETONS ADVANCE
sou o primeiro BR a jogar o jogo, pois nunca vi ninguem BR jogando, mas o jogo é sensacional, simplesmente incrível, totalmente recomendo comprar
a fun time worth the price tag, but don't expect hundreds of hours in playtime theres a sequel in the works, so maybe wait for that to release
스켈레톤 전쟁 에너지를 수집하고 스켈레톤을 소환하여 상대 대장 스켈레톤을 처치하는 것이 목표인 게임입니다. 기본적으로 나무로부터 에너지를 획득할 수 있으며 이 에너지를 소모하여 특정 건물들을 건설하거나 기존의 건물들을 변형시킬 수 있습니다. 앞서 언급했듯이 나무는 일정한 간격으로 에너지를 생산합니다. 나무를 변형시키면 인접한 나무들의 에너지를 자동으로 수집하는 기계로 만들 수 있고 한번 더 변형하면 자동으로 움직이면서 마나를 수집하는 벌을 만들 수 있죠. 에너지를 소모하여 다수의 스켈레톤들을 소환할 수 있으며, 소환된 스켈레톤은 적 대장 스켈레톤을 향해서 돌격하고 일부는 플레이어의 주변에 호위병처럼 위치하죠. 화살타워는 범위 내로 진입하는 적들을 자동으로 인식하여 공격을 하며 업그레이드를 통해 더 많은 화살을 쏘아낼 수 있고 포탈은 일정한 간격으로 스켈레톤을 소환할 수 있습니다. 추가로, 포탈을 변형하면 스켈레톤 워리어?같은 녀석을 소환할 수 있고 벌의 경우에는 주변의 나무들을 흡수하여 나무 괴물을 소환할 수 있죠. 외에도 거미같은 친구도 있는대 역할을 모르겠는... 어그로 같기도하고? 어쨌든, 상대 대장 스켈레톤의 침공을 막아내면서 역으로 대장 스켈레톤을 처치하면 승리! 아쉬운 점 -메인 메뉴로 이동하기가 은근 힘들다
simple but addictive, a little suggestion on control though... WASD control with QE is a cramping layout... can it be for example WASD plus OP??
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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