
You're a skeleton shopkeep who hires adventurers to collect loot for you after your untimely demise. Send adventurers into battle, sell what they find, and build up your town in this laid-back idle game!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Your dream was to be an adventurer. You were out questing one day when you encountered a poisonous snake. You won the fight handily, but the poison started wearing you down. You headed to the nearest town, but with no antidote actually there for sale, you died.
You come back as a skeleton. You decide that your fate should never beset another adventurer. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you. Hire adventurers, send them into battle, acquire loot, and SELL, SELL, SELL! 💸 Use the gold you get to upgrade your town and adventurers.
Skeleseller is laid-back and casual:
There's nothing to rush you in the game, so take things at your own pace.
Experiment! You can change adventurer skills for free.
Skeleseller also bucks the trends of traditional idle games:
Finite gameplay: you won't be waiting for hours or days to unlock the next big upgrade! The demo contains ~20-30 minutes of gameplay. The full game has ~5 hours for Story Mode and another ~5 hours for an extra mode that you can unlock. 🤫
No scientific notation needed—numbers stay within the realm of human understandability.
No systems just for the sake of them: prestige/ascensions, experience points, and equipment are eschewed in favor of mechanics crafted for Skeleseller's design philosophy: keep the game fun and casual.
While most of the game is automated, you'll perform high-level actions like:
Hiring adventurers, forming parties with them, and choosing where they'll battle
Leveling up adventurers and choosing their skills
Prioritizing how you want to develop and upgrade your town
Helping out occasionally—stock shops or harvest crops manually to speed things up
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Italian, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Charming enough game, but the base game is super short. The alternative game mode isn't as much fun as the base game, and doesn't really provide a new experience other than, "Wow, let's be rAnDoM!" Added to my disappointment was the high initial price. The dev since brought down the price, but it bothers me that I (and many others) basically paid twice as much just for being enough of a fan to purchase it when it came out. Talk about having your loyalty rewarded.... Maybe things would be better if more content were made or another more interesting mode were added. As it is, even at the new price, I may still say take a pass unless you're really excited for these types of games. Wait for a sale.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |
| Transport Fever 2 | $32.5M | 32.1K | 90% | $7.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |
| shapez 2 - Factory | $15M | 14.9K | 97% | $17.99 |
Related
| iBomber Defense Pacific | $109.2K | 592 | 83% | $5.99 |
| Nancy Drew®: Warnings at Waverly Academy | $109.2K | 346 | 90% | $14.99 |
| Witchtastic | $109.2K | 354 | 92% | $11.69 |
| Bunkered with Femboy | $109.2K | 339 | 91% | $8.99 |
| Mohism: Battle of Words | $109.2K | 568 | 76% | $9.99 |
| NTR Office | $109.2K | 556 | 88% | $10.99 |