
Necromancers! Paladins! Skeletons! Monsters! Oh, my! You play as Reva, a young fox-eared necromancer who embarks on a quest to host an awesome party for all her friends… who happen to be the reanimated skeletons of her enemies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is great
Skeletons aren't so spooky if they just want to party. --- A cute silly little game where a cute loli necromancer just wants to party with her friends. Pretty fun for the price and doesn't require a demanding PC. The telekinesis is a bit finicky though.
A game with a bunch of charm that I want to play but controls make it unplayable, no explanation of what does what, aiming is important however there there is no indication to where your cursor is so you move it around and stuff just kinda happen making any menu unusable, necromancy seems to be key but I still cant figure out what button does it since it seems defendant on your invisible cursor and no menu or UI seems to indicate what it is. this a game I want to play but it seems had no testing done to see if it was playable to someone that didn't code it
Tasty And Fun1
This game made me very happy, despite how bad the game truly is I put myself through the bad UI and stuff, the game does get a bit harder later on and you need to to use telekinesis to move enemies too at some point instead of throwing whatever, you got on you, I just happenned to look through gamejolt 2 days ago and saw this game and remembered a 10 year old vid of jacksepticeye playing a demo of this game and it brings back memories.
I want to like this game but there are too many bugs stopping me from enjoying it. The game is about raising skeletons and using them to fight humans and collect equipment, however your skeletons frequently clip into furniture, walls or in my case fall through the floor entirely. At the start you can only have 3 skeletons and when they clip through the floor or vanish they don't die. So I am left with maybe one skeleton and I cannot raise any more because technically the others are still alive. Saying that, when one did die I wasn't allowed to raise another one from the dead. I raise the same skeleton back which didn't make sense to me. You also have a telekinesis power allowing you to move furniture and objects which is needed if you wish to progress. However this ability just completely stops working after awhile. The animation still triggers fine but you can no longer grab, pull or move anything. Rendering you useless. On top of this the story began to grate after awhile. I don't know if it was the voices or the long cinematic sequences but I lost interest. It may had been the frequent bugs that spoiled it more. One thing you will definitely want to do when you play the game is change the camera controls. They bind it to ALT which is awful. Swap it for right click on your mouse and you will have a better time moving and rotating the camera. Currently in the state the game is in I cannot recommend it. I was also a little taken back by the game play. I believed it might had been a silly rhythm game or puzzle game but its just your standard dungeon crawl. Send minions to kill goons and reach the exit. I dunno.....the overall experience left a sour taste in my mouth lol. I was hoping to feature this game in a halloween tournament I'm hosting but I can't use a broken game.
Path finding and the physics are the two reasons I can't recommend it. The story itself is decent enough, and I genuinely wanted to hear the outlandish dialogue between the characters. Unfortunately, the skeletons and the main character will often get stuck. The telekinesis spell doesn't consistently work and I have died twice due to being stuck in terrain as the enemy attacked me. Not worth the frustration. 3.5/10 (5 being average)
Skeletal Dance Party is a delightfully offbeat indie adventure developed by Catalope Games in collaboration with No Studio in Particular and published by Catalope Games. It’s a small but memorable game that turns the macabre into something charming, casting you as Reva, a cheerful young necromancer determined to throw the best party ever—complete with skeleton guests, dancing, and a fair bit of magical chaos. Released in 2018, the game manages to fuse dungeon crawling, physics-based combat, and party management into an experience that feels both playful and chaotic, wrapped in a bright voxel art style that constantly undercuts its darker themes with humor and charm. At its core, Skeletal Dance Party is a physics-driven action-adventure where almost everything can be picked up, tossed, or turned into part of your party. Reva’s powers are rooted in telekinesis and necromancy, allowing her to raise defeated enemies as loyal skeleton followers. You start small, commanding just one or two skeletons, but as you defeat more foes, you can quickly turn a quiet crypt into a wild, skeletal celebration. Every object in the environment has weight and momentum, and that makes the gameplay feel alive—you can hurl barrels, flip tables, and use improvised weapons to keep the party going. The physics occasionally veer into unpredictability, but that unpredictability is part of the fun; the game encourages you to embrace its messy, sandbox-like energy. The structure of the game unfolds across a series of levels set in temples, crypts, and dungeons, each filled with enemies from the Temple of Righteous Light, who would very much prefer you not to raise the dead. The story is light and intentionally absurd: Reva’s mission isn’t to save the world or defeat a great evil—it’s to host a party in defiance of those who frown upon her unconventional hobbies. The dialogue leans into silliness and self-awareness, poking fun at fantasy tropes while keeping the tone relentlessly positive. Even in moments of battle, Reva exudes enthusiasm, treating necromancy as a form of friendship and expression rather than something sinister. It’s a refreshing twist on the trope of the dark sorcerer, replacing gloom and doom with glitter and giggles. Visually, the game’s bright voxel art style gives it an almost toy-like quality. Characters are blocky but expressive, with lively animations that bring a surprising amount of personality to Reva and her skeleton army. The environments are packed with interactable props, and the color palette skews toward bright pinks, purples, and warm tones that stand in stark contrast to its graveyard theme. The result is a world that feels vibrant rather than grim, as though Halloween and a disco party collided. The soundtrack reinforces that atmosphere, featuring upbeat and bouncy tunes that keep the energy high. The music changes seamlessly as you move from exploring quiet corridors to commanding your undead minions in a dance-fueled battle, turning combat encounters into something that feels more like performance than warfare. The game’s RPG elements are light but enjoyable. As you progress, Reva gains access to new spells and tools that make it easier to manage her growing horde of skeletons. You can equip your minions with weapons, hats, and even musical instruments, letting you customize your undead entourage in creative ways. Each skeleton has its own bit of physics-driven personality—they’ll occasionally stumble, lose their balance, or start dancing mid-battle. While the AI can be clumsy, it adds to the humor rather than detracting from it. Watching a group of skeletons awkwardly try to fight while their limbs flail around in rhythm to the music perfectly captures the spirit of the game. Where Skeletal Dance Party falters is in its pacing and depth. The core loop—defeat enemies, raise skeletons, throw things around, repeat—remains fun for a while but can start to feel repetitive after extended play. The physics, while entertaining, can occasionally work against you, causing objects or enemies to behave erratically. Combat, though visually engaging, is more about spectacle than precision. The game’s difficulty spikes unevenly at times, and the lack of a strong progression curve means the later stages can feel like more of the same. Still, these shortcomings are easier to forgive in light of the game’s infectious sense of humor and creativity. It’s clearly not meant to be a deep tactical experience, but rather a playground of joyful chaos. From a technical perspective, Skeletal Dance Party runs smoothly on modest hardware, making it accessible to almost anyone. Its low system requirements reflect its compact design philosophy—this is a game built for quick, fun sessions rather than marathon play. Performance is generally stable, though the physics-heavy nature of the world can sometimes cause small performance dips during hectic moments when the screen is filled with skeletons and flying debris. Post-launch updates have improved stability and added a few cosmetic options, and community feedback over the years has remained largely positive, especially from players who appreciate the game’s originality and carefree tone. Skeletal Dance Party is ultimately a game about joy—joy in movement, in mischief, and in defying expectations. It takes a concept that could easily have been grim and turns it into a celebration of creativity. Its whimsical tone, lively physics, and cheerful art direction combine to make something rare: a necromancy game that’s genuinely uplifting. While it’s short and occasionally rough around the edges, its individuality and humor more than make up for its simplicity. For players looking for a lighthearted, imaginative indie adventure filled with personality, it’s a delightful and memorable experience. Skeletal Dance Party proves that even in a crypt full of bones, there’s always room for laughter, rhythm, and one more dance. Rating: 8/10
You just can't help but feel delighted as your skeleton crew picks up their first weapons, hats and musical instruments and begin partying hard! It's a great and fairly relaxing, minion controlling RPG. It's the kind of game you should take your time with, playing about 1 to 2 levels a day instead of blitzing your way to the end. Excellent voice acting and a nicely written story. It really helped when I was feeling down. Absolutely worth the full price. The only thing that I had trouble with was that the screen that tells you all the controls disappears too quickly when you’re waiting for levels to load. This may be the reason that so many reviews for this game talk about how players got their skeletons stuck dancing in doorways, not knowing you could individually command each of them around and bring them back to your group.
Overall, this game is a fun casual game if you want to kill some people, party, and not worry about the actual gameplay too much. I love the art style, the cute characters and the quirky idea. The item collection aspect is very fun and satisfies the collector within me, especially since the vault displays everything so neatly. As others before me have mentioned, the collision in the game can be frustrating. I keep getting skeletons stuck on things while not even visibly stuck on things and telekinesis doesn't always help. At one point I had only two skeletons with me even though I had six summoned, because they were all stuck on things and un-budgeable. Sometimes they just stop walking, although they continue bouncing in place. The only way to solve that is by killing them and I can't always be bothered trying to pull them somewhere to kill them and raise new ones. It can get fairly irritating when your skeletons accidentally drag you across the room into danger as they all crowd around you and party at the same time. The next few points are more personal preference and may not necessarily reflect how other people feel about the game as well. 1.) The camera was really janky for me to control, especially with needing to hold alt in order to look around. It took me far too long to realize that you can zoom the camera in and out by holding alt and scrolling the mouse wheel. That would have been helpful when doing the puzzles with 10 or so statues so I could see them all at the same time. 2.) The map could also use a zoom function, and/or at least a small indicator to show the player which way they are currently facing as it can sometimes get a bit difficult to see when it's zoomed out so far on large maps. 3.) I was hoping for some variety in the scenery as I moved from location to location, but it all looks the same as far as I've gotten. I will update this if I see variety as I play. Also, some sort of indicator to show you where you're meant to be going would also be nice. 4.) The music is alright to begin with, but after about six hours of gameplay it also got rather repetitive. I think this game is alright if you want to just have some casual cutesy skeleton party fun, but there is definitely room for improvement.
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